This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.LivingHealEvent;

Extending LivingEvent

Link to extending-livingevent

LivingHealEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHealEvent

Name: getAmount

Gets the amount of healing.

Returns: The amount of damage to heal.
Return Type: float

ZenScript
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// LivingHealEvent.getAmount() as float

event.getAmount();

Name: setAmount

Sets the amount of healing.

ZenScript
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// LivingHealEvent.setAmount(amount as float)

event.setAmount(0.5);
ParameterTypeDescription
Parameter
amount
Type
float
Description
The amount of damage to heal.
NombreTypeHas GetterHas SetterDescription
Nombre
amount
Type
float
Has Getter
true
Has Setter
true
Description
Gets the amount of healing.