IEntityLivingBase
Link to ientitylivingbase
A living Entity is one that has health and that can die.
That means Monsters, Animals but also IPlayers.
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.entity.IEntityLivingBase;
Extending
Link to extending-ientity
IEntityLivingBase extends IEntity. That means all functions available to IEntities also are available to IEntityLivingBase.
ZenGetters
Link to zengetters
ZenGetter | Return Type (can be null) |
---|---|
ZenGetter activeHand | Return Type (can be null) IEntityEquipmentSlot |
ZenGetter activeItemStack | Return Type (can be null) IItemStack |
ZenGetter activePotionEffects | Return Type (can be null) List<IPotionEffect> |
ZenGetter AIMovementSpeed | Return Type (can be null) float |
ZenGetter arrowsInEntity | Return Type (can be null) int |
ZenGetter attackingEntity | Return Type (can be null) IEntityLivingBase |
ZenGetter canBreatheUnderwater | Return Type (can be null) boolean |
ZenGetter health | Return Type (can be null) float |
ZenGetter isActiveItemStackBlocking | Return Type (can be null) boolean |
ZenGetter isChild | Return Type (can be null) boolean |
ZenGetter isElytraFlying | Return Type (can be null) boolean |
ZenGetter isOnLadder | Return Type (can be null) boolean |
ZenGetter isUndead | Return Type (can be null) boolean |
ZenGetter lastAttackedEntity | Return Type (can be null) IEntityLivingBase |
ZenGetter lastAttackedEntityTime | Return Type (can be null) int |
ZenGetter lastDamageSource | Return Type (can be null) IDamageSource |
ZenGetter mainHandHeldItem | Return Type (can be null) IItemStack |
ZenGetter maxHealth | Return Type (can be null) float |
ZenGetter offHandHeldItem | Return Type (can be null) IItemStack |
ZenGetter revengeTarget | Return Type (can be null) IEntityLivingBase |
ZenGetter swingInProgress | Return Type (can be null) boolean |
ZenGetter totalArmorValue | Return Type (can be null) int |
ZenGetter moveForward | Return Type (can be null) float |
ZenGetter moveStrafing | Return Type (can be null) float |
ZenGetter moveVertical | Return Type (can be null) float |
ZenSetters
Link to zensetters
ZenSetter | Parameter Type (can be null) |
---|---|
ZenSetter AIMovementSpeed | Parameter Type (can be null) float |
ZenSetter arrowsInEntity | Parameter Type (can be null) int |
ZenSetter health | Parameter Type (can be null) float |
ZenSetter lastAttackedEntity | Parameter Type (can be null) IEntityLivingBase |
ZenSetter revengeTarget | Parameter Type (can be null) IEntityLivingBase |
ZenSetter swingProgress | Parameter Type (can be null) int |
ZenSetter moveForward | Parameter Type (can be null) float |
ZenSetter moveStrafing | Parameter Type (can be null) float |
ZenSetter moveVertical | Parameter Type (can be null) float |
More ZenMethods
Link to more-zenmethods
- boolean attackEntityFrom(IDamageSource source, float amount) → Does something...
- boolean canEntityBeSeen(IEntity other);
- boolean hasItemInSlot(IEntityEquipmentSlot slot);
- boolean isPotionActive(IPotion potion) → Returns true if the goven potion is active
- boolean isPotionEffectApplicable(IPotionEffect potionEffect);
- heal(float amount) → Heals the entity by the amount given
- IEntityAttributeInstance getAttribute(String name) → Returns the given Attribute
- IItemStack getItemInSlot(IEntityEquipmentSlot slot);
- IPotionEffect getActivePotionEffect(IPotion potion);
- void addPotionEffect(IPotionEffect potionEffect);
- void removePotionEffect(IPotion potion);
- void clearActivePotions() → Removes all active potions from the Entity
- void knockBack(IEntity source, float strength, double xRatio, double zRatio);
- void onDeath();
- void onLivingUpdate();
- void setItemToSlot(IEntityEquipmentSlot slot, IItemStack itemStack);
- void resetActiveHand();
- void stopActiveHand();