EntityLivingUpdate
Link to entitylivingupdate
EntityLivingUpdateEvent is fired when an Entity is updated. If this event is canceled, the Entity does not update.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingUpdateEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
EntityLivingUpdateEvent implements the following interfaces and are able to call all of their methods/getters/setters as well: