EnchantmentLevelSetEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.enchantment.EnchantmentLevelSetEvent;Extends
EnchantmentLevelSetEvent extends Event.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.enchantment.EnchantmentLevelSetEvent>(event => { println("EnchantmentLevelSetEvent ran!");});Members
Getter
// EnchantmentLevelSetEvent.enchantLevel as intevent.enchantLevel
Return Type:
int
Setter
// EnchantmentLevelSetEvent.enchantLevel = (level as int);event.enchantLevel = myInt;Parameters:
level: int Type: int Getter
// EnchantmentLevelSetEvent.enchantRow as intevent.enchantRow
Return Type:
int
Getter
// EnchantmentLevelSetEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// EnchantmentLevelSetEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// EnchantmentLevelSetEvent.item as IItemStackevent.item
Return Type:
IItemStack
Getter
// EnchantmentLevelSetEvent.originalLevel as intevent.originalLevel
Return Type:
int
Getter
// EnchantmentLevelSetEvent.power as intevent.power
Return Type:
int
Getter
// EnchantmentLevelSetEvent.result as EventResultevent.result
Return Type:
EventResult
Setter
event.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
event.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// EnchantmentLevelSetEvent.setAllow();event.setAllow();setDefault()
sets the event's result to script.zs
default// EnchantmentLevelSetEvent.setDefault();event.setDefault();setDeny()
sets the event's result to script.zs
deny// EnchantmentLevelSetEvent.setDeny();event.setDeny();