MCLivingHealEvent

This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.MCLivingHealEvent;

Extending MCLivingEvent

MCLivingHealEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHealEvent

Methods

getAmount

Gets the amount of healing.

Returns: The amount of damage to heal.
Return Type: float

ZenScript
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// MCLivingHealEvent.getAmount() as float

event.getAmount();
setAmount

Sets the amount of healing.

Return Type: void

ZenScript
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// MCLivingHealEvent.setAmount(amount as float) as void

event.setAmount(0.5);
ParameterTypeDescription
amountfloatThe amount of damage to heal.

Properties

NameTypeHas GetterHas SetterDescription
amountfloattruetrueGets the amount of healing.