ISoundTypeDefinition
Link to isoundtypedefinition
An ISoundTypeDefinition object represents a sound (type) in the game. A sound type is almost always bound to one or multiple blocks.
Importing the package
Link to importing-the-package
It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.SoundType;
Calling an ISoundTypeDefinition object
Link to calling-an-isoundtypedefinition-object
You can get such an object using the Sound Type Bracket Handler:
<soundtype:wood>
ZenMethods without parameters
Link to zenmethods-without-parameters
ZenMethod | Return type | Definition |
---|---|---|
ZenMethod getVolume() | Return type float | Definition Returns the type's volume |
ZenMethod getPitch() | Return type float | Definition Returns the type's pitch |
ZenMethod getBreakSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is broken |
ZenMethod getStepSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is stepped on |
ZenMethod getPlaceSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is placed |
ZenMethod getHitSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is hit |
ZenMethod getFallSound() | Return type ISoundEventDefinition | Definition Returns the sound that occurs when the related block is falling |