This page relates to Create, which does not have built-in support, you will need to install CreateTweaker as well!

SequencedAssemblyRecipeBuilder

Link to sequencedassemblyrecipebuilder

The SequencedAssemblyRecipeBuilder is a builder object which allows you to register some recipes using a builder like pattern instead of a single method call.

Name: loops

Sets how many loops the recipe requires.

ZenScript
Copy
// SequencedAssemblyRecipeBuilder.loops(loops as int);

builder.loops(5);

Link to g--2

Name: addOutput

Adds an output to this recipe with the given weight.

ZenScript
Copy
// SequencedAssemblyRecipeBuilder.addOutput(output as IItemStack, weight as float);

builder.addOutput(<item:minecraft:dirt>, 0.5);

Link to g--3

Name: transitionTo

Adds a transitional item to this recipe.

ZenScript
Copy
// SequencedAssemblyRecipeBuilder.transitionTo(item as MCItemDefinition);

builder.transitionTo(<item:minecraft:dirt>.definition);

Name: require

Sets the required ingredient for this recipe.

ZenScript
Copy
// SequencedAssemblyRecipeBuilder.require(ingredient as IIngredient);

builder.require(<item:minecraft:diamond>);

Name: addStep

Adds a step to this recipe of the specified type

ZenScript
Copy
// SequencedAssemblyRecipeBuilder.addStep(factory as ProcessingRecipeFactory);

builder.addStep(<recipetype:create:cutting>.factory());

Name: addStep

Adds a step to this recipe of the specified type and custom values.

In this example, the recipe will need to be deployed with Dirt.

ZenScript
Copy
// SequencedAssemblyRecipeBuilder.addStep(factory as ProcessingRecipeFactory, builder as (ProcessingRecipebuilder) => ProcessingRecipebuilder);

builder.addStep(<recipetype:create:deploying>.factory(), (builder2) => builder2.require(<item:minecraft:dirt>));