This class was added by a mod with mod-id zensummoning. So you need to have this mod installed if you want to use this feature.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.zensummoning.MobInfo;

Name: create

Creates a new MobInfo with default values.
See other methods for adding more customization.

Same as constructor.

Returns: new MobInfo
Return Type: MobInfo

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// MobInfo.create() as MobInfo

MobInfo.create();

No Description Provided

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new MobInfo() as MobInfo
new MobInfo();

Link to g--1

Name: setCount

Sets the quantity of the mob to be spawned.

Return Type: MobInfo

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// MobInfo.setCount(count as int) as MobInfo

myMobInfo.setCount(12);
ParameterTypeDescription
Parameter
count
Type
int
Description
quantity

Name: setData

Sets the NBT data of the mobs to be spawned.

Return Type: MobInfo

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// MobInfo.setData(data as IData) as MobInfo

myMobInfo.setData({
 "Health":200,
 "Attributes":[
 {"Name":"generic.maxHealth", "Base":200},
 {"Name":"generic.movementSpeed", "Base":0.3},
 {"Name":"generic.attackDamage", "Base":6}
 ],
 "CustomName":"A Lost Soul",
 "PersistenceRequired":1,
 "CustomNameVisible":1
 });
ParameterTypeDescription
Parameter
data
Type
IData
Description
NBT

Name: setMob

Sets the mob to be spawned.

Return Type: MobInfo

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// MobInfo.setMob(mob as MCEntityType) as MobInfo

myMobInfo.setMob("minecraft:zombie_villager");
ParameterTypeDescription
Parameter
mob
Type
MCEntityType
Description
resource location

Link to g--4

Name: setOffset

Sets the offset from the altar where the mobs will be spawned.

Return Type: MobInfo

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// MobInfo.setOffset(x as int, y as int, z as int) as MobInfo

myMobInfo.setOffset(1, 3, 1);
ParameterTypeDescription
Parameter
x
Type
int
Description
x
Parameter
y
Type
int
Description
y
Parameter
z
Type
int
Description
z

Link to g--5

Name: setSpread

Sets the random spread for spawning the mob. Values shouldn't be negative.

Return Type: MobInfo

ZenScript
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// MobInfo.setSpread(x as int, y as int, z as int) as MobInfo

myMobInfo.setSpread(3, 3, 3);
ParameterTypeDescription
Parameter
x
Type
int
Description
x spread
Parameter
y
Type
int
Description
y spread
Parameter
z
Type
int
Description
z spread