Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.util.DamageSource;

Link to canBypassCreative

Name: canBypassCreative

Checks if the damage can bypass creative mode.

Returns: Whether or not the damage can bypass creative mode.
Return Type: boolean

ZenScript
Copy
// DamageSource.canBypassCreative() as boolean

myDamageSource.canBypassCreative();

Link to getDamageLocation

Name: getDamageLocation

Gets the location where the damage occurred.

Returns: The location of the damage.
Return Type: MCVector3d?

ZenScript
Copy
// DamageSource.getDamageLocation() as MCVector3d?

myDamageSource.getDamageLocation();

Name: getDamageType

Gets the type of damage.

Returns: The type of damage.
Return Type: string

ZenScript
Copy
// DamageSource.getDamageType() as string

myDamageSource.getDamageType();

Name: getHungerDamage

Gets the amount of exhaustion to add to the player's hunger bar if they get hit by this damage.

Returns: The amount of exhaustion to add to the player's hunger bar.
Return Type: float

ZenScript
Copy
// DamageSource.getHungerDamage() as float

myDamageSource.getHungerDamage();

Link to getImmediateSource

Name: getImmediateSource

Gets the immediate source of the damage, like an arrow.

Returns: The immediate source of the damage.
Return Type: MCEntity?

ZenScript
Copy
// DamageSource.getImmediateSource() as MCEntity?

myDamageSource.getImmediateSource();

Name: getTrueSource

Gets the true source of the damage, like the player who shot the arrow.

Returns: The true source of the damage.
Return Type: MCEntity?

ZenScript
Copy
// DamageSource.getTrueSource() as MCEntity?

myDamageSource.getTrueSource();

Link to isAbsoluteDamage

Name: isAbsoluteDamage

Checks if the damage is absolute.

Returns: Whether or not the damage is absolute.
Return Type: boolean

ZenScript
Copy
// DamageSource.isAbsoluteDamage() as boolean

myDamageSource.isAbsoluteDamage();

Link to isCreativePlayer

Name: isCreativePlayer

Gets whether the damage was inflicted by a creative player.

Returns: Whether the damage was inflicted by a creative player.
Return Type: boolean

ZenScript
Copy
// DamageSource.isCreativePlayer() as boolean

myDamageSource.isCreativePlayer();

Link to isDifficultyScaled

Name: isDifficultyScaled

Gets whether the damage changes strength based on the current difficulty.

Returns: Whether the damage changes strength according to difficulty.
Return Type: boolean

ZenScript
Copy
// DamageSource.isDifficultyScaled() as boolean

myDamageSource.isDifficultyScaled();

Link to isExplosionDamage

Name: isExplosionDamage

Checks if the damage is caused by an explosion.

Returns: Whether or not the damage is caused by an explosion.
Return Type: boolean

ZenScript
Copy
// DamageSource.isExplosionDamage() as boolean

myDamageSource.isExplosionDamage();

Name: isFireDamage

Checks if the damage is caused by fire or burning.

Returns: Whether or not the damage is caused by fire or burning.
Return Type: boolean

ZenScript
Copy
// DamageSource.isFireDamage() as boolean

myDamageSource.isFireDamage();

Name: isMagicDamage

Checks if the damage is caused by magic.

Returns: Whether or not the damage is caused by magic.
Return Type: boolean

ZenScript
Copy
// DamageSource.isMagicDamage() as boolean

myDamageSource.isMagicDamage();

Link to isProjectileDamage

Name: isProjectileDamage

Checks if the damage is caused by a projectile.

Returns: Whether or not the damage is caused by a projectile.
Return Type: boolean

ZenScript
Copy
// DamageSource.isProjectileDamage() as boolean

myDamageSource.isProjectileDamage();

Link to isUnblockableDamage

Name: isUnblockableDamage

Checks if the damage can be blocked.

Returns: Whether or not the damage can be blocked.
Return Type: boolean

ZenScript
Copy
// DamageSource.isUnblockableDamage() as boolean

myDamageSource.isUnblockableDamage();
NameTypeHas GetterHas SetterDescription
Name
absolute
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage is absolute.
Name
bypassCreative
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage can bypass creative mode.
Name
creativePlayer
Type
boolean
Has Getter
true
Has Setter
false
Description
Gets whether the damage was inflicted by a creative player.
Name
difficultyScaled
Type
boolean
Has Getter
true
Has Setter
false
Description
Gets whether the damage changes strength based on the current difficulty.
Name
explosion
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage is caused by an explosion.
Name
fire
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage is caused by fire or burning.
Name
hungerDamage
Type
float
Has Getter
true
Has Setter
false
Description
Gets the amount of exhaustion to add to the player's hunger bar if they
get hit by this damage.
Name
immediateSource
Type
MCEntity?
Has Getter
true
Has Setter
false
Description
Gets the immediate source of the damage, like an arrow.
Name
location
Type
MCVector3d?
Has Getter
true
Has Setter
false
Description
Gets the location where the damage occurred.
Name
magic
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage is caused by magic.
Name
projectile
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage is caused by a projectile.
Name
trueSource
Type
MCEntity?
Has Getter
true
Has Setter
false
Description
Gets the true source of the damage, like the player who shot the arrow.
Name
type
Type
string
Has Getter
true
Has Setter
false
Description
Gets the type of damage.
Name
unblockable
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the damage can be blocked.