ISoundTypeDefinition

Link to isoundtypedefinition

An ISoundTypeDefinition object represents a sound (type) in the game. A sound type is almost always bound to one or multiple blocks.

Importing the package

Link to importing-the-package

It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.SoundType;

Calling an ISoundTypeDefinition object

Link to calling-an-isoundtypedefinition-object

You can get such an object using the Sound Type Bracket Handler:
<soundtype:wood>

ZenMethods without parameters

Link to zenmethods-without-parameters

ZenMethodReturn typeDefinition
ZenMethod
getVolume()
Return type
float
Definition
Returns the type's volume
ZenMethod
getPitch()
Return type
float
Definition
Returns the type's pitch
ZenMethod
getBreakSound()
Return type
ISoundEventDefinition
Definition
Returns the sound that occurs when the related block is broken
ZenMethod
getStepSound()
Return type
ISoundEventDefinition
Definition
Returns the sound that occurs when the related block is stepped on
ZenMethod
getPlaceSound()
Return type
ISoundEventDefinition
Definition
Returns the sound that occurs when the related block is placed
ZenMethod
getHitSound()
Return type
ISoundEventDefinition
Definition
Returns the sound that occurs when the related block is hit
ZenMethod
getFallSound()
Return type
ISoundEventDefinition
Definition
Returns the sound that occurs when the related block is falling