Enchantment Builder
Link to enchantment-builder
Using this package you can create custom enchantments for tools, weapons and probably everything else.
Importing the class
Link to importing-the-class
It might be required for you to import the class if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import mods.contenttweaker.enchantments.EnchantmentBuilder;
Creating an Enchant
Link to creating-an-enchant
First and foremost you will need to create a Material Builder.
This can be done using the static create method.
ZenScript Copy//mods.contenttweaker.enchantments.EnchantmentBuilder.create(String name);
val myChant = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant");
Remember, that you will need to register the enchantment after you've done your changes.
This can be done with the register
method which will return a IEnchantmentDefinition of the new enchantment.
ZenScript CopymyChant.register();
Properties
Link to properties
You can set and get these properties using myChant.name
.
name | Type |
---|---|
name name | Type string |
name allowedOnBooks | Type bool |
name applicableSlots | Type IEntityEquipmentSlot[] (default: empty) |
name curse | Type bool |
name domain | Type string (default: "contenttweaker") |
name maxLevel | Type int (default: 1) |
name minLevel | Type int (default: 1) |
name rarity | Type string (use the custom methods below) |
name treasure | Type bool |
name type | Type string (use the custom methods below) |
Calculated Properties
Link to calculated-properties
You can set and get these properties functions.
name | parameters | 반환 타입 |
---|---|---|
name canApply | parameters IEnchantmentDefinition thisEnchantment, IItemStack item | 반환 타입 bool |
name canApplyAtEnchantmentTable | parameters IEnchantmentDefinition thisEnchantment, IItemStack item | 반환 타입 bool |
name canApplyTogether | parameters IEnchantmentDefinition thisEnchantment, IEnchantmentDefinition other | 반환 타입 bool |
name calcDamageByCreature | parameters IEnchantmentDefinition thisEnchantment, int level, String creatureType | 반환 타입 float |
name calcEnchantabilityMin | parameters IEnchantmentDefinition thisEnchantment, int level | 반환 타입 int |
name calcEnchantabilityMax | parameters IEnchantmentDefinition thisEnchantment, int level | 반환 타입 int |
name calcModifierDamage | parameters IEnchantmentDefinition thisEnchantment, int level, IDamageSource damageSource | 반환 타입 int |
name calcTranslatedName | parameters IEnchantmentDefinition thisEnchantment, int level | 반환 타입 string |
name | parameters | 반환 타입 |
name onEntityDamaged | parameters IEnchantmentDefinition thisEnchantment, IEntityLivingBase user, IEntity target, int level | 반환 타입 void |
name onUserHurt | parameters IEnchantmentDefinition thisEnchantment, IEntityLivingBase user, IEntity attacker, int level | 반환 타입 void |
Rarity and Type
Link to rarity-and-type
Use these methods to be instantly notified if you made a typo.
ZenScript Copy//Rarities
myChant.setRarityCommon()
myChant.setRarityUncommon()
myChant.setRarityRare()
myChant.setRarityVeryRare()
//Types
myChant.setTypeAll()
myChant.setTypeArmor()
myChant.setTypeFeed()
myChant.setTypeLegs()
myChant.setTypeChest()
myChant.setTypeHead()
myChant.setTypeWeapon()
myChant.setTypeDigger()
myChant.setTypeFishingRod()
myChant.setTypeBreakable()
myChant.setTypeBow()
myChant.setTypeWearable()
ZenScript Copy#loader contenttweaker
val builder = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant");
builder.applicableSlots = [mainHand, offhand, feet, legs, chest, head];
builder.setTypeAll();
builder.setRarityVeryRare();
builder.calcModifierDamage = function(thisEnch, level, damageSource){
return level;
};
builder.onUserHurt = function(thisEnch, entity, attacker, level) {
entity.health = entity.maxHealth;
if(entity instanceof crafttweaker.player.IPlayer) {
val player as crafttweaker.player.IPlayer = entity;
player.foodStats.addStats(100, 10.0f);
}
};
builder.register();
builder.name = "other_chant";
builder.domain = "definitely_not_cot";
builder.calcModifierDamage = null;
builder.onUserHurt = function(thisEnch, player, attacker, level) {
player.sendMessage("EARNED IT!");
};
builder.register();