MCLivingDeathEvent
Link to mclivingdeathevent
This event is fired just before an entity is killed. This allows you to run additional logic or prevent the death.
The event is cancelable.
If the event is canceled, the entity does not die.
The event does not have a result.
导入类
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.MCLivingDeathEvent;
Extending MCLivingEvent
Link to extending-mclivingevent
MCLivingDeathEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingDeathEvent
使用方式
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Name: getSource
Gets the source of the damage that killed the entity.
Returns: The source of the damage that killed the entity.
Return Type: DamageSource
ZenScript Copy// MCLivingDeathEvent.getSource() as DamageSource
event.getSource();
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 来源 | 类型 DamageSource | 可获得 true | 可设置 false | 描述 Gets the source of the damage that killed the entity. |