This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.

The event is cancelable.

If the event is canceled, the entity is not hurt

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.LivingHurtEvent;

Extending LivingEvent

Link to extending-livingevent

LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent

Name: getAmount

Gets the amount of damage.

Returns: The amount of damage.
Return Type: float

ZenScript
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// LivingHurtEvent.getAmount() as float

event.getAmount();

Name: getSource

Gets the source of the damage.

Returns: The source of the damage.
Return Type: DamageSource

ZenScript
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// LivingHurtEvent.getSource() as DamageSource

event.getSource();

Name: setAmount

Sets the amount of damage.

ZenScript
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// LivingHurtEvent.setAmount(amount as float)

event.setAmount(0.5);
ParameterTypeDescription
Parameter
amount
Type
float
Description
The amount of damage.
NombreTypeHas GetterHas SetterDescription
Nombre
amount
Type
float
Has Getter
true
Has Setter
true
Description
Gets the amount of damage.
Nombre
fuente
Type
DamageSource
Has Getter
true
Has Setter
false
Description
Gets the source of the damage.