If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity.type.misc . AgeableMob;
AgeableMob extends PathfinderMob
.
AgeableMob
implements the following interfaces:
Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl <ICapabilityProviderImpl >
,ICapabilityProvider
Undocumented Interfaces Targeting
, Attackable
, ILivingEntityExtension
, IEntityExtension
, ICapabilitySerializable <CompoundTag >
, INBTSerializable <Tag >
// AgeableMob.absorptionAmount as float
myAgeableMob . absorptionAmount
Return Type:
float
// AgeableMob.absorptionAmount() as float;
myAgeableMob . absorptionAmount();
Return Type:
float
// AgeableMob.acceptsFailure as bool
myAgeableMob . acceptsFailure
Return Type:
bool
// AgeableMob.acceptsFailure() as bool;
myAgeableMob . acceptsFailure();
Return Type:
bool
// AgeableMob.acceptsSuccess as bool
myAgeableMob . acceptsSuccess
Return Type:
bool
// AgeableMob.acceptsSuccess() as bool;
myAgeableMob . acceptsSuccess();
Return Type:
bool
// AgeableMob.activeEffects() as Collection<MobEffectInstance>;
myAgeableMob . activeEffects();
Return Type:
Collection <MobEffectInstance >
// AgeableMob.activeEFfectsMap as MobEffectInstance[MobEffect]
myAgeableMob . activeEFfectsMap
Return Type:
MobEffectInstance [MobEffect ]
// AgeableMob.activeEFfectsMap() as MobEffectInstance[MobEffect];
myAgeableMob . activeEFfectsMap();
Return Type:
MobEffectInstance [MobEffect ]
// AgeableMob.addEffect(effectInstance as MobEffectInstance) as bool;
myAgeableMob . addEffect(myMobEffectInstance);
Return Type:
bool
// AgeableMob.addEffect(effectInstance as MobEffectInstance, entity as Entity) as bool;
myAgeableMob . addEffect(myMobEffectInstance, myEntity);
Return Type:
bool
// AgeableMob.addTag(tagName as string) as bool;
myAgeableMob . addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// AgeableMob.airSupply as int
Return Type:
int
// AgeableMob.airSupply() as int;
myAgeableMob . airSupply();
Return Type:
int
// AgeableMob.allSlots as Iterable<ItemStack>
Return Type:
Iterable <ItemStack >
// AgeableMob.allSlots() as Iterable<ItemStack>;
Return Type:
Iterable <ItemStack >
// AgeableMob.alwaysAccepts as bool
myAgeableMob . alwaysAccepts
Return Type:
bool
// AgeableMob.alwaysAccepts() as bool;
myAgeableMob . alwaysAccepts();
Return Type:
bool
// AgeableMob.armorCoverPercentage as float
myAgeableMob . armorCoverPercentage
Return Type:
float
// AgeableMob.armorCoverPercentage() as float;
myAgeableMob . armorCoverPercentage();
Return Type:
float
// AgeableMob.armorSlots as Iterable<ItemStack>
Return Type:
Iterable <ItemStack >
// AgeableMob.armorSlots() as Iterable<ItemStack>;
myAgeableMob . armorSlots();
Return Type:
Iterable <ItemStack >
// AgeableMob.armorValue as int
Return Type:
int
// AgeableMob.armorValue() as int;
myAgeableMob . armorValue();
Return Type:
int
// AgeableMob.arrowCount as int
Return Type:
int
// AgeableMob.arrowCount() as int;
myAgeableMob . arrowCount();
Return Type:
int
// AgeableMob.attackable as bool
Return Type:
bool
// AgeableMob.attackable() as bool;
myAgeableMob . attackable();
Return Type:
bool
// AgeableMob.bbHeight as float
Return Type:
float
// AgeableMob.bbHeight() as float;
Return Type:
float
// AgeableMob.bbWidth as float
Return Type:
float
// AgeableMob.bbWidth() as float;
Return Type:
float
// AgeableMob.bedOrientation as Direction
myAgeableMob . bedOrientation
Return Type:
Direction
// AgeableMob.bedOrientation() as Direction;
myAgeableMob . bedOrientation();
Return Type:
Direction
// AgeableMob.blockPosiion as BlockPos
myAgeableMob . blockPosiion
Return Type:
BlockPos
// AgeableMob.blockPosiion() as BlockPos;
myAgeableMob . blockPosiion();
Return Type:
BlockPos
// AgeableMob.blockPosition as BlockPos
myAgeableMob . blockPosition
Return Type:
BlockPos
// AgeableMob.blockPosition() as BlockPos;
myAgeableMob . blockPosition();
Return Type:
BlockPos
// AgeableMob.blockX as int
Return Type:
int
// AgeableMob.blockX() as int;
Return Type:
int
// AgeableMob.blockY as int
Return Type:
int
// AgeableMob.blockY() as int;
Return Type:
int
// AgeableMob.blockZ as int
Return Type:
int
// AgeableMob.blockZ() as int;
Return Type:
int
// AgeableMob.boundingBox as AABB
Return Type:
AABB
// AgeableMob.boundingBox() as AABB;
myAgeableMob . boundingBox();
Return Type:
AABB
// AgeableMob.boundingBoxForCulling as AABB
myAgeableMob . boundingBoxForCulling
Return Type:
AABB
// AgeableMob.boundingBoxForCulling() as AABB;
myAgeableMob . boundingBoxForCulling();
Return Type:
AABB
// AgeableMob.canAttack(target as LivingEntity) as bool;
myAgeableMob . canAttack(myLivingEntity);
Return Type:
bool
// AgeableMob.canBeAffected(effectInstance as MobEffectInstance) as bool;
myAgeableMob . canBeAffected(myMobEffectInstance);
Return Type:
bool
// AgeableMob.canBeCollidedWith as bool
myAgeableMob . canBeCollidedWith
Return Type:
bool
// AgeableMob.canBeCollidedWith() as bool;
myAgeableMob . canBeCollidedWith();
Return Type:
bool
// AgeableMob.canBeSeenAsEnemy as bool
myAgeableMob . canBeSeenAsEnemy
Return Type:
bool
// AgeableMob.canBeSeenAsEnemy() as bool;
myAgeableMob . canBeSeenAsEnemy();
Return Type:
bool
// AgeableMob.canBeSeenByAnyone as bool
myAgeableMob . canBeSeenByAnyone
Return Type:
bool
// AgeableMob.canBeSeenByAnyone() as bool;
myAgeableMob . canBeSeenByAnyone();
Return Type:
bool
// AgeableMob.canBreatheUnderwater as bool
myAgeableMob . canBreatheUnderwater
Return Type:
bool
// AgeableMob.canBreatheUnderwater as bool
myAgeableMob . canBreatheUnderwater
Return Type:
bool
// AgeableMob.canBreatheUnderwater() as bool;
myAgeableMob . canBreatheUnderwater();
Return Type:
bool
// AgeableMob.canBreatheUnderwater() as bool;
myAgeableMob . canBreatheUnderwater();
Return Type:
bool
// AgeableMob.canCollideWith(other as Entity) as bool;
myAgeableMob . canCollideWith(myEntity);
Return Type:
bool
// AgeableMob.canFreeze as bool
Return Type:
bool
// AgeableMob.canFreeze() as bool;
myAgeableMob . canFreeze();
Return Type:
bool
// AgeableMob.canStandOnFluid(fluid as Fluid) as bool;
myAgeableMob . canStandOnFluid(myFluid);
Return Type:
bool
// AgeableMob.canTakeItem(stack as ItemStack) as bool;
myAgeableMob . canTakeItem(myItemStack);
Return Type:
bool
// AgeableMob.clearFire();
myAgeableMob . clearFire();
// AgeableMob.clearSleepingPos();
myAgeableMob . clearSleepingPos();
// AgeableMob.closerThan(other as Entity, distance as double) as bool;
myAgeableMob . closerThan(myEntity, myDouble);
Parameters:
distance: double
Type: double
Return Type:
bool
// AgeableMob.commandSenderWorld as Level
myAgeableMob . commandSenderWorld
Return Type:
Level
// AgeableMob.commandSenderWorld() as Level;
myAgeableMob . commandSenderWorld();
Return Type:
Level
// AgeableMob.controllingPassenger as Entity
myAgeableMob . controllingPassenger
Return Type:
Entity
// AgeableMob.controllingPassenger() as Entity;
myAgeableMob . controllingPassenger();
Return Type:
Entity
Gets the custom NBT data for this Entity. // AgeableMob.customData as MapData
Return Type:
MapData
Gets the custom NBT data for this Entity. Returns : The custom data for this Entity.
// AgeableMob.customData() as MapData;
myAgeableMob . customData();
Return Type:
MapData
// AgeableMob.customName as Component
Return Type:
Component
// AgeableMob.customName as Component
Return Type:
Component
// AgeableMob.customName() as Component;
myAgeableMob . customName();
Return Type:
Component
// AgeableMob.customName() as Component;
myAgeableMob . customName();
Return Type:
Component
// AgeableMob.dampensVibrations as bool
myAgeableMob . dampensVibrations
Return Type:
bool
// AgeableMob.dampensVibrations() as bool;
myAgeableMob . dampensVibrations();
Return Type:
bool
Gets the NBT data of this Entity. // AgeableMob.data as MapData
Return Type:
MapData
Gets the NBT data of this Entity. Returns : The NBT data of this Entity.
// AgeableMob.data() as MapData;
Return Type:
MapData
// AgeableMob.deltaMovement as Vec3
myAgeableMob . deltaMovement
Return Type:
Vec3
// AgeableMob.deltaMovement = (deltaMovement as Vec3);
myAgeableMob . deltaMovement = myVec3;
// AgeableMob.deltaMovement() as Vec3;
myAgeableMob . deltaMovement();
Return Type:
Vec3
// AgeableMob.deltaMovement(deltaMovement as Vec3);
myAgeableMob . deltaMovement(myVec3);
// AgeableMob.die(source as DamageSource);
myAgeableMob . die(myDamageSource);
// AgeableMob.dimensionChangingDelay as int
myAgeableMob . dimensionChangingDelay
Return Type:
int
// AgeableMob.dimensionChangingDelay() as int;
myAgeableMob . dimensionChangingDelay();
Return Type:
int
// AgeableMob.direction as Direction
Return Type:
Direction
// AgeableMob.direction() as Direction;
myAgeableMob . direction();
Return Type:
Direction
// AgeableMob.dismountsUnderwater as bool
myAgeableMob . dismountsUnderwater
Return Type:
bool
// AgeableMob.displayName as Component
Return Type:
Component
// AgeableMob.displayName as Component
Return Type:
Component
// AgeableMob.displayName() as Component;
myAgeableMob . displayName();
Return Type:
Component
// AgeableMob.displayName() as Component;
myAgeableMob . displayName();
Return Type:
Component
// AgeableMob.distanceTo(entity as Entity) as float;
myAgeableMob . distanceTo(myEntity);
Return Type:
float
// AgeableMob.distanceToSqr(x as double, y as double, z as double) as double;
myAgeableMob . distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// AgeableMob.distanceToSqr(entity as Entity) as double;
myAgeableMob . distanceToSqr(myEntity);
Return Type:
double
// AgeableMob.distanceToSqr(vec as Vec3) as double;
myAgeableMob . distanceToSqr(myVec3);
Return Type:
double
// AgeableMob.doHurtTarget(entity as Entity) as bool;
myAgeableMob . doHurtTarget(myEntity);
Return Type:
bool
// AgeableMob.eat(level as Level, stack as ItemStack) as ItemStack;
myAgeableMob . eat(myLevel, myItemStack);
Return Type:
ItemStack
// AgeableMob.ejectPassengers();
myAgeableMob . ejectPassengers();
// AgeableMob.eyeHeight as float
Return Type:
float
// AgeableMob.eyeHeight() as float;
myAgeableMob . eyeHeight();
Return Type:
float
// AgeableMob.eyePosition as Vec3
Return Type:
Vec3
// AgeableMob.eyePosition() as Vec3;
myAgeableMob . eyePosition();
Return Type:
Vec3
// AgeableMob.eyeY as double
Return Type:
double
// AgeableMob.eyeY() as double;
Return Type:
double
// AgeableMob.fallFlyingTicks as int
myAgeableMob . fallFlyingTicks
Return Type:
int
// AgeableMob.fallFlyingTicks() as int;
myAgeableMob . fallFlyingTicks();
Return Type:
int
// AgeableMob.feetBlockState as BlockState
myAgeableMob . feetBlockState
Return Type:
BlockState
// AgeableMob.feetBlockState() as BlockState;
myAgeableMob . feetBlockState();
Return Type:
BlockState
// AgeableMob.fireImmune as bool
Return Type:
bool
// AgeableMob.fireImmune() as bool;
myAgeableMob . fireImmune();
Return Type:
bool
// AgeableMob.firstPassenger as Entity
myAgeableMob . firstPassenger
Return Type:
Entity
// AgeableMob.firstPassenger() as Entity;
myAgeableMob . firstPassenger();
Return Type:
Entity
// AgeableMob.fluidJumpThreshold as double
myAgeableMob . fluidJumpThreshold
Return Type:
double
// AgeableMob.fluidJumpThreshold() as double;
myAgeableMob . fluidJumpThreshold();
Return Type:
double
// AgeableMob.forceAddEffect(effectInstance as MobEffectInstance, entity as Entity);
myAgeableMob . forceAddEffect(myMobEffectInstance, myEntity);
// AgeableMob.forward as Vec3
Return Type:
Vec3
// AgeableMob.forward() as Vec3;
Return Type:
Vec3
// AgeableMob.getAttribute(attribute as Attribute) as AttributeInstance;
myAgeableMob . getAttribute(myAttribute);
Return Type:
AttributeInstance
// AgeableMob.getAttributeBaseValue(attribute as Attribute) as double;
myAgeableMob . getAttributeBaseValue(myAttribute);
Return Type:
double
// AgeableMob.getAttributeValue(attribute as Attribute) as double;
myAgeableMob . getAttributeValue(myAttribute);
Return Type:
double
Gets the capability for the given side. Returns : The found capability or null.
// AgeableMob.getCapability<T>(cap as Capability<T>, side as Direction) as T?;
myAgeableMob . getCapability < T>(Capabilities.ENERGY, <constant : minecraft:direction:north > );
Return Type:
T ?
Gets the capability. Returns : The found capability or null.
// AgeableMob.getCapability<T>(cap as Capability<T>) as T?;
myAgeableMob . getCapability < T>( Capabilities . ENERGY);
Return Type:
T ?
// AgeableMob.getEffect(effect as MobEffect) as MobEffectInstance;
myAgeableMob . getEffect(myMobEffect);
Return Type:
MobEffectInstance
// AgeableMob.getEyePosition(partialTicks as float) as Vec3;
myAgeableMob . getEyePosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// AgeableMob.getItemBySlot(slot as EquipmentSlot) as ItemStack;
myAgeableMob . getItemBySlot(myEquipmentSlot);
Return Type:
ItemStack
// AgeableMob.getItemInHand(hand as InteractionHand) as ItemStack;
myAgeableMob . getItemInHand(myInteractionHand);
Return Type:
ItemStack
// AgeableMob.getPosition(partialTicks as float) as Vec3;
myAgeableMob . getPosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// AgeableMob.getSwimAmount(partialTicks as float) as float;
myAgeableMob . getSwimAmount(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
float
// AgeableMob.getUpVector(partialTicks as float) as Vec3;
myAgeableMob . getUpVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// AgeableMob.getViewVector(partialTicks as float) as Vec3;
myAgeableMob . getViewVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// AgeableMob.getVisibilityPercent(lookingEntity as Entity) as double;
myAgeableMob . getVisibilityPercent(myEntity);
Return Type:
double
// AgeableMob.getX(scale as double) as double;
myAgeableMob . getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// AgeableMob.getY(scale as double) as double;
myAgeableMob . getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// AgeableMob.getZ(scale as double) as double;
myAgeableMob . getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// AgeableMob.handSlots as Iterable<ItemStack>
Return Type:
Iterable <ItemStack >
// AgeableMob.handSlots() as Iterable<ItemStack>;
myAgeableMob . handSlots();
Return Type:
Iterable <ItemStack >
// AgeableMob.hasCustomName as bool
myAgeableMob . hasCustomName
Return Type:
bool
// AgeableMob.hasCustomName as bool
myAgeableMob . hasCustomName
Return Type:
bool
// AgeableMob.hasCustomName() as bool;
myAgeableMob . hasCustomName();
Return Type:
bool
// AgeableMob.hasCustomName() as bool;
myAgeableMob . hasCustomName();
Return Type:
bool
// AgeableMob.hasEffect(effect as MobEffect) as bool;
myAgeableMob . hasEffect(myMobEffect);
Return Type:
bool
// AgeableMob.hasExactlyOnePlayerPassenger as bool
myAgeableMob . hasExactlyOnePlayerPassenger
Return Type:
bool
// AgeableMob.hasExactlyOnePlayerPassenger() as bool;
myAgeableMob . hasExactlyOnePlayerPassenger();
Return Type:
bool
// AgeableMob.hasGlowingTag as bool
myAgeableMob . hasGlowingTag
Return Type:
bool
// AgeableMob.hasGlowingTag() as bool;
myAgeableMob . hasGlowingTag();
Return Type:
bool
// AgeableMob.hasIndirectPassenger(entity as Entity) as bool;
myAgeableMob . hasIndirectPassenger(myEntity);
Return Type:
bool
// AgeableMob.hasItemInSlot(slot as EquipmentSlot) as bool;
myAgeableMob . hasItemInSlot(myEquipmentSlot);
Return Type:
bool
// AgeableMob.hasLineOfSight(entity as Entity) as bool;
myAgeableMob . hasLineOfSight(myEntity);
Return Type:
bool
// AgeableMob.hasPassenger(entity as Entity) as bool;
myAgeableMob . hasPassenger(myEntity);
Return Type:
bool
// AgeableMob.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myAgeableMob . hasPassenger(myPredicate);
Parameters:
predicate: function(t as Entity ) as bool
Type: function(t as Entity ) as bool
Return Type:
bool
// AgeableMob.heal(amount as float);
myAgeableMob . heal(myFloat);
Parameters:
amount: float
Type: float
// AgeableMob.health as float
Return Type:
float
// AgeableMob.health() as float;
Return Type:
float
// AgeableMob.hurt(source as DamageSource, amount as float) as bool;
myAgeableMob . hurt(myDamageSource, myFloat);
Parameters:
amount: float
Type: float
Return Type:
bool
// AgeableMob.id() as int;
Return Type:
int
// AgeableMob.isAffectedByPotions as bool
myAgeableMob . isAffectedByPotions
Return Type:
bool
// AgeableMob.isAffectedByPotions() as bool;
myAgeableMob . isAffectedByPotions();
Return Type:
bool
// AgeableMob.isAlive as bool
Return Type:
bool
// AgeableMob.isAlive() as bool;
Return Type:
bool
// AgeableMob.isAlwaysTicking as bool
myAgeableMob . isAlwaysTicking
Return Type:
bool
// AgeableMob.isAlwaysTicking() as bool;
myAgeableMob . isAlwaysTicking();
Return Type:
bool
// AgeableMob.isAttackable as bool
myAgeableMob . isAttackable
Return Type:
bool
// AgeableMob.isAttackable() as bool;
myAgeableMob . isAttackable();
Return Type:
bool
// AgeableMob.isAutoSpinAttack as bool
myAgeableMob . isAutoSpinAttack
Return Type:
bool
// AgeableMob.isAutoSpinAttack() as bool;
myAgeableMob . isAutoSpinAttack();
Return Type:
bool
// AgeableMob.isBaby as bool
Return Type:
bool
// AgeableMob.isBaby() as bool;
Return Type:
bool
// AgeableMob.isBlocking as bool
Return Type:
bool
// AgeableMob.isBlocking() as bool;
myAgeableMob . isBlocking();
Return Type:
bool
// AgeableMob.isColliding(pos as BlockPos, state as BlockState) as bool;
myAgeableMob . isColliding(myBlockPos, myBlockState);
Return Type:
bool
// AgeableMob.isCrouching as bool
Return Type:
bool
// AgeableMob.isCrouching() as bool;
myAgeableMob . isCrouching();
Return Type:
bool
// AgeableMob.isCurrentlyGlowing as bool
myAgeableMob . isCurrentlyGlowing
Return Type:
bool
// AgeableMob.isCurrentlyGlowing as bool
myAgeableMob . isCurrentlyGlowing
Return Type:
bool
// AgeableMob.isCurrentlyGlowing() as bool;
myAgeableMob . isCurrentlyGlowing();
Return Type:
bool
// AgeableMob.isCurrentlyGlowing() as bool;
myAgeableMob . isCurrentlyGlowing();
Return Type:
bool
// AgeableMob.isCustomNameVisible as bool
myAgeableMob . isCustomNameVisible
Return Type:
bool
// AgeableMob.isCustomNameVisible() as bool;
myAgeableMob . isCustomNameVisible();
Return Type:
bool
// AgeableMob.isDamageSourceBlocked(source as DamageSource) as bool;
myAgeableMob . isDamageSourceBlocked(myDamageSource);
Return Type:
bool
// AgeableMob.isDeadOrDying as bool
myAgeableMob . isDeadOrDying
Return Type:
bool
// AgeableMob.isDeadOrDying() as bool;
myAgeableMob . isDeadOrDying();
Return Type:
bool
// AgeableMob.isDescending as bool
myAgeableMob . isDescending
Return Type:
bool
// AgeableMob.isDescending() as bool;
myAgeableMob . isDescending();
Return Type:
bool
// AgeableMob.isDiscrete as bool
Return Type:
bool
// AgeableMob.isDiscrete() as bool;
myAgeableMob . isDiscrete();
Return Type:
bool
// AgeableMob.isFallFlying as bool
myAgeableMob . isFallFlying
Return Type:
bool
// AgeableMob.isFallFlying() as bool;
myAgeableMob . isFallFlying();
Return Type:
bool
// AgeableMob.isFree(x as double, y as double, z as double) as bool;
myAgeableMob . isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// AgeableMob.isFullyFrozen as bool
myAgeableMob . isFullyFrozen
Return Type:
bool
// AgeableMob.isFullyFrozen() as bool;
myAgeableMob . isFullyFrozen();
Return Type:
bool
// AgeableMob.isHolding(item as Item) as bool;
myAgeableMob . isHolding(myItem);
Return Type:
bool
// AgeableMob.isHolding(predicate as function(t as ItemStack) as bool) as bool;
myAgeableMob . isHolding(myPredicate);
Return Type:
bool
// AgeableMob.isInLava as bool
Return Type:
bool
// AgeableMob.isInLava() as bool;
Return Type:
bool
// AgeableMob.isInvertedHealAndHarm as bool
myAgeableMob . isInvertedHealAndHarm
Return Type:
bool
// AgeableMob.isInvertedHealAndHarm() as bool;
myAgeableMob . isInvertedHealAndHarm();
Return Type:
bool
// AgeableMob.isInvisible as bool
Return Type:
bool
// AgeableMob.isInvisible() as bool;
myAgeableMob . isInvisible();
Return Type:
bool
// AgeableMob.isInvisibleTo(player as Player) as bool;
myAgeableMob . isInvisibleTo(myPlayer);
Return Type:
bool
// AgeableMob.isInvulnerable as bool
myAgeableMob . isInvulnerable
Return Type:
bool
// AgeableMob.isInvulnerable() as bool;
myAgeableMob . isInvulnerable();
Return Type:
bool
// AgeableMob.isInvulnerableTo(source as DamageSource) as bool;
myAgeableMob . isInvulnerableTo(myDamageSource);
Return Type:
bool
// AgeableMob.isInWall as bool
Return Type:
bool
// AgeableMob.isInWall() as bool;
Return Type:
bool
// AgeableMob.isInWater as bool
Return Type:
bool
// AgeableMob.isInWater() as bool;
myAgeableMob . isInWater();
Return Type:
bool
// AgeableMob.isInWaterOrBubble as bool
myAgeableMob . isInWaterOrBubble
Return Type:
bool
// AgeableMob.isInWaterOrBubble() as bool;
myAgeableMob . isInWaterOrBubble();
Return Type:
bool
// AgeableMob.isInWaterOrRain as bool
myAgeableMob . isInWaterOrRain
Return Type:
bool
// AgeableMob.isInWaterOrRain() as bool;
myAgeableMob . isInWaterOrRain();
Return Type:
bool
// AgeableMob.isInWaterRainOrBubble as bool
myAgeableMob . isInWaterRainOrBubble
Return Type:
bool
// AgeableMob.isInWaterRainOrBubble() as bool;
myAgeableMob . isInWaterRainOrBubble();
Return Type:
bool
// AgeableMob.isNoGravity as bool
Return Type:
bool
// AgeableMob.isNoGravity() as bool;
myAgeableMob . isNoGravity();
Return Type:
bool
// AgeableMob.isOnFire as bool
Return Type:
bool
// AgeableMob.isOnFire() as bool;
Return Type:
bool
// AgeableMob.isOnPortalCooldown as bool
myAgeableMob . isOnPortalCooldown
Return Type:
bool
// AgeableMob.isOnPortalCooldown() as bool;
myAgeableMob . isOnPortalCooldown();
Return Type:
bool
// AgeableMob.isPassenger as bool
Return Type:
bool
// AgeableMob.isPassenger() as bool;
myAgeableMob . isPassenger();
Return Type:
bool
// AgeableMob.isPassengerOfSameVehicle(entity as Entity) as bool;
myAgeableMob . isPassengerOfSameVehicle(myEntity);
Return Type:
bool
// AgeableMob.isPickable as bool
Return Type:
bool
// AgeableMob.isPickable() as bool;
myAgeableMob . isPickable();
Return Type:
bool
// AgeableMob.isPushable as bool
Return Type:
bool
// AgeableMob.isPushable() as bool;
myAgeableMob . isPushable();
Return Type:
bool
// AgeableMob.isPushedByFluid as bool
myAgeableMob . isPushedByFluid
Return Type:
bool
// AgeableMob.isPushedByFluid() as bool;
myAgeableMob . isPushedByFluid();
Return Type:
bool
// AgeableMob.isRemoved as bool
Return Type:
bool
// AgeableMob.isRemoved() as bool;
myAgeableMob . isRemoved();
Return Type:
bool
// AgeableMob.isSensitiveToWater as bool
myAgeableMob . isSensitiveToWater
Return Type:
bool
// AgeableMob.isSensitiveToWater() as bool;
myAgeableMob . isSensitiveToWater();
Return Type:
bool
// AgeableMob.isShiftKeyDown as bool
myAgeableMob . isShiftKeyDown
Return Type:
bool
// AgeableMob.isShiftKeyDown() as bool;
myAgeableMob . isShiftKeyDown();
Return Type:
bool
// AgeableMob.isSilent as bool
Return Type:
bool
// AgeableMob.isSilent() as bool;
Return Type:
bool
// AgeableMob.isSleeping as bool
Return Type:
bool
// AgeableMob.isSleeping() as bool;
myAgeableMob . isSleeping();
Return Type:
bool
// AgeableMob.isSpectator as bool
Return Type:
bool
// AgeableMob.isSpectator() as bool;
myAgeableMob . isSpectator();
Return Type:
bool
// AgeableMob.isSprinting as bool
Return Type:
bool
// AgeableMob.isSprinting() as bool;
myAgeableMob . isSprinting();
Return Type:
bool
// AgeableMob.isSteppingCarefully as bool
myAgeableMob . isSteppingCarefully
Return Type:
bool
// AgeableMob.isSteppingCarefully() as bool;
myAgeableMob . isSteppingCarefully();
Return Type:
bool
// AgeableMob.isSuppressingBounce as bool
myAgeableMob . isSuppressingBounce
Return Type:
bool
// AgeableMob.isSuppressingBounce() as bool;
myAgeableMob . isSuppressingBounce();
Return Type:
bool
// AgeableMob.isSuppressingSlidingDownLadder as bool
myAgeableMob . isSuppressingSlidingDownLadder
Return Type:
bool
// AgeableMob.isSuppressingSlidingDownLadder() as bool;
myAgeableMob . isSuppressingSlidingDownLadder();
Return Type:
bool
// AgeableMob.isSwimming as bool
Return Type:
bool
// AgeableMob.isSwimming() as bool;
myAgeableMob . isSwimming();
Return Type:
bool
// AgeableMob.isUnderWater as bool
myAgeableMob . isUnderWater
Return Type:
bool
// AgeableMob.isUnderWater() as bool;
myAgeableMob . isUnderWater();
Return Type:
bool
// AgeableMob.isUsingItem as bool
Return Type:
bool
// AgeableMob.isUsingItem() as bool;
myAgeableMob . isUsingItem();
Return Type:
bool
// AgeableMob.isVehicle as bool
Return Type:
bool
// AgeableMob.isVehicle() as bool;
myAgeableMob . isVehicle();
Return Type:
bool
// AgeableMob.isVisuallyCrawling as bool
myAgeableMob . isVisuallyCrawling
Return Type:
bool
// AgeableMob.isVisuallyCrawling() as bool;
myAgeableMob . isVisuallyCrawling();
Return Type:
bool
// AgeableMob.isVisuallySwimming as bool
myAgeableMob . isVisuallySwimming
Return Type:
bool
// AgeableMob.isVisuallySwimming as bool
myAgeableMob . isVisuallySwimming
Return Type:
bool
// AgeableMob.isVisuallySwimming() as bool;
myAgeableMob . isVisuallySwimming();
Return Type:
bool
// AgeableMob.isVisuallySwimming() as bool;
myAgeableMob . isVisuallySwimming();
Return Type:
bool
// AgeableMob.jumpBoostPower as double
myAgeableMob . jumpBoostPower
Return Type:
double
// AgeableMob.jumpBoostPower() as double;
myAgeableMob . jumpBoostPower();
Return Type:
double
// AgeableMob.killCredit as LivingEntity
Return Type:
LivingEntity
// AgeableMob.killCredit() as LivingEntity;
myAgeableMob . killCredit();
Return Type:
LivingEntity
// AgeableMob.knockback(x as double, y as double, z as double);
myAgeableMob . knockback(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.lastClimbablePos as BlockPos
myAgeableMob . lastClimbablePos
Return Type:
BlockPos
// AgeableMob.lastClimbablePos() as BlockPos;
myAgeableMob . lastClimbablePos();
Return Type:
BlockPos
// AgeableMob.lastDamageSource as DamageSource
myAgeableMob . lastDamageSource
Return Type:
DamageSource
// AgeableMob.lastDamageSource() as DamageSource;
myAgeableMob . lastDamageSource();
Return Type:
DamageSource
// AgeableMob.lastHurtByMob as LivingEntity
myAgeableMob . lastHurtByMob
Return Type:
LivingEntity
// AgeableMob.lastHurtByMob() as LivingEntity;
myAgeableMob . lastHurtByMob();
Return Type:
LivingEntity
// AgeableMob.lastHurtByMobTimestamp as int
myAgeableMob . lastHurtByMobTimestamp
Return Type:
int
// AgeableMob.lastHurtByMobTimestamp() as int;
myAgeableMob . lastHurtByMobTimestamp();
Return Type:
int
// AgeableMob.lastHurtMob as LivingEntity
Return Type:
LivingEntity
// AgeableMob.lastHurtMob() as LivingEntity;
myAgeableMob . lastHurtMob();
Return Type:
LivingEntity
// AgeableMob.lastHurtMobTimestamp as int
myAgeableMob . lastHurtMobTimestamp
Return Type:
int
// AgeableMob.lastHurtMobTimestamp() as int;
myAgeableMob . lastHurtMobTimestamp();
Return Type:
int
// AgeableMob.lavaHurt();
// AgeableMob.level as Level
Return Type:
Level
// AgeableMob.lookAngle as Vec3
Return Type:
Vec3
// AgeableMob.lookAngle() as Vec3;
myAgeableMob . lookAngle();
Return Type:
Vec3
// AgeableMob.lootTable() as ResourceLocation;
myAgeableMob . lootTable();
Return Type:
ResourceLocation
// AgeableMob.mainArm as HumanoidArm
Return Type:
HumanoidArm
// AgeableMob.mainArm() as HumanoidArm;
Return Type:
HumanoidArm
// AgeableMob.mainHandItem as ItemStack
myAgeableMob . mainHandItem
Return Type:
ItemStack
// AgeableMob.mainHandItem() as ItemStack;
myAgeableMob . mainHandItem();
Return Type:
ItemStack
// AgeableMob.maxAirSupply as int
myAgeableMob . maxAirSupply
Return Type:
int
// AgeableMob.maxAirSupply() as int;
myAgeableMob . maxAirSupply();
Return Type:
int
// AgeableMob.maxFallDistance as int
myAgeableMob . maxFallDistance
Return Type:
int
// AgeableMob.maxFallDistance() as int;
myAgeableMob . maxFallDistance();
Return Type:
int
// AgeableMob.maxHealth as float
Return Type:
float
// AgeableMob.maxHealth() as float;
myAgeableMob . maxHealth();
Return Type:
float
// AgeableMob.mobType as MobType
Return Type:
MobType
// AgeableMob.mobType() as MobType;
Return Type:
MobType
// AgeableMob.motionDirection as Direction
myAgeableMob . motionDirection
Return Type:
Direction
// AgeableMob.motionDirection() as Direction;
myAgeableMob . motionDirection();
Return Type:
Direction
// AgeableMob.moveRelative(amount as float, relative as Vec3);
myAgeableMob . moveRelative(myFloat, myVec3);
Parameters:
amount: float
Type: float
// AgeableMob.moveTo(vec as Vec3);
myAgeableMob . moveTo(myVec3);
// AgeableMob.moveTo(x as double, y as double, z as double);
myAgeableMob . moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.moveTo(pos as BlockPos, yaw as float, pitch as float);
myAgeableMob . moveTo(myBlockPos, myFloat, myFloat);
Parameters:
yaw: float
Type: float
pitch: float
Type: float
// AgeableMob.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myAgeableMob . moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// AgeableMob.name as Component
Return Type:
Component
// AgeableMob.name as Component
Return Type:
Component
// AgeableMob.name() as Component;
Return Type:
Component
// AgeableMob.name() as Component;
Return Type:
Component
// AgeableMob.noActionTime as int
myAgeableMob . noActionTime
Return Type:
int
// AgeableMob.noActionTime() as int;
myAgeableMob . noActionTime();
Return Type:
int
// AgeableMob.offHandItem as ItemStack
Return Type:
ItemStack
// AgeableMob.offHandItem() as ItemStack;
myAgeableMob . offHandItem();
Return Type:
ItemStack
// AgeableMob.onGround as bool
Return Type:
bool
// AgeableMob.onPos as BlockPos
Return Type:
BlockPos
// AgeableMob.onPos() as BlockPos;
Return Type:
BlockPos
// AgeableMob.passengers as List<Entity>
Return Type:
List <Entity >
// AgeableMob.passengers() as List<Entity>;
myAgeableMob . passengers();
Return Type:
List <Entity >
// AgeableMob.percentFrozen as float
myAgeableMob . percentFrozen
Return Type:
float
// AgeableMob.percentFrozen() as float;
myAgeableMob . percentFrozen();
Return Type:
float
// AgeableMob.pistonPushReaction as PushReaction
myAgeableMob . pistonPushReaction
Return Type:
PushReaction
// AgeableMob.pistonPushReaction() as PushReaction;
myAgeableMob . pistonPushReaction();
Return Type:
PushReaction
// AgeableMob.playSound(sound as SoundEvent, volume as float, pitch as float);
myAgeableMob . playSound(mySoundEvent, myFloat, myFloat);
Parameters:
volume: float
Type: float
pitch: float
Type: float
// AgeableMob.portalWaitTime as int
myAgeableMob . portalWaitTime
Return Type:
int
// AgeableMob.portalWaitTime() as int;
myAgeableMob . portalWaitTime();
Return Type:
int
// AgeableMob.position as Vec3
Return Type:
Vec3
// AgeableMob.position() as Vec3;
Return Type:
Vec3
// AgeableMob.positionRider(entity as Entity);
myAgeableMob . positionRider(myEntity);
// AgeableMob.random as RandomSource
Return Type:
RandomSource
// AgeableMob.random() as RandomSource;
Return Type:
RandomSource
// AgeableMob.registryName as ResourceLocation
myAgeableMob . registryName
Return Type:
ResourceLocation
// AgeableMob.registryName() as ResourceLocation;
myAgeableMob . registryName();
Return Type:
ResourceLocation
// AgeableMob.releaseUsingItem();
myAgeableMob . releaseUsingItem();
// AgeableMob.remainingFireTicks as int
myAgeableMob . remainingFireTicks
Return Type:
int
// AgeableMob.remainingFireTicks() as int;
myAgeableMob . remainingFireTicks();
Return Type:
int
// AgeableMob.removeAllEffects() as bool;
myAgeableMob . removeAllEffects();
Return Type:
bool
// AgeableMob.removeEffect(effect as MobEffect) as bool;
myAgeableMob . removeEffect(myMobEffect);
Return Type:
bool
// AgeableMob.removeEffectNoUpdate(effect as MobEffect) as MobEffectInstance;
myAgeableMob . removeEffectNoUpdate(myMobEffect);
Return Type:
MobEffectInstance
// AgeableMob.removeTag(tagName as string) as bool;
myAgeableMob . removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// AgeableMob.removeVehicle();
myAgeableMob . removeVehicle();
// AgeableMob.rootVehicle as Entity
Return Type:
Entity
// AgeableMob.rootVehicle() as Entity;
myAgeableMob . rootVehicle();
Return Type:
Entity
// AgeableMob.scale as float
Return Type:
float
// AgeableMob.scale() as float;
Return Type:
float
// AgeableMob.sendMessage(component as Component);
myAgeableMob . sendMessage(myComponent);
// AgeableMob.setAbsorptionAmount(absorption as float);
myAgeableMob . setAbsorptionAmount(myFloat);
Parameters:
absorption: float
Type: float
// AgeableMob.setAirSupply(air as int);
myAgeableMob . setAirSupply(myInt);
// AgeableMob.setArrowCount(count as int);
myAgeableMob . setArrowCount(myInt);
// AgeableMob.setCustomName(name as Component);
myAgeableMob . setCustomName(myComponent);
// AgeableMob.setCustomNameVisible(visible as bool);
myAgeableMob . setCustomNameVisible(myBool);
// AgeableMob.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myAgeableMob . setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// AgeableMob.setDiscardFriction(discardFriction as bool);
myAgeableMob . setDiscardFriction(myBool);
Parameters:
discardFriction: bool
Type: bool
// AgeableMob.setGlowingTag(glowing as bool);
myAgeableMob . setGlowingTag(myBool);
// AgeableMob.setHealth(health as float);
myAgeableMob . setHealth(myFloat);
Parameters:
health: float
Type: float
// AgeableMob.setInvisible(invisible as bool);
myAgeableMob . setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// AgeableMob.setInvulnerable(invulnerable as bool);
myAgeableMob . setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// AgeableMob.setIsInPowderSnow(inPowderSnow as bool);
myAgeableMob . setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
// AgeableMob.setItemInHand(hand as InteractionHand, stack as ItemStack);
myAgeableMob . setItemInHand(myInteractionHand, myItemStack);
// AgeableMob.setItemSlot(slot as EquipmentSlot, stack as ItemStack);
myAgeableMob . setItemSlot(myEquipmentSlot, myItemStack);
// AgeableMob.setJumping(jumping as bool);
myAgeableMob . setJumping(myBool);
// AgeableMob.setLastHurtByMob(entity as LivingEntity);
myAgeableMob . setLastHurtByMob(myLivingEntity);
// AgeableMob.setLastHurtByPlayer(player as Player);
myAgeableMob . setLastHurtByPlayer(myPlayer);
// AgeableMob.setLastHurtMob(entity as Entity);
myAgeableMob . setLastHurtMob(myEntity);
// AgeableMob.setNoActionTime(idleTime as int);
myAgeableMob . setNoActionTime(myInt);
// AgeableMob.setNoGravity(noGravity as bool);
myAgeableMob . setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// AgeableMob.setOldPosAndRot();
myAgeableMob . setOldPosAndRot();
// AgeableMob.setOnGround(onGround as bool);
myAgeableMob . setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// AgeableMob.setPortalCooldown();
myAgeableMob . setPortalCooldown();
// AgeableMob.setPos(position as Vec3);
myAgeableMob . setPos(myVec3);
// AgeableMob.setPos(x as double, y as double, z as double);
myAgeableMob . setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.setPosRaw(x as double, y as double, z as double);
myAgeableMob . setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.setRemainingFireTicks(ticks as int);
myAgeableMob . setRemainingFireTicks(myInt);
// AgeableMob.setRemoved(var1 as RemovalReason);
myAgeableMob . setRemoved(myRemovalReason);
// AgeableMob.setSecondsOnFire(seconds as int);
myAgeableMob . setSecondsOnFire(myInt);
// AgeableMob.setShiftKeyDown(keyDown as bool);
myAgeableMob . setShiftKeyDown(myBool);
// AgeableMob.setSilent(silent as bool);
myAgeableMob . setSilent(myBool);
// AgeableMob.setSleepingPos(pos as BlockPos);
myAgeableMob . setSleepingPos(myBlockPos);
// AgeableMob.setSpeed(speed as float);
myAgeableMob . setSpeed(myFloat);
// AgeableMob.setSprinting(sprinting as bool);
myAgeableMob . setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// AgeableMob.setStingerCount(count as int);
myAgeableMob . setStingerCount(myInt);
// AgeableMob.setSwimming(swimming as bool);
myAgeableMob . setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// AgeableMob.setTicksFrozen(ticks as int);
myAgeableMob . setTicksFrozen(myInt);
// AgeableMob.shouldBeSaved as bool
myAgeableMob . shouldBeSaved
Return Type:
bool
// AgeableMob.shouldBeSaved() as bool;
myAgeableMob . shouldBeSaved();
Return Type:
bool
// AgeableMob.shouldDiscardFriction as bool
myAgeableMob . shouldDiscardFriction
Return Type:
bool
// AgeableMob.shouldDiscardFriction() as bool;
myAgeableMob . shouldDiscardFriction();
Return Type:
bool
// AgeableMob.shouldInformAdmins as bool
myAgeableMob . shouldInformAdmins
Return Type:
bool
// AgeableMob.shouldInformAdmins() as bool;
myAgeableMob . shouldInformAdmins();
Return Type:
bool
// AgeableMob.shouldShowName as bool
myAgeableMob . shouldShowName
Return Type:
bool
// AgeableMob.shouldShowName() as bool;
myAgeableMob . shouldShowName();
Return Type:
bool
// AgeableMob.showVehicleHealth as bool
myAgeableMob . showVehicleHealth
Return Type:
bool
// AgeableMob.showVehicleHealth() as bool;
myAgeableMob . showVehicleHealth();
Return Type:
bool
// AgeableMob.sleepingPos as BlockPos
Return Type:
BlockPos
// AgeableMob.sleepingPos() as BlockPos;
myAgeableMob . sleepingPos();
Return Type:
BlockPos
// AgeableMob.soundSource as SoundSource
Return Type:
SoundSource
// AgeableMob.soundSource() as SoundSource;
myAgeableMob . soundSource();
Return Type:
SoundSource
// AgeableMob.speed as float
Return Type:
float
// AgeableMob.speed() as float;
Return Type:
float
// AgeableMob.startRiding(entity as Entity) as bool;
myAgeableMob . startRiding(myEntity);
Return Type:
bool
// AgeableMob.startRiding(entity as Entity, force as bool) as bool;
myAgeableMob . startRiding(myEntity, myBool);
Return Type:
bool
// AgeableMob.startSleeping(pos as BlockPos);
myAgeableMob . startSleeping(myBlockPos);
// AgeableMob.startUsingItem(param0 as InteractionHand);
myAgeableMob . startUsingItem(myInteractionHand);
// AgeableMob.stingerCount as int
myAgeableMob . stingerCount
Return Type:
int
// AgeableMob.stingerCount() as int;
myAgeableMob . stingerCount();
Return Type:
int
// AgeableMob.stopRiding();
myAgeableMob . stopRiding();
// AgeableMob.stopSleeping();
myAgeableMob . stopSleeping();
// AgeableMob.stopUsingItem();
myAgeableMob . stopUsingItem();
// AgeableMob.stringUUID as string
Return Type:
string
// AgeableMob.stringUUID() as string;
myAgeableMob . stringUUID();
Return Type:
string
// AgeableMob.swing(hand as InteractionHand);
myAgeableMob . swing(myInteractionHand);
// AgeableMob.swing(hand as InteractionHand, updateSelf as bool);
myAgeableMob . swing(myInteractionHand, myBool);
Parameters:
updateSelf: bool
Type: bool
// AgeableMob.tags as Set<string>
Return Type:
Set <string >
// AgeableMob.tags() as Set<string>;
Return Type:
Set <string >
// AgeableMob.teamColor as int
Return Type:
int
// AgeableMob.teamColor() as int;
myAgeableMob . teamColor();
Return Type:
int
// AgeableMob.teleportTo(x as double, y as double, z as double);
myAgeableMob . teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.ticksFrozen as int
Return Type:
int
// AgeableMob.ticksFrozen() as int;
myAgeableMob . ticksFrozen();
Return Type:
int
// AgeableMob.ticksRequiredToFreeze as int
myAgeableMob . ticksRequiredToFreeze
Return Type:
int
// AgeableMob.ticksRequiredToFreeze() as int;
myAgeableMob . ticksRequiredToFreeze();
Return Type:
int
// AgeableMob.ticksUsingItem as int
myAgeableMob . ticksUsingItem
Return Type:
int
// AgeableMob.ticksUsingItem() as int;
myAgeableMob . ticksUsingItem();
Return Type:
int
// AgeableMob.travel(vec as Vec3);
myAgeableMob . travel(myVec3);
// AgeableMob.turn(yaw as double, pitch as double);
myAgeableMob . turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
Updates the custom NBT data for this Entity. // AgeableMob.updateCustomData(data as MapData);
myAgeableMob . updateCustomData({custom: "data" });
// AgeableMob.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myAgeableMob . updateCustomEntityTag(myLevel, myPlayer, myMapData);
Updates the NBT data of this Entity. // AgeableMob.updateData(data as MapData);
myAgeableMob . updateData({key: "value" });
// AgeableMob.usedItemHand as InteractionHand
myAgeableMob . usedItemHand
Return Type:
InteractionHand
// AgeableMob.usedItemHand() as InteractionHand;
myAgeableMob . usedItemHand();
Return Type:
InteractionHand
// AgeableMob.useItem as ItemStack
Return Type:
ItemStack
// AgeableMob.useItem() as ItemStack;
Return Type:
ItemStack
// AgeableMob.useItemRemainingTicks as int
myAgeableMob . useItemRemainingTicks
Return Type:
int
// AgeableMob.useItemRemainingTicks() as int;
myAgeableMob . useItemRemainingTicks();
Return Type:
int
// AgeableMob.uuid as UUID
Return Type:
UUID
// AgeableMob.uuid() as UUID;
Return Type:
UUID
// AgeableMob.vehicle as Entity
Return Type:
Entity
// AgeableMob.vehicle() as Entity;
Return Type:
Entity
// AgeableMob.voicePitch as float
Return Type:
float
// AgeableMob.voicePitch() as float;
myAgeableMob . voicePitch();
Return Type:
float
// AgeableMob.x as double
Return Type:
double
// AgeableMob.x() as double;
Return Type:
double
// AgeableMob.y as double
Return Type:
double
// AgeableMob.y() as double;
Return Type:
double
// AgeableMob.z as double
Return Type:
double
// AgeableMob.z() as double;
Return Type:
double