MCLivingHurtEvent
Link to mclivinghurtevent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.MCLivingHurtEvent;
Extending MCLivingEvent
Link to extending-mclivingevent
MCLivingHurtEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHurtEvent
Methods
Link to methods
Name: getAmount
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
ZenScript Copy// MCLivingHurtEvent.getAmount() as float
event.getAmount();
Name: getSource
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
ZenScript Copy// MCLivingHurtEvent.getSource() as DamageSource
event.getSource();
Name: setAmount
Sets the amount of damage.
Return Type: void
ZenScript Copy// MCLivingHurtEvent.setAmount(amount as float) as void
event.setAmount(0.5);
Parameter | Type | Description |
---|---|---|
Parameter amount | Type float | Description The amount of damage. |
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name amount | Type float | Has Getter true | Has Setter true | Description Gets the amount of damage. |
Name source | Type DamageSource | Has Getter true | Has Setter false | Description Gets the source of the damage. |