The Melting package allows you to add or remove Melting recipes (item->liquid in the smeltery).
Melting
You can call the Melting package using mods.tconstruct.Melting
mods.tconstruct.Melting
//mods.tconstruct.Melting.addRecipe(ILiquidStack output, IIngredient input, @Optional int temp);mods.tconstruct.Melting.addRecipe(<liquid:molten_gold> * 144,<minecraft:gold_ingot>);mods.tconstruct.Melting.addRecipe(<liquid:molten_iron> * 144,<minecraft:iron_ingot>, 500); //addEntityMelting(IEntityDefinition entity, ILiquidStack stack);//You can just override an existing recipe, you don't need to remove it first!mods.tconstruct.Melting.addEntityMelting(<entity:minecraft:sheep>, <liquid:cryotheum>);mods.tconstruct.Melting.addEntityMelting(<entity:minecraft:villager>, <liquid:cryotheum>);
//mods.tconstruct.Melting.removeRecipe(ILiquidStack output);mods.tconstruct.Melting.removeRecipe(<liquid:molten_iron>); //mods.tconstruct.Melting.removeRecipe(ILiquidStack output, IItemStack input);mods.tconstruct.Melting.removeRecipe(<liquid:molten_iron>, <minecraft:iron_ingot>); //removeEntityMelting(IEntityDefinition entity);mods.tconstruct.Melting.removeEntityMelting(<entity:minecraft:villager>);