MCLivingDropsEvent

Link to mclivingdropsevent

The event is cancelable.

If the event is canceled, the entity does not drop anything.

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.MCLivingDropsEvent;

Extending MCLivingEvent

Link to extending-mclivingevent

MCLivingDropsEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingDropsEvent

Name: addDrop

Adds an item to the drops.

Return Type: void

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MCLivingDropsEvent.addDrop(stack as IItemStack) as void
参数类型描述
参数
堆叠
类型
IItemStack
描述
No Description Provided

Name: removeDrop

Removes items that match the given ingredient from drops.

Return Type: void

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MCLivingDropsEvent.removeDrop(ingredient as IIngredient) as void
参数类型描述
参数
ingredient
类型
材料(IIngredient)
描述
No Description Provided
名称类型可获得可设置描述
名称
drops
类型
stdlib.List<IItemStack>
可获得
true
可设置
true
描述
Returns the list of items will be dropped. The list is read-only, modifying this list does not change the drops. <br /> <br /> You should use the drops setter, addDrop or removeDrop method to change the drops.
名称
lootingLevel
类型
int
可获得
true
可设置
false
描述
No Description Provided
名称
recentlyHit
类型
布尔值
可获得
true
可设置
false
描述
Whether the Entity doing the drop has recently been damaged.
名称
来源
类型
DamageSource
可获得
true
可设置
false
描述
No Description Provided