ItemDefinition
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.ItemDefinition;
Implements
ItemDefinition
implements the following interfaces:
Undocumented Interfaces
FeatureElement
,IItemExtension
Members
// Item.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);
Parameters:
modifier: AttributeModifier
Type: AttributeModifier
slot: EquipmentSlotGroup
Type: EquipmentSlotGroup
myItem.addEnchantment(myEnchantment, myInt);
Parameters:
enchantment: Enchantment
Type: Enchantment
level: int
Type: int
// Item as ItemDefinitionmyItem as Item
Return Type:
ItemDefinition
myItem.attributeModifiers = myItemAttributeModifiers;
Parameters:
modifiers: ItemAttributeModifiers
Type: ItemAttributeModifiers
myItem.bannerPatterns = myBannerPatternLayers;
Parameters:
patterns: BannerPatternLayers
Type: BannerPatternLayers
myItem.bees = myList;
Parameters:
occupants: List<BeehiveBlockEntityOccupant>
Type: List<BeehiveBlockEntityOccupant>
myItem.blockEntityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
myItem.blockState = myBlockItemStateProperties;
Parameters:
blockState: BlockItemStateProperties
Type: BlockItemStateProperties
myItem.bucketEntityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
myItem.bundleContents = myBundleContents;
Parameters:
bundleContents: BundleContents
Type: BundleContents
myItem.canBreak = myAdventureModePredicate;
Parameters:
predicate: AdventureModePredicate
Type: AdventureModePredicate
myItem.canPlaceOn = myAdventureModePredicate;
Parameters:
predicate: AdventureModePredicate
Type: AdventureModePredicate
myItem.chargedProjectiles = myChargedProjectiles;
Parameters:
chargedProjectiles: ChargedProjectiles
Type: ChargedProjectiles
// Item.commandString as stringmyItem.commandString
Return Type:
string
// Item.commandString() as string;myItem.commandString();
Return Type:
string
myItem.container = myItemContainerContents;
Parameters:
container: ItemContainerContents
Type: ItemContainerContents
myItem.containerLoot = mySeededContainerLoot;
Parameters:
containerLoot: SeededContainerLoot
Type: SeededContainerLoot
// Item.creativeSlotLock = (creativeSlotLock as bool);myItem.creativeSlotLock = myBool;
Parameters:
creativeSlotLock: bool
Type: bool
myItem.customData = myCustomData;
Parameters:
customData: CustomData
Type: CustomData
myItem.customModelData = myCustomModelData;
Parameters:
modelData: CustomModelData
Type: CustomModelData
myItem.debugStickState = myDebugStickState;
Parameters:
debugStickState: DebugStickState
Type: DebugStickState
// Item.defaultInstance as IItemStackmyItem.defaultInstance
Return Type:
IItemStack
// Item as IItemStackmyItem as IItemStack
Return Type:
IItemStack
myItem.dyedColor = myDyedItemColor;
Parameters:
color: DyedItemColor
Type: DyedItemColor
// Item.enchantmentGlintOverride = (value as bool);myItem.enchantmentGlintOverride = myBool;
Parameters:
value: bool
Type: bool
myItem.enchantments = myItemEnchantments;
Parameters:
enchantments: ItemEnchantments
Type: ItemEnchantments
myItem.entityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
// Item.fireResistant = (intangibleProjectile as bool);myItem.fireResistant = myBool;
Parameters:
intangibleProjectile: bool
Type: bool
myItem.fireworkExplosion = myFireworkExplosion;
Parameters:
explosion: FireworkExplosion
Type: FireworkExplosion
myItem.food = myFoodProperties;
Parameters:
food: FoodProperties
Type: FoodProperties
// Item.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myItem.hideAdditionalTooltip = myBool;
Parameters:
hideAdditionalTooltip: bool
Type: bool
// Item.hideTooltip = (hideTooltip as bool);myItem.hideTooltip = myBool;
Parameters:
hideTooltip: bool
Type: bool
myItem.instrument = myInstrument;
Parameters:
instrument: Instrument
Type: Instrument
// Item.intangibleProjectile = (intangibleProjectile as bool);myItem.intangibleProjectile = myBool;
Parameters:
intangibleProjectile: bool
Type: bool
myItem.lodestoneTracker = myLodestoneTracker;
Parameters:
tracker: LodestoneTracker
Type: LodestoneTracker
myItem.mapColor = myMapItemColor;
Parameters:
mapColor: MapItemColor
Type: MapItemColor
myItem.mapDecorations = myMapDecorations;
Parameters:
mapDecorations: MapDecorations
Type: MapDecorations
myItem.mapPostProcessing = myMapPostProcessing;
Parameters:
mapPostProcessing: MapPostProcessing
Type: MapPostProcessing
// Item.maxDamage = (maxDamage as int);myItem.maxDamage = myInt;
Parameters:
maxDamage: int
Type: int
// Item.maxStackSize = (maxStackSize as int);myItem.maxStackSize = myInt;
Parameters:
maxStackSize: int
Type: int
myItem.noteBlockSound = myResourceLocation;
Parameters:
sound: ResourceLocation
Type: ResourceLocation
// Item.ominousBottleAmplifier = (amplifier as int);myItem.ominousBottleAmplifier = myInt;
Parameters:
amplifier: int
Type: int
myItem.potDecorations = myPotDecorations;
Parameters:
decorations: PotDecorations
Type: PotDecorations
myItem.potionContents = myPotionContents;
Parameters:
potionContents: PotionContents
Type: PotionContents
myItem.profile = myResolvableProfile;
Parameters:
profile: ResolvableProfile
Type: ResolvableProfile
myItem.recipes = myList;
Parameters:
recipes: List<ResourceLocation>
Type: List<ResourceLocation>
// Item.registryName as ResourceLocationmyItem.registryName
Return Type:
ResourceLocation
myItem.remove(myDataComponentType);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
// Item.repairCost = (cost as int);myItem.repairCost = myInt;
Parameters:
cost: int
Type: int
myItem.setComponent<T>(myDataComponentType, myT);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
value: T
Type: T
myItem.setJsonComponent(myDataComponentType, myIData);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
myItem.storedEnchantments = myItemEnchantments;
Parameters:
storedEnchantments: ItemEnchantments
Type: ItemEnchantments
myItem.suspiciousStewEffects = mySuspiciousStewEffects;
Parameters:
suspiciousStewEffects: SuspiciousStewEffects
Type: SuspiciousStewEffects
myItem.unbreakable = myUnbreakable;
Parameters:
unbreakable: Unbreakable
Type: Unbreakable
myItem.writableBookContent = myWritableBookContent;
Parameters:
writableBookContent: WritableBookContent
Type: WritableBookContent
myItem.writtenBookContent = myWrittenBookContent;
Parameters:
writtenBookContent: WrittenBookContent
Type: WrittenBookContent