Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.zensummoning.MobInfo;

Name: create

Creates a new MobInfo with default values.
See other methods for adding more customization.

Same as constructor.

Returns: new MobInfo
Return Type: MobInfo

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// MobInfo.create() as MobInfo

MobInfo.create();

No Description Provided

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new MobInfo() as MobInfo
new MobInfo();

Name: mergeData

Sets the data to be merged with default rather than overwriting the default. Does NOT need to be called after setData.

Returns: self
Return Type: MobInfo

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// MobInfo.mergeData() as MobInfo

myMobInfo.mergeData();

Name: setCount

Sets the quantity of the mob to be spawned.

Returns: self
Return Type: MobInfo

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// MobInfo.setCount(count as int) as MobInfo

myMobInfo.setCount(12);
ParameterTypeDescription
Parameter
count
Type
int
Description
quantity

Name: setData

Sets the NBT data of the mobs to be spawned.

Returns: self
Return Type: MobInfo

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// MobInfo.setData(data as IData) as MobInfo

myMobInfo.setData({
 "Health":200,
 "Attributes":[
 {"Name":"generic.maxHealth", "Base":200},
 {"Name":"generic.movementSpeed", "Base":0.3},
 {"Name":"generic.attackDamage", "Base":6}
 ],
 "CustomName":"A Lost Soul",
 "PersistenceRequired":1,
 "CustomNameVisible":1
 });
ParameterTypeDescription
Parameter
data
Type
IData
Description
NBT

Name: setMob

Sets the mob to be spawned.

Returns: self
Return Type: MobInfo

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// MobInfo.setMob(mob as EntityType) as MobInfo

myMobInfo.setMob("minecraft:zombie_villager");
ParameterTypeDescription
Parameter
mob
Type
EntityType
Description
resource location

Name: setOffset

Sets the offset from the altar where the mobs will be spawned.

Returns: self
Return Type: MobInfo

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// MobInfo.setOffset(x as float, y as float, z as float) as MobInfo

myMobInfo.setOffset(1, 3, 1);
ParameterTypeDescription
Parameter
x
Type
float
Description
x
Parameter
y
Type
float
Description
y
Parameter
z
Type
float
Description
z

Name: setSpread

Sets the random spread for spawning the mob. Values shouldn't be negative.

Returns: self
Return Type: MobInfo

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// MobInfo.setSpread(x as float, y as float, z as float) as MobInfo

myMobInfo.setSpread(3, 3, 3);
ParameterTypeDescription
Parameter
x
Type
float
Description
x spread
Parameter
y
Type
float
Description
y spread
Parameter
z
Type
float
Description
z spread