IWorld
An IWorld object represents the world the player is currently in.
Importing the package
It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.World;
ZenMethods without parameters and ZenGetters
ZenMethod | ZenGetter | Return type | Description |
---|---|---|---|
ZenMethod isRemote() | ZenGetter remote | Return type boolean | Description True if the world is a “slave” client; changes will not be saved or propagated from this world. For example, server worlds have this set to false, client worlds have this set to true. |
ZenMethod isRaining() | ZenGetter raining | Return type boolean | Description Returns true if it is currently raining |
ZenMethod isThundering() | ZenGetter thundering | Return type boolean | Description Returns true if it is currently thundering |
ZenMethod getMoonPhase() | ZenGetter moonPhase | Return type int | Description Returns the current moon phase |
ZenMethod isDayTime() | ZenGetter dayTime | Return type boolean | Description Checks if it is daytime |
ZenMethod getWorldTime() | ZenGetter time | Return type long | Description Returns the world’s time |
ZenMethod getDimension() | ZenGetter dimension | Return type int | Description Returns the world’s dimension |
ZenMethod isSurfaceWorld() | ZenGetter surfaceWorld | Return type boolean | Description Returns whether you are in a surface world or not |
ZenMethod getDimensionType() | ZenGetter dimensionType | Return type String | Description Returns the dimension’s type name |
ZenMethod getRandom() | ZenGetter random | Return type CTRandom | Description Returns the world’s random number generator |
ZenMethods with parameters
- IBiome getBiome(IBlockPos blockPos);
- boolean setBlockState(ICTBlockState blockState, IBlockPos blockPos);
- ICTBlockState getBlockState(IBlockPos blockPos);