LevelEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.level.LevelEvent;Extends
LevelEvent extends Event.
Members
Getter
// LevelEvent.hasResult as boolmyLevelEvent.hasResult
Return Type:
bool
hasResult() as bool
// LevelEvent.hasResult() as bool;myLevelEvent.hasResult();
Return Type:
bool
Getter
// LevelEvent.level as LevelAccessormyLevelEvent.level
Return Type:
LevelAccessor
Getter
// LevelEvent.result as EventResultmyLevelEvent.result
Return Type:
EventResult
Setter
myLevelEvent.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
myLevelEvent.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// LevelEvent.setAllow();myLevelEvent.setAllow();setDefault()
sets the event's result to script.zs
default// LevelEvent.setDefault();myLevelEvent.setDefault();setDeny()
sets the event's result to script.zs
deny// LevelEvent.setDeny();myLevelEvent.setDeny();