Link to mclivingdeathevent
This event is fired just before an entity is killed. This allows you to run additional logic or prevent the death.
The event is cancelable.
If the event is canceled, the entity does not die.
The event does not have a result.
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Link to extending-mclivingevent
Link to 使用方式
Gets the source of the damage that killed the entity.
Returns: The source of the damage that killed the entity.
Return Type: DamageSource
// MCLivingDeathEvent.getSource() as DamageSource event.getSource();
描述Gets the source of the damage that killed the entity.