ModLoaderPreprocessor
Link to modloaderpreprocessor
The modLoaded Preprocessor only executes a script, if a certain mod is present.
Call
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You call the modLoaded Preprocessor by adding #modloaded modID
to your script file, with modID
being the modId you want to check for:
Example: #modloaded minecraft
You can also provide multiple modID's:
#modloaded minecraft tconstruct
will only be executed if minecraft AND tconstruct are loaded.
You can also invert a mod condition so that the mod is only loaded if the mod is NOT loaded:
#modloaded !tconstruct minecraft
will only be executed if minecraft is present and tconstruct is NOT present
What it does
Link to what-it-does
If you added this preprocessor to a script, it will only be executed if the provided modID's are present, in other words if the respecting mods are loaded.