ServerLevelData
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.world.data.ServerLevelData;Implements
ServerLevelData
implements the following interfaces:
Members
Getter
// ServerLevelData.allowCommands as boolmyServerLevelData.allowCommands
Return Type:
bool
Getter
// ServerLevelData.clearWeatherTime as intmyServerLevelData.clearWeatherTime
Return Type:
int
Setter
// ServerLevelData.clearWeatherTime = (time as int);myServerLevelData.clearWeatherTime = myInt;Parameters:
time: int Type: int Getter
// ServerLevelData.dayTime as longmyServerLevelData.dayTime
Return Type:
long
Setter
// ServerLevelData.dayTime = (time as long);myServerLevelData.dayTime = myLong;Parameters:
time: long Type: long Getter
// ServerLevelData.difficulty as DifficultymyServerLevelData.difficulty
Return Type:
Difficulty
Getter
// ServerLevelData.gameTime as longmyServerLevelData.gameTime
Return Type:
long
Setter
// ServerLevelData.gameTime = (time as long);myServerLevelData.gameTime = myLong;Parameters:
time: long Type: long Getter
// ServerLevelData.hardcore as boolmyServerLevelData.hardcore
Return Type:
bool
Getter
// ServerLevelData.initialized as boolmyServerLevelData.initialized
Return Type:
bool
Getter
// ServerLevelData.isDifficultyLocked as boolmyServerLevelData.isDifficultyLocked
Return Type:
bool
Getter
// ServerLevelData.levelName as stringmyServerLevelData.levelName
Return Type:
string
Getter
// ServerLevelData.raining as boolmyServerLevelData.raining
Return Type:
bool
Setter
// ServerLevelData.raining = (raining as bool);myServerLevelData.raining = myBool;Parameters:
raining: bool Type: bool Getter
// ServerLevelData.rainTime as intmyServerLevelData.rainTime
Return Type:
int
Setter
// ServerLevelData.rainTime = (time as int);myServerLevelData.rainTime = myInt;Parameters:
time: int Type: int Getter
// ServerLevelData.spawnAngle as floatmyServerLevelData.spawnAngle
Return Type:
float
Getter
// ServerLevelData.thundering as boolmyServerLevelData.thundering
Return Type:
bool
Setter
// ServerLevelData.thundering = (thundering as bool);myServerLevelData.thundering = myBool;Parameters:
thundering: bool Type: bool Getter
// ServerLevelData.thunderTime as intmyServerLevelData.thunderTime
Return Type:
int
Setter
// ServerLevelData.thunderTime = (time as int);myServerLevelData.thunderTime = myInt;Parameters:
time: int Type: int Getter
// ServerLevelData.wanderingTraderSpawnChance as intmyServerLevelData.wanderingTraderSpawnChance
Return Type:
int
Setter
// ServerLevelData.wanderingTraderSpawnChance = (chance as int);myServerLevelData.wanderingTraderSpawnChance = myInt;Parameters:
chance: int Type: int Getter
// ServerLevelData.wanderingTraderSpawnDelay as intmyServerLevelData.wanderingTraderSpawnDelay
Return Type:
int
Setter
// ServerLevelData.wanderingTraderSpawnDelay = (delay as int);myServerLevelData.wanderingTraderSpawnDelay = myInt;Parameters:
delay: int Type: int Getter
// ServerLevelData.worldBorder as SettingsmyServerLevelData.worldBorder
Return Type:
Settings
Setter
// ServerLevelData.worldBorder = (border as Settings);myServerLevelData.worldBorder = mySettings;Parameters:
border: Settings Type: Settings