IBlockStateMatcher
Link to iblockstatematcher
An IBlockStateMatcher object can be used to match an IBlockState object against a set of requirements or a set of matching blockstates.
패키지 임포트하기
Link to 패키지-임포트하기
It might be required for you to import the package if you encounter any issues (like casting an Array or using the static .create()
method), so better be safe than sorry and add the import.
import crafttweaker.block.IBlockStateMatcher;
Matching a Specific IBlockState
Link to matching-a-specific-iblockstate
Every IBlockState is also an IBlockStateMatcher which matches only to itself.
Matching Any Block State for a Specific Block
Link to matching-any-block-state-for-a-specific-block
You can use IBlockState's matchBlock()
method to create an IBlockStateMatcher that matches any possible blockstate for that block.
Calling an IBlockStateMatcher
Link to calling-an-iblockstatematcher
There are several methods that return an IBlockStateMatcher
- Using
IBlockStateMatcher.create()
. - Using the
withMatchedValuesForProperty()
method on another IBlockStateMatcher. - OR two IBlockStateMatchers together to get a compound matcher.
- Creating an IBlockState, as all IBlockState objects are IBlockStateMatchers.
Compound Matchers
Link to compound-matchers
When using OR (|
) to combine IBlockStateMatchers, the resulting IBlockStateMatcher is no longer tied to one specific underlying block, as it would be with an IBlockState or an IBlockStateMatcher created using the IBlockStateMatcher.create()
method. Instead, the matcher matches any blockstate which would have been matched by any of the combined matchers.
Because this blockstate is not tied to a specific block, it is not possible to use the withMatchedValuesForProperty()
method to retrieve another IBlockStateMatcher.
static create
Link to static-create
static IBlockStateMatcher create(IBlockState... blockStates);
Parameters:
- IBlockState... blockStates → Zero or more blockstates to match with this matcher.
Returns an IBlockStateMatcher to match the specified blockstate(s).
- If zero
blockStates
are supplied, this matcher will never match any blockstates. - If only one blockstate is supplied in
blockStates
, the resulting IBlockStateMatcher will match any blockstate of the provided IBlockState's underlying block with any property values accepted as matching. ThewithMatchedValuesForProperty
method can be used to add more specific requirements for the properties. - If multiple
blockStates
are supplied, the resulting IBlockStateMatcher is the same as using the OR (|
) operator with each of the IBlockStates provided.
ZenMethods
Link to zenmethods
matches
Link to matches
boolean matches(IBlockState blockState);
Parameters:
- IBlockState blockState → The blockstate object to match against
Returns a boolean that represents whether the blockstate matched this matcher's requirements.
You can also use A has B
that represents A.matches(B)
.
Get or add allowed properties
Link to get-or-add-allowed-properties
(These methods are only allowed on non-compound IBlockStateMatcher instances)
CopyIBlockStateMatcher withMatchedValuesForProperty(String name, String... values);
List<String> getMatchedValuesForProperty(String name);
Map<String, List<String>> getMatchedProperties();
Parameters:
- String name → The name of the property
- String... values → One or more values that the property of a matching IBlockState may have.
Returns a new IBlockStateMatcher with the same property requirements as this IBlockStateMatcher with the exception of the specified property name
, which will now allow any of the specified values
as a matching input.
getMatchingBlockStates
Link to getmatchingblockstates
Collection<IBlockState> getMatchingBlockStates();
Returns a collection of every IBlockState with any combination of properties that match this IBlockStateMatcher. This list may contain blockstates that are not possible to get through normal gameplay means. (Ex: IBlockStateMatcher.create(<blockstate:minecraft:log>)
will return an IBlockStateMatcher that matches to logs with property axis=none
, having bark textures on all 6 sides.)
Check if a BlockState is a compound State
Link to check-if-a-blockstate-is-a-compound-state
boolean isCompound()
Does what you'd expect.
Get a commandString representation
Link to get-a-commandstring-representation
ZenGetter commandString
Returns a Bracket Handler expression string, if needed paired with withMatchedValueForProperty()
calls.
Keep in mind though, that the returned method calls do not have ""
around the parameters.
So if you wanted to copy that result, you'd need to manually add them to the arguments!