IBlockDefinition
Link to iblockdefinition
The IBlockDefinition objects provide additional information on blocks.
Dieses Paket importieren
Link to dieses-paket-importieren
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.block.IBlockDefinition;
Calling an IBlockDefinition object
Link to calling-an-iblockdefinition-object
- Using the
definition
ZenGetter on an IBlock object.
Calling an IBlockDefinition List
Link to calling-an-iblockdefinition-list
- Using
game.blocks
to get a list of all block definition in the game.
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | What does it do | Type |
---|---|---|---|
ZenGetter canSpawnInBlock | ZenSetter | What does it do Returns true if an entity can spawn in this block | Type bool |
ZenGetter creativeTab | ZenSetter creativeTab | What does it do | Type ICreativeTab |
ZenGetter defaultState | ZenSetter | What does it do | Type IBlockState |
ZenGetter | ZenSetter defaultSlipperiness | What does it do | Type float |
ZenGetter id | ZenSetter | What does it do Returns the block ID | Type string |
ZenGetter displayName | ZenSetter | What does it do Returns the block's DisplayName | Type string |
ZenGetter hardness | ZenSetter hardness | What does it do | Type int |
ZenGetter harvestLevel | ZenSetter | What does it do Returns the block's harvest level | Type int |
ZenGetter harvestTool | ZenSetter | What does it do Returns the block's harvest tool | Type string |
ZenGetter lightOpacity | ZenSetter lightOpacity | What does it do | Type int |
ZenGetter lightLevel | ZenSetter lightLevel | What does it do | Type int |
ZenGetter resistance | ZenSetter resistance | What does it do | Type int |
ZenGetter unlocalizedName | ZenSetter | What does it do Returns the block's unlocalized Name | Type string |
ZenGetter tickRandomly | ZenSetter tickRandomly | What does it do | Type bool |
ZenMethods
Link to zenmethods
Set Block unbreakable
Link to set-block-unbreakable
Uses no paramaeters.
Returns nothing.
Does the same as hardness = -1;
ZenScript CopydefObj.setUnbreakable();
Get tickrate in a specific world
Link to get-tickrate-in-a-specific-world
Uses an IWorld object.
Returns an int.
ZenScript CopydefObj.getTickRate(IWorld world);
Check if the block can be placed on another block
Link to check-if-the-block-can-be-placed-on-another-block
Uses an IWorld object, an IBlockPos object and, depending on the method used, also an IFacing object.
Returns a bool.
ZenScript CopydefObj.canPlaceBlockOnSide(IWorld world, IBlockPos pos, IFacing facing);
defObj.canPlaceBlockAt(IWorld world, IBlockPos pos);
Get the block's slipperiness
Link to get-the-blocks-slipperiness
Uses an IBlockState, an IBlockAccess object, an IBlockPos and an optional IEntity object.
Returns a float.
ZenScript CopydefObj.getSlipperiness(IBlockState state, IBlockAccess access, IBlockPos pos, @Optional IEntity entity);
Set the block's harvest level
Link to set-the-blocks-harvest-level
Uses a string, an int and an optional IBlockState.
if the IBlockState argument is ignored, it will set harvest level to all block states in the block definition.
Returns void (nothing).
ZenScript CopydefObj.setHarvestLevel(string toolclass, int level, @Optional IBlockState state);
Get harvest level of block state
Link to get-harvest-level-of-block-state
returns an int.
ZenScript CopydefObj.getHarvestLevel(IBlockState state);
Get harvest tool of block state
Link to get-harvest-tool-of-block-state
returns a string.
ZenScript CopydefObj.getHarvestTool(IBlockState state);
Get light opacity of block state
Link to get-light-opacity-of-block-state
returns a float.
ZenScript CopydefObj.getLightOpacity(IBlockState state);
defObj.getLightOpacity(IBlockState state, IWorld world, IBlockPos pos);
Get light level of block state
Link to get-light-level-of-block-state
returns a float.
ZenScript CopydefObj.getLightLevel(IBlockState state);
defObj.getLightLevel(IBlockState state, IWorld world, IBlockPos pos);
Get explosion resistance of block position and explosion
Link to get-explosion-resistance-of-block-position-and-explosion
returns a float.
ZenScript CopydefObj.getResistance(IWorld world, IBlockPos pos, IEntity entity, IExplosion explosion);
Get a block state by metadata
Link to get-a-block-state-by-metadata
Uses an int.
Returns an IBlockState.
ZenScript CopydefObj.getStateFromMeta(int meta);
Block effective for the tool
Link to block-effective-for-the-tool
Uses a string and an IBlockState.
Returns a bool.
ZenScript CopydefObj.isToolEffective(String type, IBlockState state);