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DetonateExplosionEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.DetonateExplosionEvent;

Extends

DetonateExplosionEvent extends ExplosionEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.DetonateExplosionEvent>(event => {
println("DetonateExplosionEvent ran!");
});

Members

Getter
script.zs
// Detonate.affectedBlocks as List<BlockPos>
event.affectedBlocks

Return Type: List<BlockPos>

Getter
script.zs
// Detonate.affectedEntities as List<Entity>
event.affectedEntities

Return Type: List<Entity>

Getter
script.zs
// Detonate.explosion as Explosion
event.explosion

Return Type: Explosion

Getter
script.zs
// Detonate.hasResult as bool
event.hasResult

Return Type: bool

hasResult() as bool
script.zs
// Detonate.hasResult() as bool;
event.hasResult();

Return Type: bool

Getter
script.zs
// Detonate.level as Level
event.level

Return Type: Level

Getter
script.zs
// Detonate.result as Result
event.result

Return Type: EventResult

Setter
script.zs
// Detonate.result = (result as Result);
event.result = myResult;

Parameters:

result Type: EventResult
result() as Result
script.zs
// Detonate.result() as Result;
event.result();

Return Type: EventResult

result(result as Result)
script.zs
// Detonate.result(result as Result);
event.result(myResult);

Parameters:

result Type: EventResult
setAllow()
sets the event's result to allow
script.zs
// Detonate.setAllow();
event.setAllow();
setDefault()
sets the event's result to default
script.zs
// Detonate.setDefault();
event.setDefault();
setDeny()
sets the event's result to deny
script.zs
// Detonate.setDeny();
event.setDeny();