If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity . EntityAccess;
// EntityAccess.blockPosiion as BlockPos
myEntityAccess . blockPosiion
Return Type:
BlockPos
// EntityAccess.blockPosiion() as BlockPos;
myEntityAccess . blockPosiion();
Return Type:
BlockPos
// EntityAccess.boundingBox as AABB
myEntityAccess . boundingBox
Return Type:
AABB
// EntityAccess.boundingBox() as AABB;
myEntityAccess . boundingBox();
Return Type:
AABB
// EntityAccess.id as int
Return Type:
int
// EntityAccess.id() as int;
Return Type:
int
// EntityAccess.isAlwaysTicking as bool
myEntityAccess . isAlwaysTicking
Return Type:
bool
// EntityAccess.isAlwaysTicking() as bool;
myEntityAccess . isAlwaysTicking();
Return Type:
bool
// EntityAccess.setRemoved(var1 as RemovalReason);
myEntityAccess . setRemoved(myRemovalReason);
// EntityAccess.shouldBeSaved as bool
myEntityAccess . shouldBeSaved
Return Type:
bool
// EntityAccess.shouldBeSaved() as bool;
myEntityAccess . shouldBeSaved();
Return Type:
bool
// EntityAccess.uuid as UUID
Return Type:
UUID
// EntityAccess.uuid() as UUID;
Return Type:
UUID