A living Entity is one that has health and that can die.
Unlike IEntityLivingBase however, players aren't IEnitiyLiving objects!

패키지 임포트하기

Link to 패키지-임포트하기

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.entity.IEntityLiving;

IEntityLiving extends IEntityLivingBase. That means all functions available to IEntityLivingBase objects also are available to IEntityLiving objects.

ZenGetters/ZenSetters

Link to zengetterszensetters

ZenGetterZenSetterType
ZenGetter
attackInterval
ZenSetter
Type
int
ZenGetter
attackTarget
ZenSetter
attackTarget
Type
IEntityLivingBase
ZenGetter
canBeSteered
ZenSetter
Type
bool
ZenGetter
canPickUpLoot
ZenSetter
canPickUpLoot
Type
bool
ZenGetter
canSpawnHere
ZenSetter
Type
bool
ZenGetter
getLeashedToEntity
ZenSetter
Type
IEntity
ZenGetter
isAIDisabled
ZenSetter
isAIDisabled
Type
bool
ZenGetter
isAIDisabled
ZenSetter
isAIDisabled
Type
bool
ZenGetter
isColliding
ZenSetter
Type
bool
ZenGetter
isLeashed
ZenSetter
Type
bool
ZenGetter
isLeftHanded
ZenSetter
isLeftHanded
Type
bool
ZenGetter
isNoDespawnRequired
ZenSetter
Type
bool
ZenGetter
maxSpawnedInChunk
ZenSetter
Type
int
ZenGetter
ZenSetter
moveForward
Type
float
ZenGetter
ZenSetter
moveStrafing
Type
float
ZenGetter
ZenSetter
moveVertival
Type
float
ZenGetter
renderSizeModifier
ZenSetter
Type
float

Play living sound

Link to play-living-sound

Requires no parameters.
Returns nothing.

ZenScript
Copy
ebtLiv.playLivingSound();

Spawn explosion particles

Link to spawn-explosion-particles

Requires no parameters.
Returns nothing.

ZenScript
Copy
ebtLiv.spawnExplosionParticle();

Set the drop chance for an Equipment Slot

Link to set-the-drop-chance-for-an-equipment-slot

Requires an IEntityEquipmentSlot object and a float.
Returns nothing.

ZenScript
Copy
ebtLiv.setDropChance(IEntityEquipmentSlot slot, float chance);

Enable Persistence

Link to enable-persistence

Requires no parameters.
Returns nothing.

ZenScript
Copy
ebtLiv.enablePersistence();

First method requires an IEntity object, a boolean and returns nothing. Second method requires two booleans and returns nothing.
Third method requires an IPlayer object and returns a bool.

ZenScript
Copy
ebtLiv.setLeashedToEntity(IEntity enttiy, boolean sendAttachNotification);
ebtLiv.clearLeashed(boolean sendPacket, boolean dropLead);
ebtLiv.canBeLeashedTo(IPlayer player);