EntityLivingSpawnEvent
Link to entitylivingspawnevent
The EntityLivingSpawn Event is fired whenever an entity tries to join or leave a world.
It has one subclass, the EntityLivingExtendedSpawnEvent that also contains an IMobSpawnerBaseLogic reference.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingSpawnEvent
crafttweaker.event.EntityLivingExtendedSpawnEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
EntityLivingSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter
Link to zengetter
Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:
ZenGetter | Type |
---|---|
ZenGetter world | Type IWorld |
ZenGetter x | Type float |
ZenGetter y | Type float |
ZenGetter z | Type float |
ZenGetter | Type |
ZenGetter spawner (Extended Only) | Type IMobSpawnerBaseLogic |
Event-Funktionen
Link to event-funktionen
The despawn event also offers three functions to change the event outcome:
ZenMethod | Beschreibung |
---|---|
ZenMethod allow | Beschreibung Forces the entity to (de)spawn |
ZenMethod deny | Beschreibung Forces the entity not to (de)spawn |
ZenMethod pass | Beschreibung Sets the event result to the default state |