BlockBuilderPillarRotatable

A special Block Builder that allows you to create blocks that can be rotated in the same way as logs can.

This means that it has one texture for the top and bottom and one texture for the sides. By default these sides' locations are the block's name, followed by and either `_end` or `sides`. As with most things here, sample images are generated for you by default, though.

This class was added by a mod with mod-id contenttweaker. So you need to have this mod installed if you want to use this feature.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import mods.contenttweaker.block.pillar.BlockBuilderPillarRotatable;

Extending BlockTypeBuilder

BlockBuilderPillarRotatable extends BlockTypeBuilder. That means all methods available in BlockTypeBuilder are also available in BlockBuilderPillarRotatable

Methods

withEndTexture

Allows you to override the path of the texture that the end sides (top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the end texture for it.

Return Type: BlockBuilderPillarRotatable

BlockBuilderPillarRotatable.withEndTexture(endTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderPillarRotatable
new BlockBuilder().withType<BlockBuilderPillarRotatable>().withEndTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_end"));
ParameterTypeDescription
endTextureFunction<MCResourceLocation,MCResourceLocation>The function to use

Allows you to override the path of the texture that the end sides (top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Return Type: BlockBuilderPillarRotatable

BlockBuilderPillarRotatable.withEndTexture(endTexture as MCResourceLocation) as BlockBuilderPillarRotatable
new BlockBuilder().withType<BlockBuilderPillarRotatable>().withEndTexture(<resource:contenttweaker:my_awesome_pillar_end>);
ParameterTypeDescription
endTextureMCResourceLocationThe texture to be used for the end sides.

withSideTexture

Allows you to override the path of the texture that the sides (everything but top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the side texture for it.

Return Type: BlockBuilderPillarRotatable

BlockBuilderPillarRotatable.withSideTexture(sidesTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderPillarRotatable
new BlockBuilder().withType<BlockBuilderPillarRotatable>().withSideTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_sides"));
ParameterTypeDescription
sidesTextureFunction<MCResourceLocation,MCResourceLocation>The function to use

Allows you to override the path of the texture that the sides (everything but top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Return Type: BlockBuilderPillarRotatable

BlockBuilderPillarRotatable.withSideTexture(sidesTexture as MCResourceLocation) as BlockBuilderPillarRotatable
new BlockBuilder().withType<BlockBuilderPillarRotatable>().withSideTexture(<resource:contenttweaker:my_awesome_pillar_side>);
ParameterTypeDescription
sidesTextureMCResourceLocationThe texture to be used for the sides.