Required Fields will never have a default value, empty defaults means null.

All Fields can be set via setName e.g. block.setUnlocalizedName("name"); and gotten via getName;

NameTypeRequiredStandardwertNotes
Name
axisAlignedBB
Type
MCAxisAlignedBB
Required
No
Standardwert
Full Block
Notes
Lets you set the block's bounding box
Name
beaconBase
Type
boolean
Required
No
Standardwert
false
Notes
Can this block be used as part of a beacon's base?
Name
blockColorSupplier
Type
IBlockColorSupplier
Required
No
Standardwert
-1 as color
Notes
The block's color
Name
blockHardness
Type
float
Required
No
Standardwert
5.0
Notes
How long it takes to break
Name
blockLayer
Type
String
Required
No
Standardwert
"SOLID"
Notes
"SOLID", "CUTOUT_MIPPED", "CUTOUT", "TRANSLUCENT"
Name
blockMaterial
Type
IMaterialDefinition
Required
No
Standardwert
Iron
Notes
The Block's base material
Name
blockResistance
Type
float
Required
No
Standardwert
5.0
Notes
Explosion resistance
Name
blockSoundType
Type
SoundType
Required
No
Standardwert
Metal
Notes
The Block's sound type (determines things like the breaking sound)
Name
creativeTab
Type
CreativeTab
Required
No
Standardwert
Misc
Notes
The Creative tab the item will appear in
Name
dropHandler
Type
IBlockDropHandler
Required
No
Standardwert
Notes
What the block will drop when broken
Name
entitySpawnable
Type
boolean
Required
No
Standardwert
true
Notes
Can be used to prevent any entities from spawning on this block
Name
enumBlockRenderType
Type
String
Required
No
Standardwert
"MODEL"
Notes
"INVISIBLE", "LIQUID", "ENTITYBLOCK_ANIMATED", "MODEL" → Sets how the block is rendered
Name
fullBlock
Type
boolean
Required
No
Standardwert
True
Notes
Used for rendering and light calculations
Name
gravity
Type
boolean
Required
No
Standardwert
false
Notes
Is this block affected by gravity
Name
itemColorSupplier
Type
IItemColorSupplier
Required
No
Standardwert
-1 as color
Notes
The block's color when it is in item form
Name
lightOpacity
Type
int
Required
No
Standardwert
255 if fullBlock is true or 0
Notes
Does Light pass through
Name
lightValue
Type
int
Required
No
Standardwert
0
Notes
Light level of block, ranges from 0-1. This value is multiplied by 15 to determine the final value.
Name
onBlockBreak
Type
IBlockAction
Required
No
Standardwert
Notes
Called when Block is broken.
Name
onBlockPlace
Type
IBlockAction
Required
No
Standardwert
Notes
Called when Block is placed.
Name
onRandomTick
Type
IBlockAction
Required
No
Standardwert
Notes
Called on a random tick event.
Name
onUpdateTick
Type
IBlockAction
Required
No
Standardwert
Notes
Called when Block receives a block update.
Name
passable
Type
boolean
Required
No
Standardwert
Depending on the IMaterialDefinition provided
Notes
Can players pass through this block?
Name
replaceable
Type
boolean
Required
No
Standardwert
Depending on the IMaterialDefinition provided
Notes
Can this block be replaced by another block?
Name
slipperiness
Type
float
Required
No
Standardwert
0.6f
Notes
Ice blocks are 0.98f
Name
textureLocation
Type
CTResourceLocation
Required
No
Standardwert
null
Notes
The block's resource location, used for textures etc.
Name
toolClass
Type
String
Required
No
Standardwert
pickaxe
Notes
Tool required to Break Block
Name
toolLevel
Type
int
Required
No
Standardwert
2
Notes
Tool Level required to Break Block
Name
translucent
Type
boolean
Required
No
Standardwert
false
Notes
Is see through
Name
unlocalizedName
Type
String
Required
Yes
Standardwert
Notes
Name, should be all lowercase
Name
witherProof
Type
boolean
Required
No
Standardwert
false
Notes
Can Wither's destroy this block
ZenScript
Copy
#loader contenttweaker

import mods.contenttweaker.VanillaFactory;
import mods.contenttweaker.Block;

var antiIceBlock = VanillaFactory.createBlock("anti_ice", <blockmaterial:ice>);
antiIceBlock.setLightOpacity(3);
antiIceBlock.setLightValue(0);
antiIceBlock.setBlockHardness(5.0);
antiIceBlock.setBlockResistance(5.0);
antiIceBlock.setToolClass("pickaxe");
antiIceBlock.setToolLevel(0);
antiIceBlock.setBlockSoundType(<soundtype:snow>);
antiIceBlock.setSlipperiness(0.3);
antiIceBlock.register();

Localising the block

Link to localising-the-block

You will need to add tile.contenttweaker.blockName.name=Localized Name to the responding language files.
If you have doubts, take a look at the display name of the item when you're holding it before translating it.

Alternatively, you could use CraftTweaker's localization feature, though it's recommended using the language files!