LivingEntityUseItemEvent
LivingEntityUseItemEvent is fired when an event involving using an item occures..
This event is fired for all types of item use phases, it is generally advised to use the specific events to target a specific phase instead of this event.
The event is not cancelable.
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending LivingEvent
LivingEntityUseItemEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingEntityUseItemEvent
Methods
Return Type: int
Return Type: IItemStack
Parameter | Type |
---|---|
Parameter duration | Type int |
Properties
Name | Type | Has Getter | Has Setter |
---|---|---|---|
Name duration | Type int | Has Getter true | Has Setter true |
Name item | Type IItemStack | Has Getter true | Has Setter false |