ISoundTypeDefinition
An ISoundTypeDefinition object represents a sound (type) in the game. A sound type is almost always bound to one or multiple blocks.
Importing the package
It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.SoundType;
Calling an ISoundTypeDefinition object
You can get such an object using the Sound Type Bracket Handler:
<soundtype:wood>
ZenMethods without parameters
ZenMethod | Return type | Definition |
---|---|---|
ZenMethod getVolume() | Return type float | Definition Returns the type’s volume |
ZenMethod getPitch() | Return type float | Definition Returns the type’s pitch |
ZenMethod getBreakSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is broken |
ZenMethod getStepSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is stepped on |
ZenMethod getPlaceSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is placed |
ZenMethod getHitSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is hit |
ZenMethod getFallSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is falling |