AgeableMob
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.misc.AgeableMob;
Extends
AgeableMob extends PathfinderMob
.
Implements
AgeableMob
implements the following interfaces:
Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl<ICapabilityProviderImpl>
,ICapabilityProvider
Undocumented Interfaces
Targeting
,Attackable
,ILivingEntityExtension
,IEntityExtension
,ICapabilitySerializable<CompoundTag>
,INBTSerializable<Tag>
Members
// AgeableMob.absorptionAmount as floatmyAgeableMob.absorptionAmount
Return Type:
float
// AgeableMob.absorptionAmount() as float;myAgeableMob.absorptionAmount();
Return Type:
float
// AgeableMob.acceptsFailure as boolmyAgeableMob.acceptsFailure
Return Type:
bool
// AgeableMob.acceptsFailure() as bool;myAgeableMob.acceptsFailure();
Return Type:
bool
// AgeableMob.acceptsSuccess as boolmyAgeableMob.acceptsSuccess
Return Type:
bool
// AgeableMob.acceptsSuccess() as bool;myAgeableMob.acceptsSuccess();
Return Type:
bool
myAgeableMob.activeEffects
Return Type:
Collection<MobEffectInstance>
myAgeableMob.activeEFfectsMap
Return Type:
MobEffectInstance[MobEffect]
myAgeableMob.addEffect(myMobEffectInstance);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
Return Type:
bool
myAgeableMob.addEffect(myMobEffectInstance, myEntity);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
Return Type:
bool
// AgeableMob.addTag(tagName as string) as bool;myAgeableMob.addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// AgeableMob.airSupply as intmyAgeableMob.airSupply
Return Type:
int
// AgeableMob.airSupply() as int;myAgeableMob.airSupply();
Return Type:
int
// AgeableMob.alwaysAccepts as boolmyAgeableMob.alwaysAccepts
Return Type:
bool
// AgeableMob.alwaysAccepts() as bool;myAgeableMob.alwaysAccepts();
Return Type:
bool
// AgeableMob.armorCoverPercentage as floatmyAgeableMob.armorCoverPercentage
Return Type:
float
// AgeableMob.armorCoverPercentage() as float;myAgeableMob.armorCoverPercentage();
Return Type:
float
// AgeableMob.armorValue as intmyAgeableMob.armorValue
Return Type:
int
// AgeableMob.armorValue() as int;myAgeableMob.armorValue();
Return Type:
int
// AgeableMob.arrowCount as intmyAgeableMob.arrowCount
Return Type:
int
// AgeableMob.arrowCount() as int;myAgeableMob.arrowCount();
Return Type:
int
// AgeableMob.attackable as boolmyAgeableMob.attackable
Return Type:
bool
// AgeableMob.attackable() as bool;myAgeableMob.attackable();
Return Type:
bool
// AgeableMob.bbHeight as floatmyAgeableMob.bbHeight
Return Type:
float
// AgeableMob.bbHeight() as float;myAgeableMob.bbHeight();
Return Type:
float
// AgeableMob.bbWidth as floatmyAgeableMob.bbWidth
Return Type:
float
// AgeableMob.bbWidth() as float;myAgeableMob.bbWidth();
Return Type:
float
// AgeableMob.blockX as intmyAgeableMob.blockX
Return Type:
int
// AgeableMob.blockX() as int;myAgeableMob.blockX();
Return Type:
int
// AgeableMob.blockY as intmyAgeableMob.blockY
Return Type:
int
// AgeableMob.blockY() as int;myAgeableMob.blockY();
Return Type:
int
// AgeableMob.blockZ as intmyAgeableMob.blockZ
Return Type:
int
// AgeableMob.blockZ() as int;myAgeableMob.blockZ();
Return Type:
int
myAgeableMob.canAttack(myLivingEntity);
Parameters:
target: LivingEntity
Type: LivingEntity
Return Type:
bool
myAgeableMob.canBeAffected(myMobEffectInstance);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
Return Type:
bool
// AgeableMob.canBeCollidedWith as boolmyAgeableMob.canBeCollidedWith
Return Type:
bool
// AgeableMob.canBeCollidedWith() as bool;myAgeableMob.canBeCollidedWith();
Return Type:
bool
// AgeableMob.canBeSeenAsEnemy as boolmyAgeableMob.canBeSeenAsEnemy
Return Type:
bool
// AgeableMob.canBeSeenAsEnemy() as bool;myAgeableMob.canBeSeenAsEnemy();
Return Type:
bool
// AgeableMob.canBeSeenByAnyone as boolmyAgeableMob.canBeSeenByAnyone
Return Type:
bool
// AgeableMob.canBeSeenByAnyone() as bool;myAgeableMob.canBeSeenByAnyone();
Return Type:
bool
// AgeableMob.canBreatheUnderwater as boolmyAgeableMob.canBreatheUnderwater
Return Type:
bool
// AgeableMob.canBreatheUnderwater as boolmyAgeableMob.canBreatheUnderwater
Return Type:
bool
// AgeableMob.canBreatheUnderwater() as bool;myAgeableMob.canBreatheUnderwater();
Return Type:
bool
// AgeableMob.canBreatheUnderwater() as bool;myAgeableMob.canBreatheUnderwater();
Return Type:
bool
// AgeableMob.canFreeze as boolmyAgeableMob.canFreeze
Return Type:
bool
// AgeableMob.canFreeze() as bool;myAgeableMob.canFreeze();
Return Type:
bool
// AgeableMob.clearFire();myAgeableMob.clearFire();
// AgeableMob.clearSleepingPos();myAgeableMob.clearSleepingPos();
// AgeableMob.dampensVibrations as boolmyAgeableMob.dampensVibrations
Return Type:
bool
// AgeableMob.dampensVibrations() as bool;myAgeableMob.dampensVibrations();
Return Type:
bool
myAgeableMob.die(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
// AgeableMob.dimensionChangingDelay as intmyAgeableMob.dimensionChangingDelay
Return Type:
int
// AgeableMob.dimensionChangingDelay() as int;myAgeableMob.dimensionChangingDelay();
Return Type:
int
// AgeableMob.discard();myAgeableMob.discard();
// AgeableMob.dismountsUnderwater as boolmyAgeableMob.dismountsUnderwater
Return Type:
bool
// AgeableMob.distanceToSqr(x as double, y as double, z as double) as double;myAgeableMob.distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// AgeableMob.ejectPassengers();myAgeableMob.ejectPassengers();
// AgeableMob.eyeHeight as floatmyAgeableMob.eyeHeight
Return Type:
float
// AgeableMob.eyeHeight() as float;myAgeableMob.eyeHeight();
Return Type:
float
// AgeableMob.eyeY as doublemyAgeableMob.eyeY
Return Type:
double
// AgeableMob.eyeY() as double;myAgeableMob.eyeY();
Return Type:
double
// AgeableMob.fallFlyingTicks as intmyAgeableMob.fallFlyingTicks
Return Type:
int
// AgeableMob.fallFlyingTicks() as int;myAgeableMob.fallFlyingTicks();
Return Type:
int
// AgeableMob.feetBlockState as BlockStatemyAgeableMob.feetBlockState
Return Type:
BlockState
// AgeableMob.fireImmune as boolmyAgeableMob.fireImmune
Return Type:
bool
// AgeableMob.fireImmune() as bool;myAgeableMob.fireImmune();
Return Type:
bool
// AgeableMob.fluidJumpThreshold as doublemyAgeableMob.fluidJumpThreshold
Return Type:
double
// AgeableMob.fluidJumpThreshold() as double;myAgeableMob.fluidJumpThreshold();
Return Type:
double
myAgeableMob.forceAddEffect(myMobEffectInstance, myEntity);
Parameters:
effectInstance: MobEffectInstance
Type: MobEffectInstance
myAgeableMob.getAttribute(myAttribute);
Return Type:
AttributeInstance
Returns: The found capability or null.
myAgeableMob.getCapability<T>(Capabilities.ENERGY, <constant:minecraft:direction:north>);
Parameters:
Return Type:
T?
Returns: The found capability or null.
myAgeableMob.getCapability<T>(Capabilities.ENERGY);
Parameters:
Return Type:
T?
myAgeableMob.getEffect(myMobEffect);
Return Type:
MobEffectInstance
myAgeableMob.getItemBySlot(myEquipmentSlot);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
Return Type:
ItemStack
myAgeableMob.getItemInHand(myInteractionHand);
Parameters:
hand: InteractionHand
Type: InteractionHand
Return Type:
ItemStack
// AgeableMob.getSwimAmount(partialTicks as float) as float;myAgeableMob.getSwimAmount(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
float
// AgeableMob.getX(scale as double) as double;myAgeableMob.getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// AgeableMob.getY(scale as double) as double;myAgeableMob.getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// AgeableMob.getZ(scale as double) as double;myAgeableMob.getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// AgeableMob.hasCustomName as boolmyAgeableMob.hasCustomName
Return Type:
bool
// AgeableMob.hasCustomName as boolmyAgeableMob.hasCustomName
Return Type:
bool
// AgeableMob.hasCustomName() as bool;myAgeableMob.hasCustomName();
Return Type:
bool
// AgeableMob.hasCustomName() as bool;myAgeableMob.hasCustomName();
Return Type:
bool
// AgeableMob.hasExactlyOnePlayerPassenger as boolmyAgeableMob.hasExactlyOnePlayerPassenger
Return Type:
bool
// AgeableMob.hasExactlyOnePlayerPassenger() as bool;myAgeableMob.hasExactlyOnePlayerPassenger();
Return Type:
bool
// AgeableMob.hasGlowingTag as boolmyAgeableMob.hasGlowingTag
Return Type:
bool
// AgeableMob.hasGlowingTag() as bool;myAgeableMob.hasGlowingTag();
Return Type:
bool
myAgeableMob.hasItemInSlot(myEquipmentSlot);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
Return Type:
bool
// AgeableMob.heal(amount as float);myAgeableMob.heal(myFloat);
Parameters:
amount: float
Type: float
// AgeableMob.health as floatmyAgeableMob.health
Return Type:
float
// AgeableMob.health() as float;myAgeableMob.health();
Return Type:
float
myAgeableMob.hurt(myDamageSource, myFloat);
Parameters:
source: DamageSource
Type: DamageSource
amount: float
Type: float
Return Type:
bool
// AgeableMob.id as intmyAgeableMob.id
Return Type:
int
// AgeableMob.id() as int;myAgeableMob.id();
Return Type:
int
// AgeableMob.isAffectedByPotions as boolmyAgeableMob.isAffectedByPotions
Return Type:
bool
// AgeableMob.isAffectedByPotions() as bool;myAgeableMob.isAffectedByPotions();
Return Type:
bool
// AgeableMob.isAlive as boolmyAgeableMob.isAlive
Return Type:
bool
// AgeableMob.isAlive() as bool;myAgeableMob.isAlive();
Return Type:
bool
// AgeableMob.isAlwaysTicking as boolmyAgeableMob.isAlwaysTicking
Return Type:
bool
// AgeableMob.isAlwaysTicking() as bool;myAgeableMob.isAlwaysTicking();
Return Type:
bool
// AgeableMob.isAttackable as boolmyAgeableMob.isAttackable
Return Type:
bool
// AgeableMob.isAttackable() as bool;myAgeableMob.isAttackable();
Return Type:
bool
// AgeableMob.isAutoSpinAttack as boolmyAgeableMob.isAutoSpinAttack
Return Type:
bool
// AgeableMob.isAutoSpinAttack() as bool;myAgeableMob.isAutoSpinAttack();
Return Type:
bool
// AgeableMob.isBaby as boolmyAgeableMob.isBaby
Return Type:
bool
// AgeableMob.isBaby() as bool;myAgeableMob.isBaby();
Return Type:
bool
// AgeableMob.isBlocking as boolmyAgeableMob.isBlocking
Return Type:
bool
// AgeableMob.isBlocking() as bool;myAgeableMob.isBlocking();
Return Type:
bool
myAgeableMob.isColliding(myBlockPos, myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// AgeableMob.isCrouching as boolmyAgeableMob.isCrouching
Return Type:
bool
// AgeableMob.isCrouching() as bool;myAgeableMob.isCrouching();
Return Type:
bool
// AgeableMob.isCurrentlyGlowing as boolmyAgeableMob.isCurrentlyGlowing
Return Type:
bool
// AgeableMob.isCurrentlyGlowing as boolmyAgeableMob.isCurrentlyGlowing
Return Type:
bool
// AgeableMob.isCurrentlyGlowing() as bool;myAgeableMob.isCurrentlyGlowing();
Return Type:
bool
// AgeableMob.isCurrentlyGlowing() as bool;myAgeableMob.isCurrentlyGlowing();
Return Type:
bool
// AgeableMob.isCustomNameVisible as boolmyAgeableMob.isCustomNameVisible
Return Type:
bool
// AgeableMob.isCustomNameVisible() as bool;myAgeableMob.isCustomNameVisible();
Return Type:
bool
myAgeableMob.isDamageSourceBlocked(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// AgeableMob.isDeadOrDying as boolmyAgeableMob.isDeadOrDying
Return Type:
bool
// AgeableMob.isDeadOrDying() as bool;myAgeableMob.isDeadOrDying();
Return Type:
bool
// AgeableMob.isDescending as boolmyAgeableMob.isDescending
Return Type:
bool
// AgeableMob.isDescending() as bool;myAgeableMob.isDescending();
Return Type:
bool
// AgeableMob.isDiscrete as boolmyAgeableMob.isDiscrete
Return Type:
bool
// AgeableMob.isDiscrete() as bool;myAgeableMob.isDiscrete();
Return Type:
bool
// AgeableMob.isFallFlying as boolmyAgeableMob.isFallFlying
Return Type:
bool
// AgeableMob.isFallFlying() as bool;myAgeableMob.isFallFlying();
Return Type:
bool
// AgeableMob.isFree(x as double, y as double, z as double) as bool;myAgeableMob.isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// AgeableMob.isFullyFrozen as boolmyAgeableMob.isFullyFrozen
Return Type:
bool
// AgeableMob.isFullyFrozen() as bool;myAgeableMob.isFullyFrozen();
Return Type:
bool
myAgeableMob.isHolding(myItem);
Parameters:
item: ItemDefinition
Type: ItemDefinition
Return Type:
bool
// AgeableMob.isInLava as boolmyAgeableMob.isInLava
Return Type:
bool
// AgeableMob.isInLava() as bool;myAgeableMob.isInLava();
Return Type:
bool
// AgeableMob.isInvertedHealAndHarm as boolmyAgeableMob.isInvertedHealAndHarm
Return Type:
bool
// AgeableMob.isInvertedHealAndHarm() as bool;myAgeableMob.isInvertedHealAndHarm();
Return Type:
bool
// AgeableMob.isInvisible as boolmyAgeableMob.isInvisible
Return Type:
bool
// AgeableMob.isInvisible() as bool;myAgeableMob.isInvisible();
Return Type:
bool
// AgeableMob.isInvulnerable as boolmyAgeableMob.isInvulnerable
Return Type:
bool
// AgeableMob.isInvulnerable() as bool;myAgeableMob.isInvulnerable();
Return Type:
bool
myAgeableMob.isInvulnerableTo(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// AgeableMob.isInWall as boolmyAgeableMob.isInWall
Return Type:
bool
// AgeableMob.isInWall() as bool;myAgeableMob.isInWall();
Return Type:
bool
// AgeableMob.isInWater as boolmyAgeableMob.isInWater
Return Type:
bool
// AgeableMob.isInWater() as bool;myAgeableMob.isInWater();
Return Type:
bool
// AgeableMob.isInWaterOrBubble as boolmyAgeableMob.isInWaterOrBubble
Return Type:
bool
// AgeableMob.isInWaterOrBubble() as bool;myAgeableMob.isInWaterOrBubble();
Return Type:
bool
// AgeableMob.isInWaterOrRain as boolmyAgeableMob.isInWaterOrRain
Return Type:
bool
// AgeableMob.isInWaterOrRain() as bool;myAgeableMob.isInWaterOrRain();
Return Type:
bool
// AgeableMob.isInWaterRainOrBubble as boolmyAgeableMob.isInWaterRainOrBubble
Return Type:
bool
// AgeableMob.isInWaterRainOrBubble() as bool;myAgeableMob.isInWaterRainOrBubble();
Return Type:
bool
// AgeableMob.isNoGravity as boolmyAgeableMob.isNoGravity
Return Type:
bool
// AgeableMob.isNoGravity() as bool;myAgeableMob.isNoGravity();
Return Type:
bool
// AgeableMob.isOnFire as boolmyAgeableMob.isOnFire
Return Type:
bool
// AgeableMob.isOnFire() as bool;myAgeableMob.isOnFire();
Return Type:
bool
// AgeableMob.isOnPortalCooldown as boolmyAgeableMob.isOnPortalCooldown
Return Type:
bool
// AgeableMob.isOnPortalCooldown() as bool;myAgeableMob.isOnPortalCooldown();
Return Type:
bool
// AgeableMob.isPassenger as boolmyAgeableMob.isPassenger
Return Type:
bool
// AgeableMob.isPassenger() as bool;myAgeableMob.isPassenger();
Return Type:
bool
// AgeableMob.isPickable as boolmyAgeableMob.isPickable
Return Type:
bool
// AgeableMob.isPickable() as bool;myAgeableMob.isPickable();
Return Type:
bool
// AgeableMob.isPushable as boolmyAgeableMob.isPushable
Return Type:
bool
// AgeableMob.isPushable() as bool;myAgeableMob.isPushable();
Return Type:
bool
// AgeableMob.isPushedByFluid as boolmyAgeableMob.isPushedByFluid
Return Type:
bool
// AgeableMob.isPushedByFluid() as bool;myAgeableMob.isPushedByFluid();
Return Type:
bool
// AgeableMob.isRemoved as boolmyAgeableMob.isRemoved
Return Type:
bool
// AgeableMob.isRemoved() as bool;myAgeableMob.isRemoved();
Return Type:
bool
// AgeableMob.isSensitiveToWater as boolmyAgeableMob.isSensitiveToWater
Return Type:
bool
// AgeableMob.isSensitiveToWater() as bool;myAgeableMob.isSensitiveToWater();
Return Type:
bool
// AgeableMob.isShiftKeyDown as boolmyAgeableMob.isShiftKeyDown
Return Type:
bool
// AgeableMob.isShiftKeyDown() as bool;myAgeableMob.isShiftKeyDown();
Return Type:
bool
// AgeableMob.isSilent as boolmyAgeableMob.isSilent
Return Type:
bool
// AgeableMob.isSilent() as bool;myAgeableMob.isSilent();
Return Type:
bool
// AgeableMob.isSleeping as boolmyAgeableMob.isSleeping
Return Type:
bool
// AgeableMob.isSleeping() as bool;myAgeableMob.isSleeping();
Return Type:
bool
// AgeableMob.isSpectator as boolmyAgeableMob.isSpectator
Return Type:
bool
// AgeableMob.isSpectator() as bool;myAgeableMob.isSpectator();
Return Type:
bool
// AgeableMob.isSprinting as boolmyAgeableMob.isSprinting
Return Type:
bool
// AgeableMob.isSprinting() as bool;myAgeableMob.isSprinting();
Return Type:
bool
// AgeableMob.isSteppingCarefully as boolmyAgeableMob.isSteppingCarefully
Return Type:
bool
// AgeableMob.isSteppingCarefully() as bool;myAgeableMob.isSteppingCarefully();
Return Type:
bool
// AgeableMob.isSuppressingBounce as boolmyAgeableMob.isSuppressingBounce
Return Type:
bool
// AgeableMob.isSuppressingBounce() as bool;myAgeableMob.isSuppressingBounce();
Return Type:
bool
// AgeableMob.isSuppressingSlidingDownLadder as boolmyAgeableMob.isSuppressingSlidingDownLadder
Return Type:
bool
// AgeableMob.isSuppressingSlidingDownLadder() as bool;myAgeableMob.isSuppressingSlidingDownLadder();
Return Type:
bool
// AgeableMob.isSwimming as boolmyAgeableMob.isSwimming
Return Type:
bool
// AgeableMob.isSwimming() as bool;myAgeableMob.isSwimming();
Return Type:
bool
// AgeableMob.isUnderWater as boolmyAgeableMob.isUnderWater
Return Type:
bool
// AgeableMob.isUnderWater() as bool;myAgeableMob.isUnderWater();
Return Type:
bool
// AgeableMob.isUsingItem as boolmyAgeableMob.isUsingItem
Return Type:
bool
// AgeableMob.isUsingItem() as bool;myAgeableMob.isUsingItem();
Return Type:
bool
// AgeableMob.isVehicle as boolmyAgeableMob.isVehicle
Return Type:
bool
// AgeableMob.isVehicle() as bool;myAgeableMob.isVehicle();
Return Type:
bool
// AgeableMob.isVisuallyCrawling as boolmyAgeableMob.isVisuallyCrawling
Return Type:
bool
// AgeableMob.isVisuallyCrawling() as bool;myAgeableMob.isVisuallyCrawling();
Return Type:
bool
// AgeableMob.isVisuallySwimming as boolmyAgeableMob.isVisuallySwimming
Return Type:
bool
// AgeableMob.isVisuallySwimming as boolmyAgeableMob.isVisuallySwimming
Return Type:
bool
// AgeableMob.isVisuallySwimming() as bool;myAgeableMob.isVisuallySwimming();
Return Type:
bool
// AgeableMob.isVisuallySwimming() as bool;myAgeableMob.isVisuallySwimming();
Return Type:
bool
// AgeableMob.jumpBoostPower as doublemyAgeableMob.jumpBoostPower
Return Type:
double
// AgeableMob.jumpBoostPower() as double;myAgeableMob.jumpBoostPower();
Return Type:
double
// AgeableMob.kill();myAgeableMob.kill();
// AgeableMob.killCredit as LivingEntitymyAgeableMob.killCredit
Return Type:
LivingEntity
// AgeableMob.knockback(x as double, y as double, z as double);myAgeableMob.knockback(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.lastDamageSource as DamageSourcemyAgeableMob.lastDamageSource
Return Type:
DamageSource
// AgeableMob.lastHurtByMob as LivingEntitymyAgeableMob.lastHurtByMob
Return Type:
LivingEntity
// AgeableMob.lastHurtByMobTimestamp as intmyAgeableMob.lastHurtByMobTimestamp
Return Type:
int
// AgeableMob.lastHurtByMobTimestamp() as int;myAgeableMob.lastHurtByMobTimestamp();
Return Type:
int
// AgeableMob.lastHurtMob as LivingEntitymyAgeableMob.lastHurtMob
Return Type:
LivingEntity
// AgeableMob.lastHurtMobTimestamp as intmyAgeableMob.lastHurtMobTimestamp
Return Type:
int
// AgeableMob.lastHurtMobTimestamp() as int;myAgeableMob.lastHurtMobTimestamp();
Return Type:
int
// AgeableMob.lavaHurt();myAgeableMob.lavaHurt();
// AgeableMob.lootTable as ResourceLocationmyAgeableMob.lootTable
Return Type:
ResourceLocation
// AgeableMob.mainArm as HumanoidArmmyAgeableMob.mainArm
Return Type:
HumanoidArm
// AgeableMob.maxAirSupply as intmyAgeableMob.maxAirSupply
Return Type:
int
// AgeableMob.maxAirSupply() as int;myAgeableMob.maxAirSupply();
Return Type:
int
// AgeableMob.maxFallDistance as intmyAgeableMob.maxFallDistance
Return Type:
int
// AgeableMob.maxFallDistance() as int;myAgeableMob.maxFallDistance();
Return Type:
int
// AgeableMob.maxHealth as floatmyAgeableMob.maxHealth
Return Type:
float
// AgeableMob.maxHealth() as float;myAgeableMob.maxHealth();
Return Type:
float
// AgeableMob.moveTo(x as double, y as double, z as double);myAgeableMob.moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);myAgeableMob.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// AgeableMob.noActionTime as intmyAgeableMob.noActionTime
Return Type:
int
// AgeableMob.noActionTime() as int;myAgeableMob.noActionTime();
Return Type:
int
// AgeableMob.onGround as boolmyAgeableMob.onGround
Return Type:
bool
// AgeableMob.percentFrozen as floatmyAgeableMob.percentFrozen
Return Type:
float
// AgeableMob.percentFrozen() as float;myAgeableMob.percentFrozen();
Return Type:
float
// AgeableMob.pistonPushReaction as PushReactionmyAgeableMob.pistonPushReaction
Return Type:
PushReaction
myAgeableMob.playSound(mySoundEvent, myFloat, myFloat);
Parameters:
// AgeableMob.portalWaitTime as intmyAgeableMob.portalWaitTime
Return Type:
int
// AgeableMob.portalWaitTime() as int;myAgeableMob.portalWaitTime();
Return Type:
int
// AgeableMob.random as RandomSourcemyAgeableMob.random
Return Type:
RandomSource
// AgeableMob.registryName as ResourceLocationmyAgeableMob.registryName
Return Type:
ResourceLocation
// AgeableMob.releaseUsingItem();myAgeableMob.releaseUsingItem();
// AgeableMob.remainingFireTicks as intmyAgeableMob.remainingFireTicks
Return Type:
int
// AgeableMob.remainingFireTicks() as int;myAgeableMob.remainingFireTicks();
Return Type:
int
// AgeableMob.removeAllEffects() as bool;myAgeableMob.removeAllEffects();
Return Type:
bool
myAgeableMob.removeEffectNoUpdate(myMobEffect);
Return Type:
MobEffectInstance
// AgeableMob.removeTag(tagName as string) as bool;myAgeableMob.removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// AgeableMob.removeVehicle();myAgeableMob.removeVehicle();
// AgeableMob.scale as floatmyAgeableMob.scale
Return Type:
float
// AgeableMob.scale() as float;myAgeableMob.scale();
Return Type:
float
// AgeableMob.setAbsorptionAmount(absorption as float);myAgeableMob.setAbsorptionAmount(myFloat);
Parameters:
absorption: float
Type: float
// AgeableMob.setAirSupply(air as int);myAgeableMob.setAirSupply(myInt);
Parameters:
air: int
Type: int
// AgeableMob.setArrowCount(count as int);myAgeableMob.setArrowCount(myInt);
Parameters:
count: int
Type: int
// AgeableMob.setCustomNameVisible(visible as bool);myAgeableMob.setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
// AgeableMob.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);myAgeableMob.setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// AgeableMob.setDiscardFriction(discardFriction as bool);myAgeableMob.setDiscardFriction(myBool);
Parameters:
discardFriction: bool
Type: bool
// AgeableMob.setGlowingTag(glowing as bool);myAgeableMob.setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
// AgeableMob.setHealth(health as float);myAgeableMob.setHealth(myFloat);
Parameters:
health: float
Type: float
// AgeableMob.setInvisible(invisible as bool);myAgeableMob.setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// AgeableMob.setInvulnerable(invulnerable as bool);myAgeableMob.setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// AgeableMob.setIsInPowderSnow(inPowderSnow as bool);myAgeableMob.setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
myAgeableMob.setItemInHand(myInteractionHand, myItemStack);
Parameters:
hand: InteractionHand
Type: InteractionHand
myAgeableMob.setItemSlot(myEquipmentSlot, myItemStack);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
// AgeableMob.setJumping(jumping as bool);myAgeableMob.setJumping(myBool);
Parameters:
jumping: bool
Type: bool
myAgeableMob.setLastHurtByMob(myLivingEntity);
Parameters:
entity: LivingEntity
Type: LivingEntity
// AgeableMob.setNoActionTime(idleTime as int);myAgeableMob.setNoActionTime(myInt);
Parameters:
idleTime: int
Type: int
// AgeableMob.setNoGravity(noGravity as bool);myAgeableMob.setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// AgeableMob.setOldPosAndRot();myAgeableMob.setOldPosAndRot();
// AgeableMob.setOnGround(onGround as bool);myAgeableMob.setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// AgeableMob.setPortalCooldown();myAgeableMob.setPortalCooldown();
// AgeableMob.setPos(x as double, y as double, z as double);myAgeableMob.setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.setPosRaw(x as double, y as double, z as double);myAgeableMob.setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.setRemainingFireTicks(ticks as int);myAgeableMob.setRemainingFireTicks(myInt);
Parameters:
ticks: int
Type: int
myAgeableMob.setRemoved(myRemovalReason);
Parameters:
var1: RemovalReason
Type: RemovalReason
// AgeableMob.setSecondsOnFire(seconds as int);myAgeableMob.setSecondsOnFire(myInt);
Parameters:
seconds: int
Type: int
// AgeableMob.setShiftKeyDown(keyDown as bool);myAgeableMob.setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
// AgeableMob.setSilent(silent as bool);myAgeableMob.setSilent(myBool);
Parameters:
silent: bool
Type: bool
// AgeableMob.setSpeed(speed as float);myAgeableMob.setSpeed(myFloat);
Parameters:
speed: float
Type: float
// AgeableMob.setSprinting(sprinting as bool);myAgeableMob.setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// AgeableMob.setStingerCount(count as int);myAgeableMob.setStingerCount(myInt);
Parameters:
count: int
Type: int
// AgeableMob.setSwimming(swimming as bool);myAgeableMob.setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// AgeableMob.setTicksFrozen(ticks as int);myAgeableMob.setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
// AgeableMob.shouldBeSaved as boolmyAgeableMob.shouldBeSaved
Return Type:
bool
// AgeableMob.shouldBeSaved() as bool;myAgeableMob.shouldBeSaved();
Return Type:
bool
// AgeableMob.shouldDiscardFriction as boolmyAgeableMob.shouldDiscardFriction
Return Type:
bool
// AgeableMob.shouldDiscardFriction() as bool;myAgeableMob.shouldDiscardFriction();
Return Type:
bool
// AgeableMob.shouldInformAdmins as boolmyAgeableMob.shouldInformAdmins
Return Type:
bool
// AgeableMob.shouldInformAdmins() as bool;myAgeableMob.shouldInformAdmins();
Return Type:
bool
// AgeableMob.shouldShowName as boolmyAgeableMob.shouldShowName
Return Type:
bool
// AgeableMob.shouldShowName() as bool;myAgeableMob.shouldShowName();
Return Type:
bool
// AgeableMob.showVehicleHealth as boolmyAgeableMob.showVehicleHealth
Return Type:
bool
// AgeableMob.showVehicleHealth() as bool;myAgeableMob.showVehicleHealth();
Return Type:
bool
// AgeableMob.soundSource as SoundSourcemyAgeableMob.soundSource
Return Type:
SoundSource
// AgeableMob.speed as floatmyAgeableMob.speed
Return Type:
float
// AgeableMob.speed() as float;myAgeableMob.speed();
Return Type:
float
myAgeableMob.startUsingItem(myInteractionHand);
Parameters:
param0: InteractionHand
Type: InteractionHand
// AgeableMob.stingerCount as intmyAgeableMob.stingerCount
Return Type:
int
// AgeableMob.stingerCount() as int;myAgeableMob.stingerCount();
Return Type:
int
// AgeableMob.stopRiding();myAgeableMob.stopRiding();
// AgeableMob.stopSleeping();myAgeableMob.stopSleeping();
// AgeableMob.stopUsingItem();myAgeableMob.stopUsingItem();
// AgeableMob.stringUUID as stringmyAgeableMob.stringUUID
Return Type:
string
// AgeableMob.stringUUID() as string;myAgeableMob.stringUUID();
Return Type:
string
myAgeableMob.swing(myInteractionHand);
Parameters:
hand: InteractionHand
Type: InteractionHand
myAgeableMob.swing(myInteractionHand, myBool);
Parameters:
hand: InteractionHand
Type: InteractionHand
updateSelf: bool
Type: bool
// AgeableMob.tags as Set<string>myAgeableMob.tags
Return Type:
Set<string>
// AgeableMob.tags() as Set<string>;myAgeableMob.tags();
Return Type:
Set<string>
// AgeableMob.teamColor as intmyAgeableMob.teamColor
Return Type:
int
// AgeableMob.teamColor() as int;myAgeableMob.teamColor();
Return Type:
int
// AgeableMob.teleportTo(x as double, y as double, z as double);myAgeableMob.teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// AgeableMob.ticksFrozen as intmyAgeableMob.ticksFrozen
Return Type:
int
// AgeableMob.ticksFrozen() as int;myAgeableMob.ticksFrozen();
Return Type:
int
// AgeableMob.ticksRequiredToFreeze as intmyAgeableMob.ticksRequiredToFreeze
Return Type:
int
// AgeableMob.ticksRequiredToFreeze() as int;myAgeableMob.ticksRequiredToFreeze();
Return Type:
int
// AgeableMob.ticksUsingItem as intmyAgeableMob.ticksUsingItem
Return Type:
int
// AgeableMob.ticksUsingItem() as int;myAgeableMob.ticksUsingItem();
Return Type:
int
// AgeableMob.turn(yaw as double, pitch as double);myAgeableMob.turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
myAgeableMob.type
Return Type:
EntityType<Entity>
// AgeableMob.unRide();myAgeableMob.unRide();
// AgeableMob.usedItemHand as InteractionHandmyAgeableMob.usedItemHand
Return Type:
InteractionHand
// AgeableMob.useItemRemainingTicks as intmyAgeableMob.useItemRemainingTicks
Return Type:
int
// AgeableMob.useItemRemainingTicks() as int;myAgeableMob.useItemRemainingTicks();
Return Type:
int
// AgeableMob.uuid as UUIDmyAgeableMob.uuid
Return Type:
UUID
// AgeableMob.uuid() as UUID;myAgeableMob.uuid();
Return Type:
UUID
// AgeableMob.voicePitch as floatmyAgeableMob.voicePitch
Return Type:
float
// AgeableMob.voicePitch() as float;myAgeableMob.voicePitch();
Return Type:
float
// AgeableMob.x as doublemyAgeableMob.x
Return Type:
double
// AgeableMob.x() as double;myAgeableMob.x();
Return Type:
double
// AgeableMob.y as doublemyAgeableMob.y
Return Type:
double
// AgeableMob.y() as double;myAgeableMob.y();
Return Type:
double
// AgeableMob.z as doublemyAgeableMob.z
Return Type:
double
// AgeableMob.z() as double;myAgeableMob.z();
Return Type:
double