ExplosionEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.forge.api.event.ExplosionEvent;Extends
ExplosionEvent extends Event.
Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)// ExplosionEvent.cancel();myExplosionEvent.cancel();Getter
// ExplosionEvent.cancelable as boolmyExplosionEvent.cancelable
Return Type:
bool
cancelable() as bool
// ExplosionEvent.cancelable() as bool;myExplosionEvent.cancelable();
Return Type:
bool
Getter
// ExplosionEvent.canceled as boolmyExplosionEvent.canceled
Return Type:
bool
Setter
// ExplosionEvent.canceled = (cancel as bool);myExplosionEvent.canceled = myBool;Parameters:
cancel: bool Type: bool canceled() as bool
// ExplosionEvent.canceled() as bool;myExplosionEvent.canceled();
Return Type:
bool
canceled(cancel as bool)
// ExplosionEvent.canceled(cancel as bool);myExplosionEvent.canceled(myBool);Parameters:
cancel: bool Type: bool Getter
// ExplosionEvent.hasResult as boolmyExplosionEvent.hasResult
Return Type:
bool
hasResult() as bool
// ExplosionEvent.hasResult() as bool;myExplosionEvent.hasResult();
Return Type:
bool
Getter
// ExplosionEvent.result as EventResultmyExplosionEvent.result
Return Type:
EventResult
Setter
myExplosionEvent.result = myResult;Parameters:
result: EventResult Type: EventResult result() as Result
result(result as Result)
myExplosionEvent.result(myResult);Parameters:
result: EventResult Type: EventResult setAllow()
sets the event's result to script.zs
allow// ExplosionEvent.setAllow();myExplosionEvent.setAllow();setDefault()
sets the event's result to script.zs
default// ExplosionEvent.setDefault();myExplosionEvent.setDefault();setDeny()
sets the event's result to script.zs
deny// ExplosionEvent.setDeny();myExplosionEvent.setDeny();