ExplosionEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.forge.api.event.ExplosionEvent;
Extends
ExplosionEvent extends Event
.
Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)
// ExplosionEvent.cancel();myExplosionEvent.cancel();
Getter
// ExplosionEvent.cancelable as boolmyExplosionEvent.cancelable
Return Type:
bool
cancelable() as bool
// ExplosionEvent.cancelable() as bool;myExplosionEvent.cancelable();
Return Type:
bool
Getter
// ExplosionEvent.canceled as boolmyExplosionEvent.canceled
Return Type:
bool
Setter
// ExplosionEvent.canceled = (cancel as bool);myExplosionEvent.canceled = myBool;
Parameters:
cancel: bool
Type: bool
canceled() as bool
// ExplosionEvent.canceled() as bool;myExplosionEvent.canceled();
Return Type:
bool
canceled(cancel as bool)
// ExplosionEvent.canceled(cancel as bool);myExplosionEvent.canceled(myBool);
Parameters:
cancel: bool
Type: bool
Getter
// ExplosionEvent.hasResult as boolmyExplosionEvent.hasResult
Return Type:
bool
hasResult() as bool
// ExplosionEvent.hasResult() as bool;myExplosionEvent.hasResult();
Return Type:
bool
Getter
// ExplosionEvent.result as EventResultmyExplosionEvent.result
Return Type:
EventResult
Setter
myExplosionEvent.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
myExplosionEvent.result(myResult);
Parameters:
result: EventResult
Type: EventResult
setAllow()
sets the event's result to script.zs
allow
// ExplosionEvent.setAllow();myExplosionEvent.setAllow();
setDefault()
sets the event's result to script.zs
default
// ExplosionEvent.setDefault();myExplosionEvent.setDefault();
setDeny()
sets the event's result to script.zs
deny
// ExplosionEvent.setDeny();myExplosionEvent.setDeny();