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ItemEntity

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.api.entity.type.item.ItemEntity;

Extends

ItemEntity extends Entity.

Implements

ItemEntity implements the following interfaces:

Nameable,EntityAccess,CommandSource,IAttachmentHolder

Undocumented Interfaces

TraceableEntity,SyncedDataHolder,ScoreHolder,IEntityExtension,INBTSerializable<CompoundTag>

Constructors

new(level as Level, x as double, y as double, z as double, stack as ItemStack)
script.zs
// new ItemEntity(level as Level, x as double, y as double, z as double, stack as ItemStack);
new ItemEntity(myLevel, myDouble, myDouble, myDouble, myItemStack);

Parameters:

level Type: Level
x Type: double
y Type: double
z Type: double
stack Type: ItemStack

Members

Getter
Checks if the commands from this source should return failure messages
script.zs
// ItemEntity.acceptsFailure as bool
myItemEntity.acceptsFailure

Return Type: bool

acceptsFailure() as bool
Checks if the commands from this source should return failure messages

Returns: True if the commands from this source should return failure messages, false otherwise.

script.zs
// ItemEntity.acceptsFailure() as bool;
myItemEntity.acceptsFailure();

Return Type: bool

Getter
Checks if the commands from this source should return successful messages
script.zs
// ItemEntity.acceptsSuccess as bool
myItemEntity.acceptsSuccess

Return Type: bool

acceptsSuccess() as bool
Checks if the commands from this source should return successful messages

Returns: True if the commands from this source should return successful messages, false otherwise.

script.zs
// ItemEntity.acceptsSuccess() as bool;
myItemEntity.acceptsSuccess();

Return Type: bool

addTag(tagName as string) as bool
Adds a tag to the entity, returning false if the entity has over 1024

Returns: true if the tag was added.

script.zs
// ItemEntity.addTag(tagName as string) as bool;
myItemEntity.addTag(myString);

Parameters:

tagName Type: string - The name of the tag to add.

Return Type: bool

Getter
Gets the current air supply of the entity.
script.zs
// ItemEntity.airSupply as int
myItemEntity.airSupply

Return Type: int

airSupply() as int
Gets the current air supply of the entity.

Returns: The current air supply of the entity.

script.zs
// ItemEntity.airSupply() as int;
myItemEntity.airSupply();

Return Type: int

Getter
Checks if the command source always accepts.
script.zs
// ItemEntity.alwaysAccepts as bool
myItemEntity.alwaysAccepts

Return Type: bool

alwaysAccepts() as bool
Checks if the command source always accepts.

Returns: True if the command source always accepts, false otherwise.

script.zs
// ItemEntity.alwaysAccepts() as bool;
myItemEntity.alwaysAccepts();

Return Type: bool

Getter
Gets the height of the bounding box of the entity.
script.zs
// ItemEntity.bbHeight as float
myItemEntity.bbHeight

Return Type: float

bbHeight() as float
Gets the height of the bounding box of the entity.

Returns: The height of the bounding box of the entity.

script.zs
// ItemEntity.bbHeight() as float;
myItemEntity.bbHeight();

Return Type: float

Getter
Gets the width of the bounding box of the entity.
script.zs
// ItemEntity.bbWidth as float
myItemEntity.bbWidth

Return Type: float

bbWidth() as float
Gets the width of the bounding box of the entity.

Returns: The width of the bounding box of the entity.

script.zs
// ItemEntity.bbWidth() as float;
myItemEntity.bbWidth();

Return Type: float

Getter
Gets the BlockPos of the entity.
script.zs
// ItemEntity.blockPosiion as BlockPos
myItemEntity.blockPosiion

Return Type: BlockPos

blockPosiion() as BlockPos
Gets the BlockPos of the entity.

Returns: The BlockPos of the entity.

script.zs
// ItemEntity.blockPosiion() as BlockPos;
myItemEntity.blockPosiion();

Return Type: BlockPos

Getter
Gets the position of the entity.
script.zs
// ItemEntity.blockPosition as BlockPos
myItemEntity.blockPosition

Return Type: BlockPos

blockPosition() as BlockPos
Gets the position of the entity.

Returns: The block position of the entity.

script.zs
// ItemEntity.blockPosition() as BlockPos;
myItemEntity.blockPosition();

Return Type: BlockPos

Getter
Gets the x coordinate of the entity.
script.zs
// ItemEntity.blockX as int
myItemEntity.blockX

Return Type: int

blockX() as int
Gets the x coordinate of the entity.

Returns: The x coordinate of the entity.

script.zs
// ItemEntity.blockX() as int;
myItemEntity.blockX();

Return Type: int

Getter
Gets the y coordinate of the entity.
script.zs
// ItemEntity.blockY as int
myItemEntity.blockY

Return Type: int

blockY() as int
Gets the y coordinate of the entity.

Returns: The y coordinate of the entity.

script.zs
// ItemEntity.blockY() as int;
myItemEntity.blockY();

Return Type: int

Getter
Gets the z coordinate of the entity.
script.zs
// ItemEntity.blockZ as int
myItemEntity.blockZ

Return Type: int

blockZ() as int
Gets the z coordinate of the entity.

Returns: The z coordinate of the entity.

script.zs
// ItemEntity.blockZ() as int;
myItemEntity.blockZ();

Return Type: int

Getter
Gets the bounding box of the entity.
script.zs
// ItemEntity.boundingBox as AABB
myItemEntity.boundingBox

Return Type: AABB

boundingBox() as AABB
Gets the bounding box of the entity.

Returns: The bounding box of the entity.

script.zs
// ItemEntity.boundingBox() as AABB;
myItemEntity.boundingBox();

Return Type: AABB

Getter
Gets the bounding box for culling of the entity.
script.zs
// ItemEntity.boundingBoxForCulling as AABB
myItemEntity.boundingBoxForCulling

Return Type: AABB

boundingBoxForCulling() as AABB
Gets the bounding box for culling of the entity.

Returns: The bounding box for culling of the entity.

script.zs
// ItemEntity.boundingBoxForCulling() as AABB;
myItemEntity.boundingBoxForCulling();

Return Type: AABB

Getter
Checks if the entity can be collided with.
script.zs
// ItemEntity.canBeCollidedWith as bool
myItemEntity.canBeCollidedWith

Return Type: bool

canBeCollidedWith() as bool
Checks if the entity can be collided with.

Returns: true if the entity can be collided with.

script.zs
// ItemEntity.canBeCollidedWith() as bool;
myItemEntity.canBeCollidedWith();

Return Type: bool

canCollideWith(other as Entity) as bool
Checks if the entity can collide with the given entity.

Returns: true if the entity can collide with the given entity.

script.zs
// ItemEntity.canCollideWith(other as Entity) as bool;
myItemEntity.canCollideWith(myEntity);

Parameters:

other Type: Entity - The entity to check if the entity can collide with.

Return Type: bool

Getter
Checks if the entity can freeze.
script.zs
// ItemEntity.canFreeze as bool
myItemEntity.canFreeze

Return Type: bool

canFreeze() as bool
Checks if the entity can freeze.

Returns: Whether the entity can freeze.

script.zs
// ItemEntity.canFreeze() as bool;
myItemEntity.canFreeze();

Return Type: bool

clearFire()
Clears the fire of the entity.
script.zs
// ItemEntity.clearFire();
myItemEntity.clearFire();
closerThan(other as Entity, distance as double) as bool
Checks if the entity is closer than the given distance to another entity.

Returns: true if the entity is closer than the given distance to the other entity.

script.zs
// ItemEntity.closerThan(other as Entity, distance as double) as bool;
myItemEntity.closerThan(myEntity, myDouble);

Parameters:

other Type: Entity - The other entity to check the distance to.
distance Type: double - The distance to check.

Return Type: bool

Getter
Gets the Level used when sending commands as this entity.
script.zs
// ItemEntity.commandSenderWorld as Level
myItemEntity.commandSenderWorld

Return Type: Level

commandSenderWorld() as Level
Gets the Level used when sending commands as this entity.

Returns: The Level used when sending commands as this entity.

script.zs
// ItemEntity.commandSenderWorld() as Level;
myItemEntity.commandSenderWorld();

Return Type: Level

Getter
Gets the controlling passenger of the entity.
script.zs
// ItemEntity.controllingPassenger as Entity
myItemEntity.controllingPassenger

Return Type: Entity

controllingPassenger() as Entity
Gets the controlling passenger of the entity.

Returns: The controlling passenger of the entity.

script.zs
// ItemEntity.controllingPassenger() as Entity;
myItemEntity.controllingPassenger();

Return Type: Entity

Getter
Gets the custom NBT data for this Entity.
script.zs
// ItemEntity.customData as MapData
myItemEntity.customData

Return Type: MapData

customData() as MapData
Gets the custom NBT data for this Entity.

Returns: The custom data for this Entity.

script.zs
// ItemEntity.customData() as MapData;
myItemEntity.customData();

Return Type: MapData

Getter
Gets the custom name of the entity.
script.zs
// ItemEntity.customName as Component
myItemEntity.customName

Return Type: Component

Getter
script.zs
// ItemEntity.customName as Component
myItemEntity.customName

Return Type: Component

customName() as Component
Gets the custom name of the entity.

Returns: The custom name of the entity.

script.zs
// ItemEntity.customName() as Component;
myItemEntity.customName();

Return Type: Component

customName() as Component
script.zs
// ItemEntity.customName() as Component;
myItemEntity.customName();

Return Type: Component

Getter
Checks if the entity dampens vibrations, such as net.minecraft.world.entity.item.ItemEntitys who's item is in the dampens_vibrations item tag.
script.zs
// ItemEntity.dampensVibrations as bool
myItemEntity.dampensVibrations

Return Type: bool

dampensVibrations() as bool
Checks if the entity dampens vibrations, such as net.minecraft.world.entity.item.ItemEntitys who's item is in the dampens_vibrations item tag.

Returns: true if the entity dampens vibrations.

script.zs
// ItemEntity.dampensVibrations() as bool;
myItemEntity.dampensVibrations();

Return Type: bool

Getter
Gets the NBT data of this Entity.
script.zs
// ItemEntity.data as MapData
myItemEntity.data

Return Type: MapData

data() as MapData
Gets the NBT data of this Entity.

Returns: The NBT data of this Entity.

script.zs
// ItemEntity.data() as MapData;
myItemEntity.data();

Return Type: MapData

Getter
Gets the delta movement of the entity.
script.zs
// ItemEntity.deltaMovement as Vec3
myItemEntity.deltaMovement

Return Type: Vec3

Setter
Sets the delta movement of the entity.
script.zs
// ItemEntity.deltaMovement = (deltaMovement as Vec3);
myItemEntity.deltaMovement = myVec3;

Parameters:

deltaMovement Type: Vec3 - The delta movement to set.
deltaMovement() as Vec3
Gets the delta movement of the entity.

Returns: The delta movement of the entity.

script.zs
// ItemEntity.deltaMovement() as Vec3;
myItemEntity.deltaMovement();

Return Type: Vec3

deltaMovement(deltaMovement as Vec3)
Sets the delta movement of the entity.
script.zs
// ItemEntity.deltaMovement(deltaMovement as Vec3);
myItemEntity.deltaMovement(myVec3);

Parameters:

deltaMovement Type: Vec3 - The delta movement to set.
Getter
Gets the dimension changing delay of the entity.
script.zs
// ItemEntity.dimensionChangingDelay as int
myItemEntity.dimensionChangingDelay

Return Type: int

dimensionChangingDelay() as int
Gets the dimension changing delay of the entity.

Returns: The dimension changing delay of the entity.

script.zs
// ItemEntity.dimensionChangingDelay() as int;
myItemEntity.dimensionChangingDelay();

Return Type: int

Getter
Gets the direction of the entity.
script.zs
// ItemEntity.direction as Direction
myItemEntity.direction

Return Type: Direction

direction() as Direction
Gets the direction of the entity.

Returns: The direction of the entity.

script.zs
// ItemEntity.direction() as Direction;
myItemEntity.direction();

Return Type: Direction

discard()
Discards the entity.
script.zs
// ItemEntity.discard();
myItemEntity.discard();
Getter
Checks if the entity dismounts underwater.
script.zs
// ItemEntity.dismountsUnderwater as bool
myItemEntity.dismountsUnderwater

Return Type: bool

dismountsUnderwater() as bool
Checks if the entity dismounts underwater.

Returns: true if the entity dismounts underwater.

script.zs
// ItemEntity.dismountsUnderwater() as bool;
myItemEntity.dismountsUnderwater();

Return Type: bool

Getter
Gets the display name of the entity.
script.zs
// ItemEntity.displayName as Component
myItemEntity.displayName

Return Type: Component

Getter
script.zs
// ItemEntity.displayName as Component
myItemEntity.displayName

Return Type: Component

displayName() as Component
Gets the display name of the entity.

Returns: The display name of the entity.

script.zs
// ItemEntity.displayName() as Component;
myItemEntity.displayName();

Return Type: Component

displayName() as Component
script.zs
// ItemEntity.displayName() as Component;
myItemEntity.displayName();

Return Type: Component

distanceTo(entity as Entity) as float
Gets the distance to the given entity.

Returns: The distance to the given entity.

script.zs
// ItemEntity.distanceTo(entity as Entity) as float;
myItemEntity.distanceTo(myEntity);

Parameters:

entity Type: Entity - The entity to get the distance to.

Return Type: float

distanceToSqr(x as double, y as double, z as double) as double
Gets the squared distance to the given position.

Returns: The squared distance to the given position.

script.zs
// ItemEntity.distanceToSqr(x as double, y as double, z as double) as double;
myItemEntity.distanceToSqr(myDouble, myDouble, myDouble);

Parameters:

x Type: double - The x position to get the squared distance to.
y Type: double - The y position to get the squared distance to.
z Type: double - The z position to get the squared distance to.

Return Type: double

distanceToSqr(entity as Entity) as double
Gets the squared distance to the given entity.

Returns: The squared distance to the given entity.

script.zs
// ItemEntity.distanceToSqr(entity as Entity) as double;
myItemEntity.distanceToSqr(myEntity);

Parameters:

entity Type: Entity - The entity to get the squared distance to.

Return Type: double

distanceToSqr(vec as Vec3) as double
Gets the squared distance to the given vector.

Returns: The squared distance to the given vector.

script.zs
// ItemEntity.distanceToSqr(vec as Vec3) as double;
myItemEntity.distanceToSqr(myVec3);

Parameters:

vec Type: Vec3 - The vector to get the squared distance to.

Return Type: double

ejectPassengers()
Ejects the passengers of the entity.
script.zs
// ItemEntity.ejectPassengers();
myItemEntity.ejectPassengers();
Getter
Gets the eye height of the entity.
script.zs
// ItemEntity.eyeHeight as float
myItemEntity.eyeHeight

Return Type: float

eyeHeight() as float
Gets the eye height of the entity.

Returns: The eye height of the entity.

script.zs
// ItemEntity.eyeHeight() as float;
myItemEntity.eyeHeight();

Return Type: float

Getter
Gets the eye position of the entity.
script.zs
// ItemEntity.eyePosition as Vec3
myItemEntity.eyePosition

Return Type: Vec3

eyePosition() as Vec3
Gets the eye position of the entity.

Returns: The eye position of the entity.

script.zs
// ItemEntity.eyePosition() as Vec3;
myItemEntity.eyePosition();

Return Type: Vec3

Getter
Gets the y coordinate of the entity's eyes.
script.zs
// ItemEntity.eyeY as double
myItemEntity.eyeY

Return Type: double

eyeY() as double
Gets the y coordinate of the entity's eyes.

Returns: The y coordinate of the entity's eyes.

script.zs
// ItemEntity.eyeY() as double;
myItemEntity.eyeY();

Return Type: double

Getter
Checks if the entity is fire immune.
script.zs
// ItemEntity.fireImmune as bool
myItemEntity.fireImmune

Return Type: bool

fireImmune() as bool
Checks if the entity is fire immune.

Returns: true if the entity is fire immune.

script.zs
// ItemEntity.fireImmune() as bool;
myItemEntity.fireImmune();

Return Type: bool

Getter
Gets the remaining fire ticks of the entity.
script.zs
// ItemEntity.fireTicks as int
myItemEntity.fireTicks

Return Type: int

Setter
Sets the remaining fire ticks of the entity.
script.zs
// ItemEntity.fireTicks = (ticks as int);
myItemEntity.fireTicks = myInt;

Parameters:

ticks Type: int - The number of ticks to set the remaining fire ticks to.
fireTicks(ticks as int)
Sets the remaining fire ticks of the entity.
script.zs
// ItemEntity.fireTicks(ticks as int);
myItemEntity.fireTicks(myInt);

Parameters:

ticks Type: int - The number of ticks to set the remaining fire ticks to.
fireTicks() as int
Gets the remaining fire ticks of the entity.

Returns: The remaining fire ticks of the entity.

script.zs
// ItemEntity.fireTicks() as int;
myItemEntity.fireTicks();

Return Type: int

Getter
Gets the first passenger of the entity.
script.zs
// ItemEntity.firstPassenger as Entity
myItemEntity.firstPassenger

Return Type: Entity

firstPassenger() as Entity
Gets the first passenger of the entity.

Returns: The first passenger of the entity.

script.zs
// ItemEntity.firstPassenger() as Entity;
myItemEntity.firstPassenger();

Return Type: Entity

Getter
Gets the fluid jump threshold of the entity.
script.zs
// ItemEntity.fluidJumpThreshold as double
myItemEntity.fluidJumpThreshold

Return Type: double

fluidJumpThreshold() as double
Gets the fluid jump threshold of the entity.

Returns: The fluid jump threshold of the entity.

script.zs
// ItemEntity.fluidJumpThreshold() as double;
myItemEntity.fluidJumpThreshold();

Return Type: double

Getter
Gets the forward vector of the entity.
script.zs
// ItemEntity.forward as Vec3
myItemEntity.forward

Return Type: Vec3

forward() as Vec3
Gets the forward vector of the entity.

Returns: The forward vector of the entity.

script.zs
// ItemEntity.forward() as Vec3;
myItemEntity.forward();

Return Type: Vec3

getAttachmentData(type as AttachmentType<T>) as T
script.zs
// ItemEntity.getAttachmentData<T>(type as AttachmentType<T>) as T;
myItemEntity.getAttachmentData<T>(myAttachmentType);

Parameters:

type Type: AttachmentType<T>

Return Type: T

getAttachmentData(type as Supplier<AttachmentType<T>>) as T
script.zs
// ItemEntity.getAttachmentData<T>(type as Supplier<AttachmentType<T>>) as T;
myItemEntity.getAttachmentData<T>(mySupplier);

Parameters:

type Type: Supplier<AttachmentType<T>>

Return Type: T

getEyePosition(partialTicks as float) as Vec3
Gets the eye position of the entity.

Returns: The eye position of the entity.

script.zs
// ItemEntity.getEyePosition(partialTicks as float) as Vec3;
myItemEntity.getEyePosition(myFloat);

Parameters:

partialTicks Type: float - The partial ticks to get the eye position for.

Return Type: Vec3

getPosition(partialTicks as float) as Vec3
Gets the position of the entity.

Returns: The position of the entity.

script.zs
// ItemEntity.getPosition(partialTicks as float) as Vec3;
myItemEntity.getPosition(myFloat);

Parameters:

partialTicks Type: float - The partial ticks to get the position for.

Return Type: Vec3

getUpVector(partialTicks as float) as Vec3
Gets the up vector of the entity.

Returns: The up vector of the entity.

script.zs
// ItemEntity.getUpVector(partialTicks as float) as Vec3;
myItemEntity.getUpVector(myFloat);

Parameters:

partialTicks Type: float - The partial ticks to get the up vector for.

Return Type: Vec3

getViewVector(partialTicks as float) as Vec3
Gets the view vector of the entity.

Returns: The view vector of the entity.

script.zs
// ItemEntity.getViewVector(partialTicks as float) as Vec3;
myItemEntity.getViewVector(myFloat);

Parameters:

partialTicks Type: float - The partial ticks to get the view vector for.

Return Type: Vec3

getX(scale as double) as double
Gets the x coordinate of the entity with the given scale.

Returns: The x coordinate of the entity.

script.zs
// ItemEntity.getX(scale as double) as double;
myItemEntity.getX(myDouble);

Parameters:

scale Type: double - The scale to get the x coordinate of the entity.

Return Type: double

getY(scale as double) as double
Gets the y coordinate of the entity with the given scale.

Returns: The y coordinate of the entity.

script.zs
// ItemEntity.getY(scale as double) as double;
myItemEntity.getY(myDouble);

Parameters:

scale Type: double - The scale to get the y coordinate of the entity.

Return Type: double

getZ(scale as double) as double
Gets the z coordinate of the entity with the given scale.

Returns: The z coordinate of the entity.

script.zs
// ItemEntity.getZ(scale as double) as double;
myItemEntity.getZ(myDouble);

Parameters:

scale Type: double - The scale to get the z coordinate of the entity.

Return Type: double

hasAttachmentData(type as AttachmentType<T>) as bool
script.zs
// ItemEntity.hasAttachmentData<T>(type as AttachmentType<T>) as bool;
myItemEntity.hasAttachmentData<T>(myAttachmentType);

Parameters:

type Type: AttachmentType<T>

Return Type: bool

hasAttachmentData(type as Supplier<AttachmentType<T>>) as bool
script.zs
// ItemEntity.hasAttachmentData<T>(type as Supplier<AttachmentType<T>>) as bool;
myItemEntity.hasAttachmentData<T>(mySupplier);

Parameters:

type Type: Supplier<AttachmentType<T>>

Return Type: bool

Getter
Checks if the entity has a custom name.
script.zs
// ItemEntity.hasCustomName as bool
myItemEntity.hasCustomName

Return Type: bool

Getter
script.zs
// ItemEntity.hasCustomName as bool
myItemEntity.hasCustomName

Return Type: bool

hasCustomName() as bool
Checks if the entity has a custom name.

Returns: true if the entity has a custom name.

script.zs
// ItemEntity.hasCustomName() as bool;
myItemEntity.hasCustomName();

Return Type: bool

hasCustomName() as bool
script.zs
// ItemEntity.hasCustomName() as bool;
myItemEntity.hasCustomName();

Return Type: bool

Getter
Checks if the entity has exactly one player passenger.
script.zs
// ItemEntity.hasExactlyOnePlayerPassenger as bool
myItemEntity.hasExactlyOnePlayerPassenger

Return Type: bool

hasExactlyOnePlayerPassenger() as bool
Checks if the entity has exactly one player passenger.

Returns: true if the entity has exactly one player passenger.

script.zs
// ItemEntity.hasExactlyOnePlayerPassenger() as bool;
myItemEntity.hasExactlyOnePlayerPassenger();

Return Type: bool

Getter
Checks if the entity is currently glowing.
script.zs
// ItemEntity.hasGlowingTag as bool
myItemEntity.hasGlowingTag

Return Type: bool

hasGlowingTag() as bool
Checks if the entity is currently glowing.

Returns: true if the entity is currently glowing.

script.zs
// ItemEntity.hasGlowingTag() as bool;
myItemEntity.hasGlowingTag();

Return Type: bool

hasIndirectPassenger(entity as Entity) as bool
Checks if the entity has an indirect passenger.

Returns: true if the entity has an indirect passenger.

script.zs
// ItemEntity.hasIndirectPassenger(entity as Entity) as bool;
myItemEntity.hasIndirectPassenger(myEntity);

Parameters:

entity Type: Entity - The entity to check.

Return Type: bool

hasPassenger(entity as Entity) as bool
Checks if the entity has a passenger.

Returns: true if the entity has the given passenger.

script.zs
// ItemEntity.hasPassenger(entity as Entity) as bool;
myItemEntity.hasPassenger(myEntity);

Parameters:

entity Type: Entity - The entity to check.

Return Type: bool

hasPassenger(predicate as function(t as Entity) as bool) as bool
Checks if the entity has a passenger that matches the given predicate.

Returns: true if the entity has a passenger that matches the predicate.

script.zs
// ItemEntity.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myItemEntity.hasPassenger(myPredicate);

Parameters:

predicate Type: function(t as Entity) as bool - The predicate to check.

Return Type: bool

Getter
Checks if this item entity has a pickup delay.
script.zs
// ItemEntity.hasPickupDelay as bool
myItemEntity.hasPickupDelay

Return Type: bool

hasPickupDelay() as bool
Checks if this item entity has a pickup delay.

Returns: True if this item entity has a pickup delay, false otherwise.

script.zs
// ItemEntity.hasPickupDelay() as bool;
myItemEntity.hasPickupDelay();

Return Type: bool

hurt(source as DamageSource, amount as float) as bool
Hurts the entity with the given DamageSource and amount.

Returns: true if the entity was hurt.

script.zs
// ItemEntity.hurt(source as DamageSource, amount as float) as bool;
myItemEntity.hurt(myDamageSource, myFloat);

Parameters:

source Type: DamageSource - The DamageSource to hurt the entity with.
amount Type: float - The amount of damage to deal.

Return Type: bool

Getter
Gets the ID of the entity.
script.zs
// ItemEntity.id as int
myItemEntity.id

Return Type: int

id() as int
Gets the ID of the entity.

Returns: The ID of the entity.

script.zs
// ItemEntity.id() as int;
myItemEntity.id();

Return Type: int

Getter
Gets the BlockState that this entity is currently inside.
script.zs
// ItemEntity.inBlockState as BlockState
myItemEntity.inBlockState

Return Type: BlockState

inBlockState() as BlockState
Gets the BlockState that this entity is currently inside.

Returns: The block state that this entity is currently inside

script.zs
// ItemEntity.inBlockState() as BlockState;
myItemEntity.inBlockState();

Return Type: BlockState

Getter
Checks if the entity is alive.
script.zs
// ItemEntity.isAlive as bool
myItemEntity.isAlive

Return Type: bool

isAlive() as bool
Checks if the entity is alive.

Returns: true if the entity is alive.

script.zs
// ItemEntity.isAlive() as bool;
myItemEntity.isAlive();

Return Type: bool

Getter
Checks if the entity is always ticking.
script.zs
// ItemEntity.isAlwaysTicking as bool
myItemEntity.isAlwaysTicking

Return Type: bool

isAlwaysTicking() as bool
Checks if the entity is always ticking.

Returns: true if the entity is always ticking.

script.zs
// ItemEntity.isAlwaysTicking() as bool;
myItemEntity.isAlwaysTicking();

Return Type: bool

Getter
Checks if the entity is attackable.
script.zs
// ItemEntity.isAttackable as bool
myItemEntity.isAttackable

Return Type: bool

isAttackable() as bool
Checks if the entity is attackable.

Returns: true if the entity is attackable.

script.zs
// ItemEntity.isAttackable() as bool;
myItemEntity.isAttackable();

Return Type: bool

isColliding(pos as BlockPos, state as BlockState) as bool
Checks if this entity is colliding with the given BlockState at the given BlockPos.

Returns: true if the entity is colliding with the block.

script.zs
// ItemEntity.isColliding(pos as BlockPos, state as BlockState) as bool;
myItemEntity.isColliding(myBlockPos, myBlockState);

Parameters:

pos Type: BlockPos - The position of the block to check.
state Type: BlockState - The state of the block to check.

Return Type: bool

Getter
Checks if the entity is crouching.
script.zs
// ItemEntity.isCrouching as bool
myItemEntity.isCrouching

Return Type: bool

isCrouching() as bool
Checks if the entity is crouching.

Returns: true if the entity is crouching.

script.zs
// ItemEntity.isCrouching() as bool;
myItemEntity.isCrouching();

Return Type: bool

Getter
Checks if the entity is currently glowing.
script.zs
// ItemEntity.isCurrentlyGlowing as bool
myItemEntity.isCurrentlyGlowing

Return Type: bool

isCurrentlyGlowing() as bool
Checks if the entity is currently glowing.

Returns: true if the entity is currently glowing.

script.zs
// ItemEntity.isCurrentlyGlowing() as bool;
myItemEntity.isCurrentlyGlowing();

Return Type: bool

Getter
Checks if the custom name of the entity is visible.
script.zs
// ItemEntity.isCustomNameVisible as bool
myItemEntity.isCustomNameVisible

Return Type: bool

isCustomNameVisible() as bool
Checks if the custom name of the entity is visible.

Returns: true if the custom name is visible.

script.zs
// ItemEntity.isCustomNameVisible() as bool;
myItemEntity.isCustomNameVisible();

Return Type: bool

Getter
Checks if the entity is descending.
script.zs
// ItemEntity.isDescending as bool
myItemEntity.isDescending

Return Type: bool

isDescending() as bool
Checks if the entity is descending.

Returns: true if the entity is descending.

script.zs
// ItemEntity.isDescending() as bool;
myItemEntity.isDescending();

Return Type: bool

Getter
Checks if the entity is being discrete.
script.zs
// ItemEntity.isDiscrete as bool
myItemEntity.isDiscrete

Return Type: bool

isDiscrete() as bool
Checks if the entity is being discrete.

Returns: true if the entity is being discrete.

script.zs
// ItemEntity.isDiscrete() as bool;
myItemEntity.isDiscrete();

Return Type: bool

isFree(x as double, y as double, z as double) as bool
Checks if the offset position from the entity's current position has a collision with a block or a liquid.

Returns: true if the entity is free to move in the given position.

script.zs
// ItemEntity.isFree(x as double, y as double, z as double) as bool;
myItemEntity.isFree(myDouble, myDouble, myDouble);

Parameters:

x Type: double - The x position to check.
y Type: double - The y position to check.
z Type: double - The z position to check.

Return Type: bool

Getter
Checks if the entity is fully frozen.
script.zs
// ItemEntity.isFullyFrozen as bool
myItemEntity.isFullyFrozen

Return Type: bool

isFullyFrozen() as bool
Checks if the entity is fully frozen.

Returns: true if the entity is fully frozen.

script.zs
// ItemEntity.isFullyFrozen() as bool;
myItemEntity.isFullyFrozen();

Return Type: bool

Getter
Checks if the entity is in lava.
script.zs
// ItemEntity.isInLava as bool
myItemEntity.isInLava

Return Type: bool

isInLava() as bool
Checks if the entity is in lava.

Returns: true if the entity is in lava.

script.zs
// ItemEntity.isInLava() as bool;
myItemEntity.isInLava();

Return Type: bool

Getter
Checks if the entity is invisible.
script.zs
// ItemEntity.isInvisible as bool
myItemEntity.isInvisible

Return Type: bool

isInvisible() as bool
Checks if the entity is invisible.

Returns: true if the entity is invisible.

script.zs
// ItemEntity.isInvisible() as bool;
myItemEntity.isInvisible();

Return Type: bool

isInvisibleTo(player as Player) as bool
Checks if the entity is invisible to the given Player.

Returns: true if the entity is invisible to the player.

script.zs
// ItemEntity.isInvisibleTo(player as Player) as bool;
myItemEntity.isInvisibleTo(myPlayer);

Parameters:

player Type: Player - The player to check.

Return Type: bool

Getter
Checks if the entity is invulnerable.
script.zs
// ItemEntity.isInvulnerable as bool
myItemEntity.isInvulnerable

Return Type: bool

isInvulnerable() as bool
Checks if the entity is invulnerable.

Returns: true if the entity is invulnerable.

script.zs
// ItemEntity.isInvulnerable() as bool;
myItemEntity.isInvulnerable();

Return Type: bool

isInvulnerableTo(source as DamageSource) as bool
Checks if the entity is invulnerable to the given DamageSource.

Returns: true if the entity is invulnerable to the damage source.

script.zs
// ItemEntity.isInvulnerableTo(source as DamageSource) as bool;
myItemEntity.isInvulnerableTo(myDamageSource);

Parameters:

source Type: DamageSource - The damage source to check.

Return Type: bool

Getter
Checks if the entity is in a wall.
script.zs
// ItemEntity.isInWall as bool
myItemEntity.isInWall

Return Type: bool

isInWall() as bool
Checks if the entity is in a wall.

Returns: true if the entity is in a wall.

script.zs
// ItemEntity.isInWall() as bool;
myItemEntity.isInWall();

Return Type: bool

Getter
Checks if the entity is in water.
script.zs
// ItemEntity.isInWater as bool
myItemEntity.isInWater

Return Type: bool

isInWater() as bool
Checks if the entity is in water.

Returns: true if the entity is in water.

script.zs
// ItemEntity.isInWater() as bool;
myItemEntity.isInWater();

Return Type: bool

Getter
Checks if the entity is in water or a bubble column.
script.zs
// ItemEntity.isInWaterOrBubble as bool
myItemEntity.isInWaterOrBubble

Return Type: bool

isInWaterOrBubble() as bool
Checks if the entity is in water or a bubble column.

Returns: true if the entity is in water or a bubble column.

script.zs
// ItemEntity.isInWaterOrBubble() as bool;
myItemEntity.isInWaterOrBubble();

Return Type: bool

Getter
Checks if the entity is in water or rain.
script.zs
// ItemEntity.isInWaterOrRain as bool
myItemEntity.isInWaterOrRain

Return Type: bool

isInWaterOrRain() as bool
Checks if the entity is in water or rain.

Returns: true if the entity is in water or rain.

script.zs
// ItemEntity.isInWaterOrRain() as bool;
myItemEntity.isInWaterOrRain();

Return Type: bool

Getter
Checks if the entity is in water or rain or a bubble column.
script.zs
// ItemEntity.isInWaterRainOrBubble as bool
myItemEntity.isInWaterRainOrBubble

Return Type: bool

isInWaterRainOrBubble() as bool
Checks if the entity is in water or rain or a bubble column.

Returns: true if the entity is in water or rain or a bubble column.

script.zs
// ItemEntity.isInWaterRainOrBubble() as bool;
myItemEntity.isInWaterRainOrBubble();

Return Type: bool

Getter
Checks if the entity has no gravity.
script.zs
// ItemEntity.isNoGravity as bool
myItemEntity.isNoGravity

Return Type: bool

isNoGravity() as bool
Checks if the entity has no gravity.

Returns: true if the entity has no gravity.

script.zs
// ItemEntity.isNoGravity() as bool;
myItemEntity.isNoGravity();

Return Type: bool

Getter
Checks if the entity is on fire.
script.zs
// ItemEntity.isOnFire as bool
myItemEntity.isOnFire

Return Type: bool

isOnFire() as bool
Checks if the entity is on fire.

Returns: true if the entity is on fire.

script.zs
// ItemEntity.isOnFire() as bool;
myItemEntity.isOnFire();

Return Type: bool

Getter
Checks if the entity is on portal cooldown.
script.zs
// ItemEntity.isOnPortalCooldown as bool
myItemEntity.isOnPortalCooldown

Return Type: bool

isOnPortalCooldown() as bool
Checks if the entity is on portal cooldown.

Returns: true if the entity is on portal cooldown.

script.zs
// ItemEntity.isOnPortalCooldown() as bool;
myItemEntity.isOnPortalCooldown();

Return Type: bool

Getter
Checks if the entity is a passenger.
script.zs
// ItemEntity.isPassenger as bool
myItemEntity.isPassenger

Return Type: bool

isPassenger() as bool
Checks if the entity is a passenger.

Returns: true if the entity is a passenger.

script.zs
// ItemEntity.isPassenger() as bool;
myItemEntity.isPassenger();

Return Type: bool

isPassengerOfSameVehicle(entity as Entity) as bool
Checks if the entity is a passenger of the same vehicle.

Returns: true if the entity is a passenger of the same vehicle.

script.zs
// ItemEntity.isPassengerOfSameVehicle(entity as Entity) as bool;
myItemEntity.isPassengerOfSameVehicle(myEntity);

Parameters:

entity Type: Entity - The entity to check.

Return Type: bool

Getter
Checks if the entity is pickable.
script.zs
// ItemEntity.isPickable as bool
myItemEntity.isPickable

Return Type: bool

isPickable() as bool
Checks if the entity is pickable.

Returns: true if the entity is pickable.

script.zs
// ItemEntity.isPickable() as bool;
myItemEntity.isPickable();

Return Type: bool

Getter
Checks if the entity is pushable.
script.zs
// ItemEntity.isPushable as bool
myItemEntity.isPushable

Return Type: bool

isPushable() as bool
Checks if the entity is pushable.

Returns: true if the entity is pushable.

script.zs
// ItemEntity.isPushable() as bool;
myItemEntity.isPushable();

Return Type: bool

Getter
Checks if the entity is pushed by fluid.
script.zs
// ItemEntity.isPushedByFluid as bool
myItemEntity.isPushedByFluid

Return Type: bool

isPushedByFluid() as bool
Checks if the entity is pushed by fluid.

Returns: true if the entity is pushed by fluid.

script.zs
// ItemEntity.isPushedByFluid() as bool;
myItemEntity.isPushedByFluid();

Return Type: bool

Getter
Checks if the entity has been removed.
script.zs
// ItemEntity.isRemoved as bool
myItemEntity.isRemoved

Return Type: bool

isRemoved() as bool
Checks if the entity has been removed.

Returns: Whether the entity has been removed.

script.zs
// ItemEntity.isRemoved() as bool;
myItemEntity.isRemoved();

Return Type: bool

Getter
Checks if the shift key is down.
script.zs
// ItemEntity.isShiftKeyDown as bool
myItemEntity.isShiftKeyDown

Return Type: bool

isShiftKeyDown() as bool
Checks if the shift key is down.

Returns: true if the shift key is down.

script.zs
// ItemEntity.isShiftKeyDown() as bool;
myItemEntity.isShiftKeyDown();

Return Type: bool

Getter
Checks if the entity is silent, meaning it won't play any sounds.
script.zs
// ItemEntity.isSilent as bool
myItemEntity.isSilent

Return Type: bool

isSilent() as bool
Checks if the entity is silent, meaning it won't play any sounds.

Returns: true if the entity is silent.

script.zs
// ItemEntity.isSilent() as bool;
myItemEntity.isSilent();

Return Type: bool

Getter
Checks if the entity is a spectator.
script.zs
// ItemEntity.isSpectator as bool
myItemEntity.isSpectator

Return Type: bool

isSpectator() as bool
Checks if the entity is a spectator.

Returns: true if the entity is a spectator.

script.zs
// ItemEntity.isSpectator() as bool;
myItemEntity.isSpectator();

Return Type: bool

Getter
Checks if the entity is sprinting.
script.zs
// ItemEntity.isSprinting as bool
myItemEntity.isSprinting

Return Type: bool

isSprinting() as bool
Checks if the entity is sprinting.

Returns: true if the entity is sprinting.

script.zs
// ItemEntity.isSprinting() as bool;
myItemEntity.isSprinting();

Return Type: bool

Getter
Checks if the entity is stepping carefully.
script.zs
// ItemEntity.isSteppingCarefully as bool
myItemEntity.isSteppingCarefully

Return Type: bool

isSteppingCarefully() as bool
Checks if the entity is stepping carefully.

Returns: true if the entity is stepping carefully.

script.zs
// ItemEntity.isSteppingCarefully() as bool;
myItemEntity.isSteppingCarefully();

Return Type: bool

Getter
Checks if the entity is suppressing bounce.
script.zs
// ItemEntity.isSuppressingBounce as bool
myItemEntity.isSuppressingBounce

Return Type: bool

isSuppressingBounce() as bool
Checks if the entity is suppressing bounce.

Returns: true if the entity is suppressing bounce.

script.zs
// ItemEntity.isSuppressingBounce() as bool;
myItemEntity.isSuppressingBounce();

Return Type: bool

Getter
Checks if the entity is swimming.
script.zs
// ItemEntity.isSwimming as bool
myItemEntity.isSwimming

Return Type: bool

isSwimming() as bool
Checks if the entity is swimming.

Returns: true if the entity is swimming.

script.zs
// ItemEntity.isSwimming() as bool;
myItemEntity.isSwimming();

Return Type: bool

Getter
Checks if the entity is underwater.
script.zs
// ItemEntity.isUnderWater as bool
myItemEntity.isUnderWater

Return Type: bool

isUnderWater() as bool
Checks if the entity is underwater.

Returns: true if the entity is underwater.

script.zs
// ItemEntity.isUnderWater() as bool;
myItemEntity.isUnderWater();

Return Type: bool

Getter
Checks if the entity is a vehicle.
script.zs
// ItemEntity.isVehicle as bool
myItemEntity.isVehicle

Return Type: bool

isVehicle() as bool
Checks if the entity is a vehicle.

Returns: true if the entity is a vehicle.

script.zs
// ItemEntity.isVehicle() as bool;
myItemEntity.isVehicle();

Return Type: bool

Getter
Checks if the entity is visually crawling.
script.zs
// ItemEntity.isVisuallyCrawling as bool
myItemEntity.isVisuallyCrawling

Return Type: bool

isVisuallyCrawling() as bool
Checks if the entity is visually crawling.

Returns: true if the entity is visually crawling.

script.zs
// ItemEntity.isVisuallyCrawling() as bool;
myItemEntity.isVisuallyCrawling();

Return Type: bool

Getter
Checks if the entity is visually swimming.
script.zs
// ItemEntity.isVisuallySwimming as bool
myItemEntity.isVisuallySwimming

Return Type: bool

isVisuallySwimming() as bool
Checks if the entity is visually swimming.

Returns: true if the entity is visually swimming.

script.zs
// ItemEntity.isVisuallySwimming() as bool;
myItemEntity.isVisuallySwimming();

Return Type: bool

Getter
Gets the IItemStack inside this ItemEntity.
script.zs
// ItemEntity.item as IItemStack
myItemEntity.item

Return Type: IItemStack

Setter
Sets the IItemStack inside this ItemEntity.
script.zs
// ItemEntity.item = (stack as IItemStack);
myItemEntity.item = myIItemStack;

Parameters:

stack Type: IItemStack - The new IItemStack.
item() as IItemStack
Gets the IItemStack inside this ItemEntity.

Returns: The IItemStack inside this ItemEntity.

script.zs
// ItemEntity.item() as IItemStack;
myItemEntity.item();

Return Type: IItemStack

item(stack as IItemStack)
Sets the IItemStack inside this ItemEntity.
script.zs
// ItemEntity.item(stack as IItemStack);
myItemEntity.item(<item:minecraft:diamond>);

Parameters:

stack Type: IItemStack - The new IItemStack.
kill()
Kills the entity.
script.zs
// ItemEntity.kill();
myItemEntity.kill();
lavaHurt()
Causes the entity to take damage from lava.
script.zs
// ItemEntity.lavaHurt();
myItemEntity.lavaHurt();
Getter
Gets the Level of the entity.
script.zs
// ItemEntity.level as Level
myItemEntity.level

Return Type: Level

Getter
Gets the look angle of the entity.
script.zs
// ItemEntity.lookAngle as Vec3
myItemEntity.lookAngle

Return Type: Vec3

lookAngle() as Vec3
Gets the look angle of the entity.

Returns: The look angle of the entity.

script.zs
// ItemEntity.lookAngle() as Vec3;
myItemEntity.lookAngle();

Return Type: Vec3

Getter
Gets the maximum air supply of the entity.
script.zs
// ItemEntity.maxAirSupply as int
myItemEntity.maxAirSupply

Return Type: int

maxAirSupply() as int
Gets the maximum air supply of the entity.

Returns: The maximum air supply of the entity.

script.zs
// ItemEntity.maxAirSupply() as int;
myItemEntity.maxAirSupply();

Return Type: int

Getter
Gets the maximum fall distance of the entity.
script.zs
// ItemEntity.maxFallDistance as int
myItemEntity.maxFallDistance

Return Type: int

maxFallDistance() as int
Gets the maximum fall distance of the entity.

Returns: The maximum fall distance of the entity.

script.zs
// ItemEntity.maxFallDistance() as int;
myItemEntity.maxFallDistance();

Return Type: int

Getter
Gets the motion direction of the entity.
script.zs
// ItemEntity.motionDirection as Direction
myItemEntity.motionDirection

Return Type: Direction

motionDirection() as Direction
Gets the motion direction of the entity.

Returns: The motion direction of the entity.

script.zs
// ItemEntity.motionDirection() as Direction;
myItemEntity.motionDirection();

Return Type: Direction

moveRelative(amount as float, relative as Vec3)
Moves the entity relative to its current position.
script.zs
// ItemEntity.moveRelative(amount as float, relative as Vec3);
myItemEntity.moveRelative(myFloat, myVec3);

Parameters:

amount Type: float - The amount to move the entity by.
relative Type: Vec3 - The relative position to move the entity by.
moveTo(vec as Vec3)
Moves the entity to the given position.
script.zs
// ItemEntity.moveTo(vec as Vec3);
myItemEntity.moveTo(myVec3);

Parameters:

vec Type: Vec3 - The position to move the entity to.
moveTo(x as double, y as double, z as double)
Moves the entity to the given position.
script.zs
// ItemEntity.moveTo(x as double, y as double, z as double);
myItemEntity.moveTo(myDouble, myDouble, myDouble);

Parameters:

x Type: double - The x position to move the entity to.
y Type: double - The y position to move the entity to.
z Type: double - The z position to move the entity to.
moveTo(pos as BlockPos, yaw as float, pitch as float)
Moves the entity to the given position.
script.zs
// ItemEntity.moveTo(pos as BlockPos, yaw as float, pitch as float);
myItemEntity.moveTo(myBlockPos, myFloat, myFloat);

Parameters:

pos Type: BlockPos - The position to move the entity to.
yaw Type: float - The yaw to move the entity to.
pitch Type: float - The pitch to move the entity to.
moveTo(x as double, y as double, z as double, yaw as float, pitch as float)
Moves the entity to the given position.
script.zs
// ItemEntity.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myItemEntity.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);

Parameters:

x Type: double - The x position to move the entity to.
y Type: double - The y position to move the entity to.
z Type: double - The z position to move the entity to.
yaw Type: float - The yaw to move the entity to.
pitch Type: float - The pitch to move the entity to.
Getter
Gets the name of the entity.
script.zs
// ItemEntity.name as Component
myItemEntity.name

Return Type: Component

Getter
script.zs
// ItemEntity.name as Component
myItemEntity.name

Return Type: Component

name() as Component
Gets the name of the entity.

Returns: The name of the entity.

script.zs
// ItemEntity.name() as Component;
myItemEntity.name();

Return Type: Component

name() as Component
script.zs
// ItemEntity.name() as Component;
myItemEntity.name();

Return Type: Component

Getter
Checks if the entity is on the ground.
script.zs
// ItemEntity.onGround as bool
myItemEntity.onGround

Return Type: bool

Getter
Gets the position of the entity on the ground.
script.zs
// ItemEntity.onPos as BlockPos
myItemEntity.onPos

Return Type: BlockPos

onPos() as BlockPos
Gets the position of the entity on the ground.

Returns: The position of the entity on the ground.

script.zs
// ItemEntity.onPos() as BlockPos;
myItemEntity.onPos();

Return Type: BlockPos

Getter
Gets the passengers of the entity.
script.zs
// ItemEntity.passengers as List<Entity>
myItemEntity.passengers

Return Type: List<Entity>

passengers() as List<Entity>
Gets the passengers of the entity.

Returns: The passengers of the entity.

script.zs
// ItemEntity.passengers() as List<Entity>;
myItemEntity.passengers();

Return Type: List<Entity>

Getter
Gets the percent the entity is frozen.
script.zs
// ItemEntity.percentFrozen as float
myItemEntity.percentFrozen

Return Type: float

percentFrozen() as float
Gets the percent the entity is frozen.

Returns: The percent the entity is frozen.

script.zs
// ItemEntity.percentFrozen() as float;
myItemEntity.percentFrozen();

Return Type: float

Getter
Gets the piston push reaction of the entity.
script.zs
// ItemEntity.pistonPushReaction as PushReaction
myItemEntity.pistonPushReaction

Return Type: PushReaction

pistonPushReaction() as PushReaction
Gets the piston push reaction of the entity.

Returns: The piston push reaction of the entity.

script.zs
// ItemEntity.pistonPushReaction() as PushReaction;
myItemEntity.pistonPushReaction();

Return Type: PushReaction

playSound(sound as SoundEvent, volume as float, pitch as float)
Plays a sound at the entity's location.
script.zs
// ItemEntity.playSound(sound as SoundEvent, volume as float, pitch as float);
myItemEntity.playSound(mySoundEvent, myFloat, myFloat);

Parameters:

sound Type: SoundEvent - The sound to play.
volume Type: float - The volume of the sound.
pitch Type: float - The pitch of the sound.
Getter
Gets the position of the entity.
script.zs
// ItemEntity.position as Vec3
myItemEntity.position

Return Type: Vec3

position() as Vec3
Gets the position of the entity.

Returns: The position of the entity.

script.zs
// ItemEntity.position() as Vec3;
myItemEntity.position();

Return Type: Vec3

positionRider(entity as Entity)
Positions the rider of the entity.
script.zs
// ItemEntity.positionRider(entity as Entity);
myItemEntity.positionRider(myEntity);

Parameters:

entity Type: Entity - The entity to position the rider of.
Getter
Gets the registry name of the entity.
script.zs
// ItemEntity.registryName as ResourceLocation
myItemEntity.registryName

Return Type: ResourceLocation

registryName() as ResourceLocation
Gets the registry name of the entity.

Returns: The registry name of the entity.

script.zs
// ItemEntity.registryName() as ResourceLocation;
myItemEntity.registryName();

Return Type: ResourceLocation

removeTag(tagName as string) as bool
Removes a tag from the entity.

Returns: true if the tag was removed.

script.zs
// ItemEntity.removeTag(tagName as string) as bool;
myItemEntity.removeTag(myString);

Parameters:

tagName Type: string - The name of the tag to remove.

Return Type: bool

removeVehicle()
Removes the vehicle of the entity.
script.zs
// ItemEntity.removeVehicle();
myItemEntity.removeVehicle();
Getter
Gets the root vehicle of the entity.
script.zs
// ItemEntity.rootVehicle as Entity
myItemEntity.rootVehicle

Return Type: Entity

rootVehicle() as Entity
Gets the root vehicle of the entity.

Returns: The root vehicle of the entity.

script.zs
// ItemEntity.rootVehicle() as Entity;
myItemEntity.rootVehicle();

Return Type: Entity

sendMessage(component as Component)
Sends a message to the command source.
script.zs
// ItemEntity.sendMessage(component as Component);
myItemEntity.sendMessage(myComponent);

Parameters:

component Type: Component - The message to send.
setAirSupply(air as int)
Sets the air supply of the entity.
script.zs
// ItemEntity.setAirSupply(air as int);
myItemEntity.setAirSupply(myInt);

Parameters:

air Type: int - The new air supply of the entity.
setAttachmentData(type as AttachmentType<T>, data as T) as T?
script.zs
// ItemEntity.setAttachmentData<T>(type as AttachmentType<T>, data as T) as T?;
myItemEntity.setAttachmentData<T>(myAttachmentType, myT);

Parameters:

type Type: AttachmentType<T>
data Type: T

Return Type: T?

setAttachmentData(type as Supplier<AttachmentType<T>>, data as T) as T?
script.zs
// ItemEntity.setAttachmentData<T>(type as Supplier<AttachmentType<T>>, data as T) as T?;
myItemEntity.setAttachmentData<T>(mySupplier, myT);

Parameters:

type Type: Supplier<AttachmentType<T>>
data Type: T

Return Type: T?

setCustomName(name as Component)
Sets the custom name of the entity.
script.zs
// ItemEntity.setCustomName(name as Component);
myItemEntity.setCustomName(myComponent);

Parameters:

name Type: Component - The new custom name of the entity.
setCustomNameVisible(visible as bool)
Sets the custom name visible state of the entity.
script.zs
// ItemEntity.setCustomNameVisible(visible as bool);
myItemEntity.setCustomNameVisible(myBool);

Parameters:

visible Type: bool - true if the custom name should be visible.
setDefaultPickUpDelay()
Set this item entity to have the default pickup delay.
script.zs
// ItemEntity.setDefaultPickUpDelay();
myItemEntity.setDefaultPickUpDelay();
setDeltaMovement(xDelta as double, yDelta as double, zDelta as double)
Sets the delta movement of the entity.
script.zs
// ItemEntity.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myItemEntity.setDeltaMovement(myDouble, myDouble, myDouble);

Parameters:

xDelta Type: double - The x delta movement to set.
yDelta Type: double - The y delta movement to set.
zDelta Type: double - The z delta movement to set.
setGlowingTag(glowing as bool)
Makes the entity glow.
script.zs
// ItemEntity.setGlowingTag(glowing as bool);
myItemEntity.setGlowingTag(myBool);

Parameters:

glowing Type: bool - true if the entity should be glowing.
setInvisible(invisible as bool)
Sets the invisible state of the entity.
script.zs
// ItemEntity.setInvisible(invisible as bool);
myItemEntity.setInvisible(myBool);

Parameters:

invisible Type: bool - true if the entity should be invisible.
setInvulnerable(invulnerable as bool)
Sets the invulnerable state of the entity.
script.zs
// ItemEntity.setInvulnerable(invulnerable as bool);
myItemEntity.setInvulnerable(myBool);

Parameters:

invulnerable Type: bool - true if the entity should be invulnerable.
setIsInPowderSnow(inPowderSnow as bool)
Sets whether the entity is in powder snow.
script.zs
// ItemEntity.setIsInPowderSnow(inPowderSnow as bool);
myItemEntity.setIsInPowderSnow(myBool);

Parameters:

inPowderSnow Type: bool - Whether the entity is in powder snow.
setNeverPickUp()
Set this item entity to never be picked up.
script.zs
// ItemEntity.setNeverPickUp();
myItemEntity.setNeverPickUp();
setNoGravity(noGravity as bool)
Sets if the entity has no gravity.
script.zs
// ItemEntity.setNoGravity(noGravity as bool);
myItemEntity.setNoGravity(myBool);

Parameters:

noGravity Type: bool - The no gravity state to set the entity to.
setNoPickUpDelay()
Set this item entity to not have a pickup delay.
script.zs
// ItemEntity.setNoPickUpDelay();
myItemEntity.setNoPickUpDelay();
setOldPosAndRot()
Sets the old position and rotation of the entity.
script.zs
// ItemEntity.setOldPosAndRot();
myItemEntity.setOldPosAndRot();
setOnGround(onGround as bool)
Sets if the entity is on the ground.
script.zs
// ItemEntity.setOnGround(onGround as bool);
myItemEntity.setOnGround(myBool);

Parameters:

onGround Type: bool - The on ground state to set the entity to.
setPickUpDelay(ticks as int)
Sets the pickup delay in ticks for this item entity.
script.zs
// ItemEntity.setPickUpDelay(ticks as int);
myItemEntity.setPickUpDelay(myInt);

Parameters:

ticks Type: int - The number of ticks to delay the pickup for.
setPortalCooldown()
Sets the portal cooldown of the entity.
script.zs
// ItemEntity.setPortalCooldown();
myItemEntity.setPortalCooldown();
setPos(position as Vec3)
Sets the position of the entity.
script.zs
// ItemEntity.setPos(position as Vec3);
myItemEntity.setPos(myVec3);

Parameters:

position Type: Vec3 - The position to set the entity to.
setPos(x as double, y as double, z as double)
Sets the position of the entity.
script.zs
// ItemEntity.setPos(x as double, y as double, z as double);
myItemEntity.setPos(myDouble, myDouble, myDouble);

Parameters:

x Type: double - The x position to set the entity to.
y Type: double - The y position to set the entity to.
z Type: double - The z position to set the entity to.
setPosRaw(x as double, y as double, z as double)
Sets the position of the entity to the given coordinates.
script.zs
// ItemEntity.setPosRaw(x as double, y as double, z as double);
myItemEntity.setPosRaw(myDouble, myDouble, myDouble);

Parameters:

x Type: double - The x coordinate to set the position to.
y Type: double - The y coordinate to set the position to.
z Type: double - The z coordinate to set the position to.
setRemoved(var1 as RemovalReason)
Removes this entity with the given removal reason.
script.zs
// ItemEntity.setRemoved(var1 as RemovalReason);
myItemEntity.setRemoved(myRemovalReason);

Parameters:

var1 Type: RemovalReason - The removal reason to set.
setShiftKeyDown(keyDown as bool)
Sets the shift key down state of the entity.
script.zs
// ItemEntity.setShiftKeyDown(keyDown as bool);
myItemEntity.setShiftKeyDown(myBool);

Parameters:

keyDown Type: bool - true if the shift key is down.
setSilent(silent as bool)
Sets if the entity is silent.
script.zs
// ItemEntity.setSilent(silent as bool);
myItemEntity.setSilent(myBool);

Parameters:

silent Type: bool - The silent state to set the entity to.
setSprinting(sprinting as bool)
Sets the sprinting state of the entity.
script.zs
// ItemEntity.setSprinting(sprinting as bool);
myItemEntity.setSprinting(myBool);

Parameters:

sprinting Type: bool - true if the entity should be sprinting.
setSwimming(swimming as bool)
Sets the swimming state of the entity.
script.zs
// ItemEntity.setSwimming(swimming as bool);
myItemEntity.setSwimming(myBool);

Parameters:

swimming Type: bool - true if the entity should be swimming.
setTicksFrozen(ticks as int)
Sets the number of ticks the entity has been frozen.
script.zs
// ItemEntity.setTicksFrozen(ticks as int);
myItemEntity.setTicksFrozen(myInt);

Parameters:

ticks Type: int - The new number of ticks the entity has been frozen.
Getter
Checks if the entity should be saved.
script.zs
// ItemEntity.shouldBeSaved as bool
myItemEntity.shouldBeSaved

Return Type: bool

shouldBeSaved() as bool
Checks if the entity should be saved.

Returns: true if the entity should be saved.

script.zs
// ItemEntity.shouldBeSaved() as bool;
myItemEntity.shouldBeSaved();

Return Type: bool

Getter
Checks if the commands from this source should inform admins.
script.zs
// ItemEntity.shouldInformAdmins as bool
myItemEntity.shouldInformAdmins

Return Type: bool

shouldInformAdmins() as bool
Checks if the commands from this source should inform admins.

Returns: True if the commands from this source should inform admins, false otherwise.

script.zs
// ItemEntity.shouldInformAdmins() as bool;
myItemEntity.shouldInformAdmins();

Return Type: bool

Getter
Checks if the entity should show its name.
script.zs
// ItemEntity.shouldShowName as bool
myItemEntity.shouldShowName

Return Type: bool

shouldShowName() as bool
Checks if the entity should show its name.

Returns: true if the entity should show its name.

script.zs
// ItemEntity.shouldShowName() as bool;
myItemEntity.shouldShowName();

Return Type: bool

Getter
Checks if the entity should show vehicle health.
script.zs
// ItemEntity.showVehicleHealth as bool
myItemEntity.showVehicleHealth

Return Type: bool

showVehicleHealth() as bool
Checks if the entity should show vehicle health.

Returns: true if the entity should show vehicle health.

script.zs
// ItemEntity.showVehicleHealth() as bool;
myItemEntity.showVehicleHealth();

Return Type: bool

Getter
Gets the SoundSource of the entity.
script.zs
// ItemEntity.soundSource as SoundSource
myItemEntity.soundSource

Return Type: SoundSource

soundSource() as SoundSource
Gets the SoundSource of the entity.

Returns: The sound source of the entity.

script.zs
// ItemEntity.soundSource() as SoundSource;
myItemEntity.soundSource();

Return Type: SoundSource

startRiding(entity as Entity) as bool
Starts riding the given entity.

Returns: true if the entity started riding.

script.zs
// ItemEntity.startRiding(entity as Entity) as bool;
myItemEntity.startRiding(myEntity);

Parameters:

entity Type: Entity - The entity to start riding.

Return Type: bool

startRiding(entity as Entity, force as bool) as bool
Starts riding the given entity.

Returns: true if the entity started riding.

script.zs
// ItemEntity.startRiding(entity as Entity, force as bool) as bool;
myItemEntity.startRiding(myEntity, myBool);

Parameters:

entity Type: Entity - The entity to start riding.
force Type: bool - true if the entity should be forced to start riding.

Return Type: bool

stopRiding()
Stops riding the entity.
script.zs
// ItemEntity.stopRiding();
myItemEntity.stopRiding();
Getter
Gets the UUID of the entity as a string.
script.zs
// ItemEntity.stringUUID as string
myItemEntity.stringUUID

Return Type: string

stringUUID() as string
Gets the UUID of the entity as a string.

Returns: The UUID of the entity as a string.

script.zs
// ItemEntity.stringUUID() as string;
myItemEntity.stringUUID();

Return Type: string

Getter
Gets the tags of the entity.
These tags are arbitrary strings that can be attached to an entity. A single entity is limited to 1024.
script.zs
// ItemEntity.tags as Set<string>
myItemEntity.tags

Return Type: Set<string>

tags() as Set<string>
Gets the tags of the entity.
These tags are arbitrary strings that can be attached to an entity. A single entity is limited to 1024.

Returns: The tags of the entity.

script.zs
// ItemEntity.tags() as Set<string>;
myItemEntity.tags();

Return Type: Set<string>

Getter
Gets the team color of the entity.
script.zs
// ItemEntity.teamColor as int
myItemEntity.teamColor

Return Type: int

teamColor() as int
Gets the team color of the entity.

Returns: The team color of the entity.

script.zs
// ItemEntity.teamColor() as int;
myItemEntity.teamColor();

Return Type: int

teleportTo(x as double, y as double, z as double)
Teleports the entity to the given position.
script.zs
// ItemEntity.teleportTo(x as double, y as double, z as double);
myItemEntity.teleportTo(myDouble, myDouble, myDouble);

Parameters:

x Type: double - The x coordinate to teleport to.
y Type: double - The y coordinate to teleport to.
z Type: double - The z coordinate to teleport to.
Getter
Gets the number of ticks the entity has been frozen.
script.zs
// ItemEntity.ticksFrozen as int
myItemEntity.ticksFrozen

Return Type: int

ticksFrozen() as int
Gets the number of ticks the entity has been frozen.

Returns: The number of ticks the entity has been frozen.

script.zs
// ItemEntity.ticksFrozen() as int;
myItemEntity.ticksFrozen();

Return Type: int

Getter
Gets the number of ticks required to freeze the entity.
script.zs
// ItemEntity.ticksRequiredToFreeze as int
myItemEntity.ticksRequiredToFreeze

Return Type: int

ticksRequiredToFreeze() as int
Gets the number of ticks required to freeze the entity.

Returns: The number of ticks required to freeze the entity.

script.zs
// ItemEntity.ticksRequiredToFreeze() as int;
myItemEntity.ticksRequiredToFreeze();

Return Type: int

turn(yaw as double, pitch as double)
Turns the entity.
script.zs
// ItemEntity.turn(yaw as double, pitch as double);
myItemEntity.turn(myDouble, myDouble);

Parameters:

yaw Type: double - The yaw to turn the entity to.
pitch Type: double - The pitch to turn the entity to.
Getter
Gets the EntityType of the entity.
script.zs
// ItemEntity.type as EntityType<Entity>
myItemEntity.type

Return Type: EntityType<Entity>

type() as EntityType<Entity>
Gets the EntityType of the entity.

Returns: The EntityType of the entity.

script.zs
// ItemEntity.type() as EntityType<Entity>;
myItemEntity.type();

Return Type: EntityType<Entity>

unRide()
Removes any passengers and stops riding the current entity.
script.zs
// ItemEntity.unRide();
myItemEntity.unRide();
updateCustomData(data as MapData)
Updates the custom NBT data for this Entity.
script.zs
// ItemEntity.updateCustomData(data as MapData);
myItemEntity.updateCustomData({custom: "data"});

Parameters:

data Type: MapData - The custom data to store.
updateCustomEntityTag(level as Level, player as Player, data as MapData)
script.zs
// ItemEntity.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myItemEntity.updateCustomEntityTag(myLevel, myPlayer, myMapData);

Parameters:

level Type: Level
player Type: Player
data Type: MapData
updateData(data as MapData)
Updates the NBT data of this Entity.
script.zs
// ItemEntity.updateData(data as MapData);
myItemEntity.updateData({key: "value"});

Parameters:

data Type: MapData - The new Data for this Entity
Getter
Gets the UUID of the entity.
script.zs
// ItemEntity.uuid as UUID
myItemEntity.uuid

Return Type: UUID

uuid() as UUID
Gets the UUID of the entity.

Returns: The UUID of the entity.

script.zs
// ItemEntity.uuid() as UUID;
myItemEntity.uuid();

Return Type: UUID

Getter
Gets the vehicle of the entity.
script.zs
// ItemEntity.vehicle as Entity
myItemEntity.vehicle

Return Type: Entity

vehicle() as Entity
Gets the vehicle of the entity.

Returns: The vehicle of the entity.

script.zs
// ItemEntity.vehicle() as Entity;
myItemEntity.vehicle();

Return Type: Entity

Getter
Gets the x coordinate of the entity.
script.zs
// ItemEntity.x as double
myItemEntity.x

Return Type: double

x() as double
Gets the x coordinate of the entity.

Returns: The x coordinate of the entity.

script.zs
// ItemEntity.x() as double;
myItemEntity.x();

Return Type: double

Getter
Gets the y coordinate of the entity.
script.zs
// ItemEntity.y as double
myItemEntity.y

Return Type: double

y() as double
Gets the y coordinate of the entity.

Returns: The y coordinate of the entity.

script.zs
// ItemEntity.y() as double;
myItemEntity.y();

Return Type: double

Getter
Gets the z coordinate of the entity.
script.zs
// ItemEntity.z as double
myItemEntity.z

Return Type: double

z() as double
Gets the z coordinate of the entity.

Returns: The z coordinate of the entity.

script.zs
// ItemEntity.z() as double;
myItemEntity.z();

Return Type: double