BlockEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.forge.api.event.block.BlockEvent;Extends
BlockEvent extends Event.
Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)// BlockEvent.cancel();myBlockEvent.cancel();Getter
// BlockEvent.cancelable as boolmyBlockEvent.cancelable
Return Type:
bool
cancelable() as bool
// BlockEvent.cancelable() as bool;myBlockEvent.cancelable();
Return Type:
bool
Getter
// BlockEvent.canceled as boolmyBlockEvent.canceled
Return Type:
bool
Setter
// BlockEvent.canceled = (cancel as bool);myBlockEvent.canceled = myBool;Parameters:
cancel: bool Type: bool canceled() as bool
// BlockEvent.canceled() as bool;myBlockEvent.canceled();
Return Type:
bool
canceled(cancel as bool)
// BlockEvent.canceled(cancel as bool);myBlockEvent.canceled(myBool);Parameters:
cancel: bool Type: bool Getter
// BlockEvent.hasResult as boolmyBlockEvent.hasResult
Return Type:
bool
hasResult() as bool
// BlockEvent.hasResult() as bool;myBlockEvent.hasResult();
Return Type:
bool
Getter
// BlockEvent.level as LevelAccessormyBlockEvent.level
Return Type:
LevelAccessor
Getter
// BlockEvent.result as EventResultmyBlockEvent.result
Return Type:
EventResult
Setter
myBlockEvent.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
myBlockEvent.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// BlockEvent.setAllow();myBlockEvent.setAllow();setDefault()
sets the event's result to script.zs
default// BlockEvent.setDefault();myBlockEvent.setDefault();setDeny()
sets the event's result to script.zs
deny// BlockEvent.setDeny();myBlockEvent.setDeny();Getter
// BlockEvent.state as BlockStatemyBlockEvent.state
Return Type:
BlockState