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SequencedAssemblyRecipeBuilder

The SequencedAssemblyRecipeBuilder is a builder object which allows you to register some recipes using a builder like pattern instead of a single method call.

Methods

loops

Sets how many loops the recipe requires.

ZenScript
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// SequencedAssemblyRecipeBuilder.loops(loops as int);


builder.loops(5);
addOutput

Adds an output to this recipe with the given weight.

ZenScript
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// SequencedAssemblyRecipeBuilder.addOutput(output as IItemStack, weight as float);


builder.addOutput(<item:minecraft:dirt>, 0.5);
transitionTo

Adds a transitional item to this recipe.

ZenScript
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// SequencedAssemblyRecipeBuilder.transitionTo(item as MCItemDefinition);


builder.transitionTo(<item:minecraft:dirt>.definition);
require

Sets the required ingredient for this recipe.

ZenScript
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// SequencedAssemblyRecipeBuilder.require(ingredient as IIngredient);


builder.require(<item:minecraft:diamond>);
addStep

Adds a step to this recipe of the specified type

ZenScript
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// SequencedAssemblyRecipeBuilder.addStep(factory as ProcessingRecipeFactory);


builder.addStep(<recipetype:create:cutting>.factory());
addStep

Adds a step to this recipe of the specified type and custom values.

In this example, the recipe will need to be deployed with Dirt.

ZenScript
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// SequencedAssemblyRecipeBuilder.addStep(factory as ProcessingRecipeFactory, builder as (ProcessingRecipebuilder) => ProcessingRecipebuilder);


builder.addStep(<recipetype:create:deploying>.factory(), (builder2) => builder2.require(<item:minecraft:dirt>));