FoodProperties
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.food.FoodProperties;Members
myFoodProperties.addEffect(myMobEffectInstance, myFloat);Parameters:
effect: MobEffectInstance Type: MobEffectInstance probability: float Type: float
Return Type:
FoodProperties
// FoodProperties.canAlwaysEat as boolmyFoodProperties.canAlwaysEat
Return Type:
bool
// FoodProperties.canAlwaysEat = (canAlwaysEat as bool);myFoodProperties.canAlwaysEat = myBool;Parameters:
canAlwaysEat: bool Type: bool // FoodProperties.canAlwaysEat() as bool;myFoodProperties.canAlwaysEat();
Return Type:
bool
myFoodProperties.canAlwaysEat(myBool);Parameters:
canAlwaysEat: bool Type: bool
Return Type:
FoodProperties
FoodProperties.create(myInt, myFloat);Parameters:
nutrition: int Type: int saturationModifier: float Type: float
Return Type:
FoodProperties
myFoodProperties.effects
Return Type:
List<Pair<MobEffectInstance, Float>>
// FoodProperties.isFastFood as boolmyFoodProperties.isFastFood
Return Type:
bool
// FoodProperties.isFastFood = (fastFood as bool);myFoodProperties.isFastFood = myBool;Parameters:
fastFood: bool Type: bool // FoodProperties.isFastFood() as bool;myFoodProperties.isFastFood();
Return Type:
bool
myFoodProperties.isFastFood(myBool);Parameters:
fastFood: bool Type: bool
Return Type:
FoodProperties
// FoodProperties.isMeat as boolmyFoodProperties.isMeat
Return Type:
bool
// FoodProperties.isMeat = (isMeat as bool);myFoodProperties.isMeat = myBool;Parameters:
isMeat: bool Type: bool // FoodProperties.isMeat() as bool;myFoodProperties.isMeat();
Return Type:
bool
myFoodProperties.isMeat(myBool);Parameters:
isMeat: bool Type: bool
Return Type:
FoodProperties
// FoodProperties.nutrition as intmyFoodProperties.nutrition
Return Type:
int
// FoodProperties.nutrition = (nutrition as int);myFoodProperties.nutrition = myInt;Parameters:
nutrition: int Type: int // FoodProperties.nutrition() as int;myFoodProperties.nutrition();
Return Type:
int
myFoodProperties.nutrition(myInt);Parameters:
nutrition: int Type: int
Return Type:
FoodProperties
myFoodProperties.removeEffect(myMobEffectInstance);Parameters:
effect: MobEffectInstance Type: MobEffectInstance
Return Type:
FoodProperties
myFoodProperties.removeEffect(myMobEffect);
Return Type:
FoodProperties
// FoodProperties.saturationModifier as floatmyFoodProperties.saturationModifier
Return Type:
float
// FoodProperties.saturationModifier = (saturationModifier as float);myFoodProperties.saturationModifier = myFloat;Parameters:
saturationModifier: float Type: float // FoodProperties.saturationModifier() as float;myFoodProperties.saturationModifier();
Return Type:
float
myFoodProperties.saturationModifier(myFloat);Parameters:
saturationModifier: float Type: float
Return Type:
FoodProperties