MobEffectEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.forge.api.event.entity.living.effect.MobEffectEvent;Extends
MobEffectEvent extends LivingEvent.
Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)// MobEffectEvent.cancel();myMobEffectEvent.cancel();Getter
// MobEffectEvent.cancelable as boolmyMobEffectEvent.cancelable
Return Type:
bool
cancelable() as bool
// MobEffectEvent.cancelable() as bool;myMobEffectEvent.cancelable();
Return Type:
bool
Getter
// MobEffectEvent.canceled as boolmyMobEffectEvent.canceled
Return Type:
bool
Setter
// MobEffectEvent.canceled = (cancel as bool);myMobEffectEvent.canceled = myBool;Parameters:
cancel: bool Type: bool canceled() as bool
// MobEffectEvent.canceled() as bool;myMobEffectEvent.canceled();
Return Type:
bool
canceled(cancel as bool)
// MobEffectEvent.canceled(cancel as bool);myMobEffectEvent.canceled(myBool);Parameters:
cancel: bool Type: bool Getter
// MobEffectEvent.effectInstance as MobEffectInstancemyMobEffectEvent.effectInstance
Return Type:
MobEffectInstance
Getter
// MobEffectEvent.entity as LivingEntitymyMobEffectEvent.entity
Return Type:
LivingEntity
Getter
Getter
// MobEffectEvent.hasResult as boolmyMobEffectEvent.hasResult
Return Type:
bool
hasResult() as bool
// MobEffectEvent.hasResult() as bool;myMobEffectEvent.hasResult();
Return Type:
bool
Getter
// MobEffectEvent.result as EventResultmyMobEffectEvent.result
Return Type:
EventResult
Setter
myMobEffectEvent.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
myMobEffectEvent.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// MobEffectEvent.setAllow();myMobEffectEvent.setAllow();setDefault()
sets the event's result to script.zs
default// MobEffectEvent.setDefault();myMobEffectEvent.setDefault();setDeny()
sets the event's result to script.zs
deny// MobEffectEvent.setDeny();myMobEffectEvent.setDeny();