If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity.type.misc . PathfinderMob;
PathfinderMob extends Mob
.
PathfinderMob
implements the following interfaces:
Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl <ICapabilityProviderImpl >
,ICapabilityProvider
Undocumented Interfaces Targeting
, Attackable
, IForgeLivingEntity
, IForgeEntity
// PathfinderMob.absorptionAmount as float
myPathfinderMob . absorptionAmount
Return Type:
float
// PathfinderMob.absorptionAmount() as float;
myPathfinderMob . absorptionAmount();
Return Type:
float
// PathfinderMob.acceptsFailure as bool
myPathfinderMob . acceptsFailure
Return Type:
bool
// PathfinderMob.acceptsFailure() as bool;
myPathfinderMob . acceptsFailure();
Return Type:
bool
// PathfinderMob.acceptsSuccess as bool
myPathfinderMob . acceptsSuccess
Return Type:
bool
// PathfinderMob.acceptsSuccess() as bool;
myPathfinderMob . acceptsSuccess();
Return Type:
bool
myPathfinderMob . addEffect(myMobEffectInstance);
Return Type:
bool
myPathfinderMob . addEffect(myMobEffectInstance, myEntity);
Return Type:
bool
// PathfinderMob.addTag(tagName as string) as bool;
myPathfinderMob . addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// PathfinderMob.airSupply as int
myPathfinderMob . airSupply
Return Type:
int
// PathfinderMob.airSupply() as int;
myPathfinderMob . airSupply();
Return Type:
int
// PathfinderMob.allSlots() as Iterable< ItemStack >; myPathfinderMob . allSlots();
Return Type:
Iterable <ItemStack >
// PathfinderMob.alwaysAccepts as bool
myPathfinderMob . alwaysAccepts
Return Type:
bool
// PathfinderMob.alwaysAccepts() as bool;
myPathfinderMob . alwaysAccepts();
Return Type:
bool
// PathfinderMob.armorCoverPercentage as float
myPathfinderMob . armorCoverPercentage
Return Type:
float
// PathfinderMob.armorCoverPercentage() as float;
myPathfinderMob . armorCoverPercentage();
Return Type:
float
// PathfinderMob.armorSlots as Iterable< ItemStack > myPathfinderMob . armorSlots
Return Type:
Iterable <ItemStack >
// PathfinderMob.armorSlots() as Iterable< ItemStack >; myPathfinderMob . armorSlots();
Return Type:
Iterable <ItemStack >
// PathfinderMob.armorValue as int
myPathfinderMob . armorValue
Return Type:
int
// PathfinderMob.armorValue() as int;
myPathfinderMob . armorValue();
Return Type:
int
// PathfinderMob.arrowCount as int
myPathfinderMob . arrowCount
Return Type:
int
// PathfinderMob.arrowCount() as int;
myPathfinderMob . arrowCount();
Return Type:
int
// PathfinderMob.attackable as bool
myPathfinderMob . attackable
Return Type:
bool
// PathfinderMob.attackable() as bool;
myPathfinderMob . attackable();
Return Type:
bool
// PathfinderMob.bbHeight as float
Return Type:
float
// PathfinderMob.bbHeight() as float;
myPathfinderMob . bbHeight();
Return Type:
float
// PathfinderMob.bbWidth as float
Return Type:
float
// PathfinderMob.bbWidth() as float;
myPathfinderMob . bbWidth();
Return Type:
float
myPathfinderMob . bedOrientation
Return Type:
Direction
// PathfinderMob.bedOrientation() as Direction ; myPathfinderMob . bedOrientation();
Return Type:
Direction
// PathfinderMob.blockPosiion as BlockPos myPathfinderMob . blockPosiion
Return Type:
BlockPos
// PathfinderMob.blockPosiion() as BlockPos ; myPathfinderMob . blockPosiion();
Return Type:
BlockPos
// PathfinderMob.blockPosition as BlockPos myPathfinderMob . blockPosition
Return Type:
BlockPos
// PathfinderMob.blockPosition() as BlockPos ; myPathfinderMob . blockPosition();
Return Type:
BlockPos
// PathfinderMob.blockX as int
Return Type:
int
// PathfinderMob.blockX() as int;
myPathfinderMob . blockX();
Return Type:
int
// PathfinderMob.blockY as int
Return Type:
int
// PathfinderMob.blockY() as int;
myPathfinderMob . blockY();
Return Type:
int
// PathfinderMob.blockZ as int
Return Type:
int
// PathfinderMob.blockZ() as int;
myPathfinderMob . blockZ();
Return Type:
int
// PathfinderMob.boundingBox as AABB myPathfinderMob . boundingBox
Return Type:
AABB
// PathfinderMob.boundingBox() as AABB ; myPathfinderMob . boundingBox();
Return Type:
AABB
// PathfinderMob.boundingBoxForCulling as AABB myPathfinderMob . boundingBoxForCulling
Return Type:
AABB
// PathfinderMob.boundingBoxForCulling() as AABB ; myPathfinderMob . boundingBoxForCulling();
Return Type:
AABB
myPathfinderMob . canAttack(myLivingEntity);
Return Type:
bool
myPathfinderMob . canBeAffected(myMobEffectInstance);
Return Type:
bool
// PathfinderMob.canBeCollidedWith as bool
myPathfinderMob . canBeCollidedWith
Return Type:
bool
// PathfinderMob.canBeCollidedWith() as bool;
myPathfinderMob . canBeCollidedWith();
Return Type:
bool
// PathfinderMob.canBeSeenAsEnemy as bool
myPathfinderMob . canBeSeenAsEnemy
Return Type:
bool
// PathfinderMob.canBeSeenAsEnemy() as bool;
myPathfinderMob . canBeSeenAsEnemy();
Return Type:
bool
// PathfinderMob.canBeSeenByAnyone as bool
myPathfinderMob . canBeSeenByAnyone
Return Type:
bool
// PathfinderMob.canBeSeenByAnyone() as bool;
myPathfinderMob . canBeSeenByAnyone();
Return Type:
bool
// PathfinderMob.canBreatheUnderwater as bool
myPathfinderMob . canBreatheUnderwater
Return Type:
bool
// PathfinderMob.canBreatheUnderwater as bool
myPathfinderMob . canBreatheUnderwater
Return Type:
bool
// PathfinderMob.canBreatheUnderwater() as bool;
myPathfinderMob . canBreatheUnderwater();
Return Type:
bool
// PathfinderMob.canBreatheUnderwater() as bool;
myPathfinderMob . canBreatheUnderwater();
Return Type:
bool
// PathfinderMob.canCollideWith(other as Entity ) as bool; myPathfinderMob . canCollideWith(myEntity);
Return Type:
bool
// PathfinderMob.canFreeze as bool
myPathfinderMob . canFreeze
Return Type:
bool
// PathfinderMob.canFreeze() as bool;
myPathfinderMob . canFreeze();
Return Type:
bool
// PathfinderMob.canStandOnFluid(fluid as Fluid ) as bool; myPathfinderMob . canStandOnFluid(myFluid);
Return Type:
bool
// PathfinderMob.canTakeItem(stack as ItemStack ) as bool; myPathfinderMob . canTakeItem(myItemStack);
Return Type:
bool
// PathfinderMob.clearFire();
myPathfinderMob . clearFire();
// PathfinderMob.clearSleepingPos();
myPathfinderMob . clearSleepingPos();
// PathfinderMob.closerThan(other as Entity , distance as double) as bool; myPathfinderMob . closerThan(myEntity, myDouble);
Parameters:
distance: double
Type: double
Return Type:
bool
// PathfinderMob.commandSenderWorld as Level myPathfinderMob . commandSenderWorld
Return Type:
Level
// PathfinderMob.commandSenderWorld() as Level ; myPathfinderMob . commandSenderWorld();
Return Type:
Level
// PathfinderMob.controllingPassenger as Entity myPathfinderMob . controllingPassenger
Return Type:
Entity
// PathfinderMob.controllingPassenger() as Entity ; myPathfinderMob . controllingPassenger();
Return Type:
Entity
Gets the custom NBT data for this Entity. // PathfinderMob.customData as MapData myPathfinderMob . customData
Return Type:
MapData
Gets the custom NBT data for this Entity. Returns : The custom data for this Entity.
// PathfinderMob.customData() as MapData ; myPathfinderMob . customData();
Return Type:
MapData
myPathfinderMob . customName
Return Type:
Component
myPathfinderMob . customName
Return Type:
Component
myPathfinderMob . customName();
Return Type:
Component
myPathfinderMob . customName();
Return Type:
Component
// PathfinderMob.dampensVibrations as bool
myPathfinderMob . dampensVibrations
Return Type:
bool
// PathfinderMob.dampensVibrations() as bool;
myPathfinderMob . dampensVibrations();
Return Type:
bool
Gets the NBT data of this Entity.
Return Type:
MapData
Gets the NBT data of this Entity. Returns : The NBT data of this Entity.
// PathfinderMob.data() as MapData ;
Return Type:
MapData
// PathfinderMob.deltaMovement as Vec3 myPathfinderMob . deltaMovement
Return Type:
Vec3
// PathfinderMob.deltaMovement = (deltaMovement as Vec3 ); myPathfinderMob . deltaMovement = myVec3;
// PathfinderMob.deltaMovement() as Vec3 ; myPathfinderMob . deltaMovement();
Return Type:
Vec3
// PathfinderMob.deltaMovement(deltaMovement as Vec3 ); myPathfinderMob . deltaMovement(myVec3);
myPathfinderMob . die(myDamageSource);
// PathfinderMob.dimensionChangingDelay as int
myPathfinderMob . dimensionChangingDelay
Return Type:
int
// PathfinderMob.dimensionChangingDelay() as int;
myPathfinderMob . dimensionChangingDelay();
Return Type:
int
myPathfinderMob . direction
Return Type:
Direction
myPathfinderMob . direction();
Return Type:
Direction
// PathfinderMob.discard();
myPathfinderMob . discard();
// PathfinderMob.dismountsUnderwater as bool
myPathfinderMob . dismountsUnderwater
Return Type:
bool
myPathfinderMob . displayName
Return Type:
Component
myPathfinderMob . displayName
Return Type:
Component
myPathfinderMob . displayName();
Return Type:
Component
myPathfinderMob . displayName();
Return Type:
Component
// PathfinderMob.distanceTo(entity as Entity ) as float; myPathfinderMob . distanceTo(myEntity);
Return Type:
float
// PathfinderMob.distanceToSqr(x as double, y as double, z as double) as double;
myPathfinderMob . distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// PathfinderMob.distanceToSqr(entity as Entity ) as double; myPathfinderMob . distanceToSqr(myEntity);
Return Type:
double
// PathfinderMob.distanceToSqr(vec as Vec3 ) as double; myPathfinderMob . distanceToSqr(myVec3);
Return Type:
double
// PathfinderMob.doHurtTarget(entity as Entity ) as bool; myPathfinderMob . doHurtTarget(myEntity);
Return Type:
bool
myPathfinderMob . eat(myLevel, myItemStack);
Return Type:
ItemStack
// PathfinderMob.ejectPassengers();
myPathfinderMob . ejectPassengers();
// PathfinderMob.eyeHeight as float
myPathfinderMob . eyeHeight
Return Type:
float
// PathfinderMob.eyeHeight() as float;
myPathfinderMob . eyeHeight();
Return Type:
float
// PathfinderMob.eyePosition as Vec3 myPathfinderMob . eyePosition
Return Type:
Vec3
// PathfinderMob.eyePosition() as Vec3 ; myPathfinderMob . eyePosition();
Return Type:
Vec3
// PathfinderMob.eyeY as double
Return Type:
double
// PathfinderMob.eyeY() as double;
Return Type:
double
// PathfinderMob.fallFlyingTicks as int
myPathfinderMob . fallFlyingTicks
Return Type:
int
// PathfinderMob.fallFlyingTicks() as int;
myPathfinderMob . fallFlyingTicks();
Return Type:
int
myPathfinderMob . feetBlockState
Return Type:
BlockState
myPathfinderMob . feetBlockState();
Return Type:
BlockState
// PathfinderMob.fireImmune as bool
myPathfinderMob . fireImmune
Return Type:
bool
// PathfinderMob.fireImmune() as bool;
myPathfinderMob . fireImmune();
Return Type:
bool
// PathfinderMob.firstPassenger as Entity myPathfinderMob . firstPassenger
Return Type:
Entity
// PathfinderMob.firstPassenger() as Entity ; myPathfinderMob . firstPassenger();
Return Type:
Entity
// PathfinderMob.fluidJumpThreshold as double
myPathfinderMob . fluidJumpThreshold
Return Type:
double
// PathfinderMob.fluidJumpThreshold() as double;
myPathfinderMob . fluidJumpThreshold();
Return Type:
double
myPathfinderMob . forceAddEffect(myMobEffectInstance, myEntity);
// PathfinderMob.forward as Vec3
Return Type:
Vec3
// PathfinderMob.forward() as Vec3 ; myPathfinderMob . forward();
Return Type:
Vec3
// PathfinderMob.getAttributeBaseValue(attribute as Attribute ) as double; myPathfinderMob . getAttributeBaseValue(myAttribute);
Return Type:
double
// PathfinderMob.getAttributeValue(attribute as Attribute ) as double; myPathfinderMob . getAttributeValue(myAttribute);
Return Type:
double
Gets the capability for the given side. Returns : The found capability or null.
myPathfinderMob . getCapability < T>(Capabilities.ENERGY, <constant : minecraft:direction:north > );
Return Type:
T ?
Gets the capability. Returns : The found capability or null.
// PathfinderMob.getCapability<T>(cap as Capability <T>) as T?; myPathfinderMob . getCapability < T>( Capabilities . ENERGY);
Return Type:
T ?
// PathfinderMob.getEyePosition(partialTicks as float) as Vec3 ; myPathfinderMob . getEyePosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
myPathfinderMob . getItemBySlot(myEquipmentSlot);
Return Type:
ItemStack
myPathfinderMob . getItemInHand(myInteractionHand);
Return Type:
ItemStack
// PathfinderMob.getPosition(partialTicks as float) as Vec3 ; myPathfinderMob . getPosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// PathfinderMob.getSwimAmount(partialTicks as float) as float;
myPathfinderMob . getSwimAmount(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
float
// PathfinderMob.getUpVector(partialTicks as float) as Vec3 ; myPathfinderMob . getUpVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// PathfinderMob.getViewVector(partialTicks as float) as Vec3 ; myPathfinderMob . getViewVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// PathfinderMob.getVisibilityPercent(lookingEntity as Entity ) as double; myPathfinderMob . getVisibilityPercent(myEntity);
Return Type:
double
// PathfinderMob.getX(scale as double) as double;
myPathfinderMob . getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// PathfinderMob.getY(scale as double) as double;
myPathfinderMob . getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// PathfinderMob.getZ(scale as double) as double;
myPathfinderMob . getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// PathfinderMob.handSlots as Iterable< ItemStack > myPathfinderMob . handSlots
Return Type:
Iterable <ItemStack >
// PathfinderMob.handSlots() as Iterable< ItemStack >; myPathfinderMob . handSlots();
Return Type:
Iterable <ItemStack >
// PathfinderMob.hasCustomName as bool
myPathfinderMob . hasCustomName
Return Type:
bool
// PathfinderMob.hasCustomName as bool
myPathfinderMob . hasCustomName
Return Type:
bool
// PathfinderMob.hasCustomName() as bool;
myPathfinderMob . hasCustomName();
Return Type:
bool
// PathfinderMob.hasCustomName() as bool;
myPathfinderMob . hasCustomName();
Return Type:
bool
// PathfinderMob.hasEffect(effect as MobEffect ) as bool; myPathfinderMob . hasEffect(myMobEffect);
Return Type:
bool
// PathfinderMob.hasExactlyOnePlayerPassenger as bool
myPathfinderMob . hasExactlyOnePlayerPassenger
Return Type:
bool
// PathfinderMob.hasExactlyOnePlayerPassenger() as bool;
myPathfinderMob . hasExactlyOnePlayerPassenger();
Return Type:
bool
// PathfinderMob.hasGlowingTag as bool
myPathfinderMob . hasGlowingTag
Return Type:
bool
// PathfinderMob.hasGlowingTag() as bool;
myPathfinderMob . hasGlowingTag();
Return Type:
bool
// PathfinderMob.hasIndirectPassenger(entity as Entity ) as bool; myPathfinderMob . hasIndirectPassenger(myEntity);
Return Type:
bool
myPathfinderMob . hasItemInSlot(myEquipmentSlot);
Return Type:
bool
// PathfinderMob.hasLineOfSight(entity as Entity ) as bool; myPathfinderMob . hasLineOfSight(myEntity);
Return Type:
bool
// PathfinderMob.hasPassenger(entity as Entity ) as bool; myPathfinderMob . hasPassenger(myEntity);
Return Type:
bool
// PathfinderMob.hasPassenger(predicate as function(t as Entity ) as bool) as bool; myPathfinderMob . hasPassenger(myPredicate);
Parameters:
predicate: function(t as Entity ) as bool
Type: function(t as Entity ) as bool
Return Type:
bool
// PathfinderMob.heal(amount as float);
myPathfinderMob . heal(myFloat);
Parameters:
amount: float
Type: float
// PathfinderMob.health as float
Return Type:
float
// PathfinderMob.health() as float;
myPathfinderMob . health();
Return Type:
float
// PathfinderMob.hurt(source as DamageSource , amount as float) as bool; myPathfinderMob . hurt(myDamageSource, myFloat);
Parameters:
amount: float
Type: float
Return Type:
bool
// PathfinderMob.id as int
Return Type:
int
// PathfinderMob.id() as int;
Return Type:
int
// PathfinderMob.isAffectedByPotions as bool
myPathfinderMob . isAffectedByPotions
Return Type:
bool
// PathfinderMob.isAffectedByPotions() as bool;
myPathfinderMob . isAffectedByPotions();
Return Type:
bool
// PathfinderMob.isAlive as bool
Return Type:
bool
// PathfinderMob.isAlive() as bool;
myPathfinderMob . isAlive();
Return Type:
bool
// PathfinderMob.isAlwaysTicking as bool
myPathfinderMob . isAlwaysTicking
Return Type:
bool
// PathfinderMob.isAlwaysTicking() as bool;
myPathfinderMob . isAlwaysTicking();
Return Type:
bool
// PathfinderMob.isAttackable as bool
myPathfinderMob . isAttackable
Return Type:
bool
// PathfinderMob.isAttackable() as bool;
myPathfinderMob . isAttackable();
Return Type:
bool
// PathfinderMob.isAutoSpinAttack as bool
myPathfinderMob . isAutoSpinAttack
Return Type:
bool
// PathfinderMob.isAutoSpinAttack() as bool;
myPathfinderMob . isAutoSpinAttack();
Return Type:
bool
// PathfinderMob.isBaby as bool
Return Type:
bool
// PathfinderMob.isBaby() as bool;
myPathfinderMob . isBaby();
Return Type:
bool
// PathfinderMob.isBlocking as bool
myPathfinderMob . isBlocking
Return Type:
bool
// PathfinderMob.isBlocking() as bool;
myPathfinderMob . isBlocking();
Return Type:
bool
myPathfinderMob . isColliding(myBlockPos, myBlockState);
Return Type:
bool
// PathfinderMob.isCrouching as bool
myPathfinderMob . isCrouching
Return Type:
bool
// PathfinderMob.isCrouching() as bool;
myPathfinderMob . isCrouching();
Return Type:
bool
// PathfinderMob.isCurrentlyGlowing as bool
myPathfinderMob . isCurrentlyGlowing
Return Type:
bool
// PathfinderMob.isCurrentlyGlowing as bool
myPathfinderMob . isCurrentlyGlowing
Return Type:
bool
// PathfinderMob.isCurrentlyGlowing() as bool;
myPathfinderMob . isCurrentlyGlowing();
Return Type:
bool
// PathfinderMob.isCurrentlyGlowing() as bool;
myPathfinderMob . isCurrentlyGlowing();
Return Type:
bool
// PathfinderMob.isCustomNameVisible as bool
myPathfinderMob . isCustomNameVisible
Return Type:
bool
// PathfinderMob.isCustomNameVisible() as bool;
myPathfinderMob . isCustomNameVisible();
Return Type:
bool
// PathfinderMob.isDamageSourceBlocked(source as DamageSource ) as bool; myPathfinderMob . isDamageSourceBlocked(myDamageSource);
Return Type:
bool
// PathfinderMob.isDeadOrDying as bool
myPathfinderMob . isDeadOrDying
Return Type:
bool
// PathfinderMob.isDeadOrDying() as bool;
myPathfinderMob . isDeadOrDying();
Return Type:
bool
// PathfinderMob.isDescending as bool
myPathfinderMob . isDescending
Return Type:
bool
// PathfinderMob.isDescending() as bool;
myPathfinderMob . isDescending();
Return Type:
bool
// PathfinderMob.isDiscrete as bool
myPathfinderMob . isDiscrete
Return Type:
bool
// PathfinderMob.isDiscrete() as bool;
myPathfinderMob . isDiscrete();
Return Type:
bool
// PathfinderMob.isFallFlying as bool
myPathfinderMob . isFallFlying
Return Type:
bool
// PathfinderMob.isFallFlying() as bool;
myPathfinderMob . isFallFlying();
Return Type:
bool
// PathfinderMob.isFree(x as double, y as double, z as double) as bool;
myPathfinderMob . isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// PathfinderMob.isFullyFrozen as bool
myPathfinderMob . isFullyFrozen
Return Type:
bool
// PathfinderMob.isFullyFrozen() as bool;
myPathfinderMob . isFullyFrozen();
Return Type:
bool
myPathfinderMob . isHolding(myItem);
Return Type:
bool
// PathfinderMob.isHolding(predicate as function(t as ItemStack ) as bool) as bool; myPathfinderMob . isHolding(myPredicate);
Return Type:
bool
// PathfinderMob.isInLava as bool
Return Type:
bool
// PathfinderMob.isInLava() as bool;
myPathfinderMob . isInLava();
Return Type:
bool
// PathfinderMob.isInvertedHealAndHarm as bool
myPathfinderMob . isInvertedHealAndHarm
Return Type:
bool
// PathfinderMob.isInvertedHealAndHarm() as bool;
myPathfinderMob . isInvertedHealAndHarm();
Return Type:
bool
// PathfinderMob.isInvisible as bool
myPathfinderMob . isInvisible
Return Type:
bool
// PathfinderMob.isInvisible() as bool;
myPathfinderMob . isInvisible();
Return Type:
bool
// PathfinderMob.isInvisibleTo(player as Player ) as bool; myPathfinderMob . isInvisibleTo(myPlayer);
Return Type:
bool
// PathfinderMob.isInvulnerable as bool
myPathfinderMob . isInvulnerable
Return Type:
bool
// PathfinderMob.isInvulnerable() as bool;
myPathfinderMob . isInvulnerable();
Return Type:
bool
// PathfinderMob.isInvulnerableTo(source as DamageSource ) as bool; myPathfinderMob . isInvulnerableTo(myDamageSource);
Return Type:
bool
// PathfinderMob.isInWall as bool
Return Type:
bool
// PathfinderMob.isInWall() as bool;
myPathfinderMob . isInWall();
Return Type:
bool
// PathfinderMob.isInWater as bool
myPathfinderMob . isInWater
Return Type:
bool
// PathfinderMob.isInWater() as bool;
myPathfinderMob . isInWater();
Return Type:
bool
// PathfinderMob.isInWaterOrBubble as bool
myPathfinderMob . isInWaterOrBubble
Return Type:
bool
// PathfinderMob.isInWaterOrBubble() as bool;
myPathfinderMob . isInWaterOrBubble();
Return Type:
bool
// PathfinderMob.isInWaterOrRain as bool
myPathfinderMob . isInWaterOrRain
Return Type:
bool
// PathfinderMob.isInWaterOrRain() as bool;
myPathfinderMob . isInWaterOrRain();
Return Type:
bool
// PathfinderMob.isInWaterRainOrBubble as bool
myPathfinderMob . isInWaterRainOrBubble
Return Type:
bool
// PathfinderMob.isInWaterRainOrBubble() as bool;
myPathfinderMob . isInWaterRainOrBubble();
Return Type:
bool
// PathfinderMob.isNoGravity as bool
myPathfinderMob . isNoGravity
Return Type:
bool
// PathfinderMob.isNoGravity() as bool;
myPathfinderMob . isNoGravity();
Return Type:
bool
// PathfinderMob.isOnFire as bool
Return Type:
bool
// PathfinderMob.isOnFire() as bool;
myPathfinderMob . isOnFire();
Return Type:
bool
// PathfinderMob.isOnPortalCooldown as bool
myPathfinderMob . isOnPortalCooldown
Return Type:
bool
// PathfinderMob.isOnPortalCooldown() as bool;
myPathfinderMob . isOnPortalCooldown();
Return Type:
bool
// PathfinderMob.isPassenger as bool
myPathfinderMob . isPassenger
Return Type:
bool
// PathfinderMob.isPassenger() as bool;
myPathfinderMob . isPassenger();
Return Type:
bool
// PathfinderMob.isPassengerOfSameVehicle(entity as Entity ) as bool; myPathfinderMob . isPassengerOfSameVehicle(myEntity);
Return Type:
bool
// PathfinderMob.isPickable as bool
myPathfinderMob . isPickable
Return Type:
bool
// PathfinderMob.isPickable() as bool;
myPathfinderMob . isPickable();
Return Type:
bool
// PathfinderMob.isPushable as bool
myPathfinderMob . isPushable
Return Type:
bool
// PathfinderMob.isPushable() as bool;
myPathfinderMob . isPushable();
Return Type:
bool
// PathfinderMob.isPushedByFluid as bool
myPathfinderMob . isPushedByFluid
Return Type:
bool
// PathfinderMob.isPushedByFluid() as bool;
myPathfinderMob . isPushedByFluid();
Return Type:
bool
// PathfinderMob.isRemoved as bool
myPathfinderMob . isRemoved
Return Type:
bool
// PathfinderMob.isRemoved() as bool;
myPathfinderMob . isRemoved();
Return Type:
bool
// PathfinderMob.isSensitiveToWater as bool
myPathfinderMob . isSensitiveToWater
Return Type:
bool
// PathfinderMob.isSensitiveToWater() as bool;
myPathfinderMob . isSensitiveToWater();
Return Type:
bool
// PathfinderMob.isShiftKeyDown as bool
myPathfinderMob . isShiftKeyDown
Return Type:
bool
// PathfinderMob.isShiftKeyDown() as bool;
myPathfinderMob . isShiftKeyDown();
Return Type:
bool
// PathfinderMob.isSilent as bool
Return Type:
bool
// PathfinderMob.isSilent() as bool;
myPathfinderMob . isSilent();
Return Type:
bool
// PathfinderMob.isSleeping as bool
myPathfinderMob . isSleeping
Return Type:
bool
// PathfinderMob.isSleeping() as bool;
myPathfinderMob . isSleeping();
Return Type:
bool
// PathfinderMob.isSpectator as bool
myPathfinderMob . isSpectator
Return Type:
bool
// PathfinderMob.isSpectator() as bool;
myPathfinderMob . isSpectator();
Return Type:
bool
// PathfinderMob.isSprinting as bool
myPathfinderMob . isSprinting
Return Type:
bool
// PathfinderMob.isSprinting() as bool;
myPathfinderMob . isSprinting();
Return Type:
bool
// PathfinderMob.isSteppingCarefully as bool
myPathfinderMob . isSteppingCarefully
Return Type:
bool
// PathfinderMob.isSteppingCarefully() as bool;
myPathfinderMob . isSteppingCarefully();
Return Type:
bool
// PathfinderMob.isSuppressingBounce as bool
myPathfinderMob . isSuppressingBounce
Return Type:
bool
// PathfinderMob.isSuppressingBounce() as bool;
myPathfinderMob . isSuppressingBounce();
Return Type:
bool
// PathfinderMob.isSuppressingSlidingDownLadder as bool
myPathfinderMob . isSuppressingSlidingDownLadder
Return Type:
bool
// PathfinderMob.isSuppressingSlidingDownLadder() as bool;
myPathfinderMob . isSuppressingSlidingDownLadder();
Return Type:
bool
// PathfinderMob.isSwimming as bool
myPathfinderMob . isSwimming
Return Type:
bool
// PathfinderMob.isSwimming() as bool;
myPathfinderMob . isSwimming();
Return Type:
bool
// PathfinderMob.isUnderWater as bool
myPathfinderMob . isUnderWater
Return Type:
bool
// PathfinderMob.isUnderWater() as bool;
myPathfinderMob . isUnderWater();
Return Type:
bool
// PathfinderMob.isUsingItem as bool
myPathfinderMob . isUsingItem
Return Type:
bool
// PathfinderMob.isUsingItem() as bool;
myPathfinderMob . isUsingItem();
Return Type:
bool
// PathfinderMob.isVehicle as bool
myPathfinderMob . isVehicle
Return Type:
bool
// PathfinderMob.isVehicle() as bool;
myPathfinderMob . isVehicle();
Return Type:
bool
// PathfinderMob.isVisuallyCrawling as bool
myPathfinderMob . isVisuallyCrawling
Return Type:
bool
// PathfinderMob.isVisuallyCrawling() as bool;
myPathfinderMob . isVisuallyCrawling();
Return Type:
bool
// PathfinderMob.isVisuallySwimming as bool
myPathfinderMob . isVisuallySwimming
Return Type:
bool
// PathfinderMob.isVisuallySwimming as bool
myPathfinderMob . isVisuallySwimming
Return Type:
bool
// PathfinderMob.isVisuallySwimming() as bool;
myPathfinderMob . isVisuallySwimming();
Return Type:
bool
// PathfinderMob.isVisuallySwimming() as bool;
myPathfinderMob . isVisuallySwimming();
Return Type:
bool
// PathfinderMob.jumpBoostPower as double
myPathfinderMob . jumpBoostPower
Return Type:
double
// PathfinderMob.jumpBoostPower() as double;
myPathfinderMob . jumpBoostPower();
Return Type:
double
// PathfinderMob.knockback(x as double, y as double, z as double);
myPathfinderMob . knockback(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// PathfinderMob.lastClimbablePos as BlockPos myPathfinderMob . lastClimbablePos
Return Type:
BlockPos
// PathfinderMob.lastClimbablePos() as BlockPos ; myPathfinderMob . lastClimbablePos();
Return Type:
BlockPos
myPathfinderMob . lastDamageSource();
Return Type:
DamageSource
// PathfinderMob.lastHurtByMobTimestamp as int
myPathfinderMob . lastHurtByMobTimestamp
Return Type:
int
// PathfinderMob.lastHurtByMobTimestamp() as int;
myPathfinderMob . lastHurtByMobTimestamp();
Return Type:
int
// PathfinderMob.lastHurtMobTimestamp as int
myPathfinderMob . lastHurtMobTimestamp
Return Type:
int
// PathfinderMob.lastHurtMobTimestamp() as int;
myPathfinderMob . lastHurtMobTimestamp();
Return Type:
int
// PathfinderMob.lavaHurt();
myPathfinderMob . lavaHurt();
// PathfinderMob.level as Level
Return Type:
Level
// PathfinderMob.lookAngle as Vec3 myPathfinderMob . lookAngle
Return Type:
Vec3
// PathfinderMob.lookAngle() as Vec3 ; myPathfinderMob . lookAngle();
Return Type:
Vec3
myPathfinderMob . mainHandItem
Return Type:
ItemStack
// PathfinderMob.mainHandItem() as ItemStack ; myPathfinderMob . mainHandItem();
Return Type:
ItemStack
// PathfinderMob.maxAirSupply as int
myPathfinderMob . maxAirSupply
Return Type:
int
// PathfinderMob.maxAirSupply() as int;
myPathfinderMob . maxAirSupply();
Return Type:
int
// PathfinderMob.maxFallDistance as int
myPathfinderMob . maxFallDistance
Return Type:
int
// PathfinderMob.maxFallDistance() as int;
myPathfinderMob . maxFallDistance();
Return Type:
int
// PathfinderMob.maxHealth as float
myPathfinderMob . maxHealth
Return Type:
float
// PathfinderMob.maxHealth() as float;
myPathfinderMob . maxHealth();
Return Type:
float
// PathfinderMob.mobType() as MobType ; myPathfinderMob . mobType();
Return Type:
MobType
// PathfinderMob.motionDirection as Direction myPathfinderMob . motionDirection
Return Type:
Direction
// PathfinderMob.motionDirection() as Direction ; myPathfinderMob . motionDirection();
Return Type:
Direction
// PathfinderMob.moveRelative(amount as float, relative as Vec3 ); myPathfinderMob . moveRelative(myFloat, myVec3);
Parameters:
amount: float
Type: float
// PathfinderMob.moveTo(vec as Vec3 ); myPathfinderMob . moveTo(myVec3);
// PathfinderMob.moveTo(x as double, y as double, z as double);
myPathfinderMob . moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// PathfinderMob.moveTo(pos as BlockPos , yaw as float, pitch as float); myPathfinderMob . moveTo(myBlockPos, myFloat, myFloat);
Parameters:
yaw: float
Type: float
pitch: float
Type: float
// PathfinderMob.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myPathfinderMob . moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// PathfinderMob.noActionTime as int
myPathfinderMob . noActionTime
Return Type:
int
// PathfinderMob.noActionTime() as int;
myPathfinderMob . noActionTime();
Return Type:
int
myPathfinderMob . offHandItem
Return Type:
ItemStack
myPathfinderMob . offHandItem();
Return Type:
ItemStack
// PathfinderMob.onGround as bool
Return Type:
bool
// PathfinderMob.passengers as List< Entity > myPathfinderMob . passengers
Return Type:
List <Entity >
// PathfinderMob.passengers() as List< Entity >; myPathfinderMob . passengers();
Return Type:
List <Entity >
// PathfinderMob.percentFrozen as float
myPathfinderMob . percentFrozen
Return Type:
float
// PathfinderMob.percentFrozen() as float;
myPathfinderMob . percentFrozen();
Return Type:
float
myPathfinderMob . pistonPushReaction
Return Type:
PushReaction
myPathfinderMob . pistonPushReaction();
Return Type:
PushReaction
// PathfinderMob.playSound(sound as SoundEvent , volume as float, pitch as float); myPathfinderMob . playSound(mySoundEvent, myFloat, myFloat);
Parameters:
volume: float
Type: float
pitch: float
Type: float
// PathfinderMob.portalWaitTime as int
myPathfinderMob . portalWaitTime
Return Type:
int
// PathfinderMob.portalWaitTime() as int;
myPathfinderMob . portalWaitTime();
Return Type:
int
// PathfinderMob.position as Vec3
Return Type:
Vec3
// PathfinderMob.position() as Vec3 ; myPathfinderMob . position();
Return Type:
Vec3
// PathfinderMob.positionRider(entity as Entity ); myPathfinderMob . positionRider(myEntity);
// PathfinderMob.releaseUsingItem();
myPathfinderMob . releaseUsingItem();
// PathfinderMob.remainingFireTicks as int
myPathfinderMob . remainingFireTicks
Return Type:
int
// PathfinderMob.remainingFireTicks() as int;
myPathfinderMob . remainingFireTicks();
Return Type:
int
// PathfinderMob.removeAllEffects() as bool;
myPathfinderMob . removeAllEffects();
Return Type:
bool
// PathfinderMob.removeEffect(effect as MobEffect ) as bool; myPathfinderMob . removeEffect(myMobEffect);
Return Type:
bool
// PathfinderMob.removeTag(tagName as string) as bool;
myPathfinderMob . removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// PathfinderMob.removeVehicle();
myPathfinderMob . removeVehicle();
// PathfinderMob.rootVehicle as Entity myPathfinderMob . rootVehicle
Return Type:
Entity
// PathfinderMob.rootVehicle() as Entity ; myPathfinderMob . rootVehicle();
Return Type:
Entity
// PathfinderMob.scale as float
Return Type:
float
// PathfinderMob.scale() as float;
Return Type:
float
// PathfinderMob.sendMessage(component as Component ); myPathfinderMob . sendMessage(myComponent);
// PathfinderMob.setAbsorptionAmount(absorption as float);
myPathfinderMob . setAbsorptionAmount(myFloat);
Parameters:
absorption: float
Type: float
// PathfinderMob.setAirSupply(air as int);
myPathfinderMob . setAirSupply(myInt);
// PathfinderMob.setArrowCount(count as int);
myPathfinderMob . setArrowCount(myInt);
// PathfinderMob.setCustomName(name as Component ); myPathfinderMob . setCustomName(myComponent);
// PathfinderMob.setCustomNameVisible(visible as bool);
myPathfinderMob . setCustomNameVisible(myBool);
// PathfinderMob.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myPathfinderMob . setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// PathfinderMob.setDiscardFriction(discardFriction as bool);
myPathfinderMob . setDiscardFriction(myBool);
Parameters:
discardFriction: bool
Type: bool
// PathfinderMob.setGlowingTag(glowing as bool);
myPathfinderMob . setGlowingTag(myBool);
// PathfinderMob.setHealth(health as float);
myPathfinderMob . setHealth(myFloat);
Parameters:
health: float
Type: float
// PathfinderMob.setInvisible(invisible as bool);
myPathfinderMob . setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// PathfinderMob.setInvulnerable(invulnerable as bool);
myPathfinderMob . setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// PathfinderMob.setIsInPowderSnow(inPowderSnow as bool);
myPathfinderMob . setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
myPathfinderMob . setItemInHand(myInteractionHand, myItemStack);
myPathfinderMob . setItemSlot(myEquipmentSlot, myItemStack);
// PathfinderMob.setJumping(jumping as bool);
myPathfinderMob . setJumping(myBool);
myPathfinderMob . setLastHurtByMob(myLivingEntity);
// PathfinderMob.setLastHurtByPlayer(player as Player ); myPathfinderMob . setLastHurtByPlayer(myPlayer);
// PathfinderMob.setLastHurtMob(entity as Entity ); myPathfinderMob . setLastHurtMob(myEntity);
// PathfinderMob.setNoActionTime(idleTime as int);
myPathfinderMob . setNoActionTime(myInt);
// PathfinderMob.setNoGravity(noGravity as bool);
myPathfinderMob . setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// PathfinderMob.setOldPosAndRot();
myPathfinderMob . setOldPosAndRot();
// PathfinderMob.setOnGround(onGround as bool);
myPathfinderMob . setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// PathfinderMob.setPortalCooldown();
myPathfinderMob . setPortalCooldown();
// PathfinderMob.setPos(position as Vec3 ); myPathfinderMob . setPos(myVec3);
// PathfinderMob.setPos(x as double, y as double, z as double);
myPathfinderMob . setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// PathfinderMob.setPosRaw(x as double, y as double, z as double);
myPathfinderMob . setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// PathfinderMob.setRemainingFireTicks(ticks as int);
myPathfinderMob . setRemainingFireTicks(myInt);
myPathfinderMob . setRemoved(myRemovalReason);
// PathfinderMob.setSecondsOnFire(seconds as int);
myPathfinderMob . setSecondsOnFire(myInt);
// PathfinderMob.setShiftKeyDown(keyDown as bool);
myPathfinderMob . setShiftKeyDown(myBool);
// PathfinderMob.setSilent(silent as bool);
myPathfinderMob . setSilent(myBool);
// PathfinderMob.setSleepingPos(pos as BlockPos ); myPathfinderMob . setSleepingPos(myBlockPos);
// PathfinderMob.setSpeed(speed as float);
myPathfinderMob . setSpeed(myFloat);
// PathfinderMob.setSprinting(sprinting as bool);
myPathfinderMob . setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// PathfinderMob.setStingerCount(count as int);
myPathfinderMob . setStingerCount(myInt);
// PathfinderMob.setSwimming(swimming as bool);
myPathfinderMob . setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// PathfinderMob.setTicksFrozen(ticks as int);
myPathfinderMob . setTicksFrozen(myInt);
// PathfinderMob.shouldBeSaved as bool
myPathfinderMob . shouldBeSaved
Return Type:
bool
// PathfinderMob.shouldBeSaved() as bool;
myPathfinderMob . shouldBeSaved();
Return Type:
bool
// PathfinderMob.shouldDiscardFriction as bool
myPathfinderMob . shouldDiscardFriction
Return Type:
bool
// PathfinderMob.shouldDiscardFriction() as bool;
myPathfinderMob . shouldDiscardFriction();
Return Type:
bool
// PathfinderMob.shouldInformAdmins as bool
myPathfinderMob . shouldInformAdmins
Return Type:
bool
// PathfinderMob.shouldInformAdmins() as bool;
myPathfinderMob . shouldInformAdmins();
Return Type:
bool
// PathfinderMob.shouldShowName as bool
myPathfinderMob . shouldShowName
Return Type:
bool
// PathfinderMob.shouldShowName() as bool;
myPathfinderMob . shouldShowName();
Return Type:
bool
// PathfinderMob.showVehicleHealth as bool
myPathfinderMob . showVehicleHealth
Return Type:
bool
// PathfinderMob.showVehicleHealth() as bool;
myPathfinderMob . showVehicleHealth();
Return Type:
bool
// PathfinderMob.sleepingPos as BlockPos myPathfinderMob . sleepingPos
Return Type:
BlockPos
// PathfinderMob.sleepingPos() as BlockPos ; myPathfinderMob . sleepingPos();
Return Type:
BlockPos
myPathfinderMob . soundSource();
Return Type:
SoundSource
// PathfinderMob.speed as float
Return Type:
float
// PathfinderMob.speed() as float;
Return Type:
float
// PathfinderMob.startRiding(entity as Entity ) as bool; myPathfinderMob . startRiding(myEntity);
Return Type:
bool
// PathfinderMob.startRiding(entity as Entity , force as bool) as bool; myPathfinderMob . startRiding(myEntity, myBool);
Return Type:
bool
// PathfinderMob.startSleeping(pos as BlockPos ); myPathfinderMob . startSleeping(myBlockPos);
myPathfinderMob . startUsingItem(myInteractionHand);
// PathfinderMob.stingerCount as int
myPathfinderMob . stingerCount
Return Type:
int
// PathfinderMob.stingerCount() as int;
myPathfinderMob . stingerCount();
Return Type:
int
// PathfinderMob.stopRiding();
myPathfinderMob . stopRiding();
// PathfinderMob.stopSleeping();
myPathfinderMob . stopSleeping();
// PathfinderMob.stopUsingItem();
myPathfinderMob . stopUsingItem();
// PathfinderMob.stringUUID as string
myPathfinderMob . stringUUID
Return Type:
string
// PathfinderMob.stringUUID() as string;
myPathfinderMob . stringUUID();
Return Type:
string
myPathfinderMob . swing(myInteractionHand);
myPathfinderMob . swing(myInteractionHand, myBool);
Parameters:
updateSelf: bool
Type: bool
// PathfinderMob.tags as Set<string>
Return Type:
Set <string >
// PathfinderMob.tags() as Set<string>;
Return Type:
Set <string >
// PathfinderMob.teamColor as int
myPathfinderMob . teamColor
Return Type:
int
// PathfinderMob.teamColor() as int;
myPathfinderMob . teamColor();
Return Type:
int
// PathfinderMob.teleportTo(x as double, y as double, z as double);
myPathfinderMob . teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// PathfinderMob.ticksFrozen as int
myPathfinderMob . ticksFrozen
Return Type:
int
// PathfinderMob.ticksFrozen() as int;
myPathfinderMob . ticksFrozen();
Return Type:
int
// PathfinderMob.ticksRequiredToFreeze as int
myPathfinderMob . ticksRequiredToFreeze
Return Type:
int
// PathfinderMob.ticksRequiredToFreeze() as int;
myPathfinderMob . ticksRequiredToFreeze();
Return Type:
int
// PathfinderMob.ticksUsingItem as int
myPathfinderMob . ticksUsingItem
Return Type:
int
// PathfinderMob.ticksUsingItem() as int;
myPathfinderMob . ticksUsingItem();
Return Type:
int
// PathfinderMob.travel(vec as Vec3 ); myPathfinderMob . travel(myVec3);
// PathfinderMob.turn(yaw as double, pitch as double);
myPathfinderMob . turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
// PathfinderMob.unRide();
myPathfinderMob . unRide();
Updates the custom NBT data for this Entity. // PathfinderMob.updateCustomData(data as MapData ); myPathfinderMob . updateCustomData({custom: "data" });
// PathfinderMob.updateCustomEntityTag(level as Level , player as Player , data as MapData ); myPathfinderMob . updateCustomEntityTag(myLevel, myPlayer, myMapData);
Updates the NBT data of this Entity. // PathfinderMob.updateData(data as MapData ); myPathfinderMob . updateData({key: "value" });
myPathfinderMob . useItem();
Return Type:
ItemStack
// PathfinderMob.useItemRemainingTicks as int
myPathfinderMob . useItemRemainingTicks
Return Type:
int
// PathfinderMob.useItemRemainingTicks() as int;
myPathfinderMob . useItemRemainingTicks();
Return Type:
int
// PathfinderMob.uuid as UUID
Return Type:
UUID
// PathfinderMob.uuid() as UUID;
Return Type:
UUID
// PathfinderMob.vehicle() as Entity ; myPathfinderMob . vehicle();
Return Type:
Entity
// PathfinderMob.voicePitch as float
myPathfinderMob . voicePitch
Return Type:
float
// PathfinderMob.voicePitch() as float;
myPathfinderMob . voicePitch();
Return Type:
float
// PathfinderMob.x as double
Return Type:
double
// PathfinderMob.x() as double;
Return Type:
double
// PathfinderMob.y as double
Return Type:
double
// PathfinderMob.y() as double;
Return Type:
double
// PathfinderMob.z as double
Return Type:
double
// PathfinderMob.z() as double;
Return Type:
double