CreateFluidSourceEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.block.fluid.CreateFluidSourceEvent;Extends
CreateFluidSourceEvent extends Event.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.block.fluid.CreateFluidSourceEvent>(event => { println("CreateFluidSourceEvent ran!");});Members
Getter
// CreateFluidSourceEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// CreateFluidSourceEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// CreateFluidSourceEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
event.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// CreateFluidSourceEvent.setAllow();event.setAllow();setDefault()
sets the event's result to script.zs
default// CreateFluidSourceEvent.setDefault();event.setDefault();setDeny()
sets the event's result to script.zs
deny// CreateFluidSourceEvent.setDeny();event.setDeny();Getter
// CreateFluidSourceEvent.state as BlockStateevent.state
Return Type:
BlockState