Level
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Importare la Classe
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.world.Level;
Extending CapabilityProvider<Level>
Link to extending-capabilityproviderlevel
Level extends CapabilityProvider<Level>. That means all methods available in CapabilityProvider<Level> are also available in Level
Interfacce Implementate
Link to interfacce-implementate
Level implements the following interfaces. That means all methods defined in these interfaces are also available in Level
- AutoCloseable
Metodi
Link to metodi
Name: addFreshEntity
add an entity to the world, return if the entity is added successfully.
Return Type: boolean
ZenScript CopyLevel.addFreshEntity(entity as Entity) as boolean
Parametro | Tipo |
---|---|
Parametro entity | Tipo Entity |
Name: destroyBlock
Destroys a block within the world.
Returns: Whether the block was changed.
Return Type: boolean
ZenScript Copy// Level.destroyBlock(pos as BlockPos, doDrops as boolean) as boolean
myLevel.destroyBlock(new BlockPos(0, 1, 2), true);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position of the block. |
Parametro doDrops | Tipo boolean | Descrizione Whether the block drops itself and it's loot. |
Name: destroyBlock
Destroys a block within the world.
Returns: Whether the block was changed.
Return Type: boolean
ZenScript Copy// Level.destroyBlock(pos as BlockPos, doDrops as boolean, breaker as Entity?) as boolean
myLevel.destroyBlock(new BlockPos(0, 1, 2), true, player);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position of the block. |
Parametro doDrops | Tipo boolean | Descrizione Whether the block drops itself and it's loot. |
Parametro breaker | Tipo Entity? | Descrizione The entity to break the block. |
Name: getBestNeighborSignal
Gets the highest redstone signal available to a position from any of it's neighbors.
Returns: The highest redstone signal available to the position.
Return Type: int
ZenScript Copy// Level.getBestNeighborSignal(pos as BlockPos) as int
myLevel.getBestNeighborSignal(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to check. |
Name: getBlockEntity
Return Type: BlockEntity?
ZenScript CopyLevel.getBlockEntity(pos as BlockPos) as BlockEntity?
Parametro | Tipo |
---|---|
Parametro pos | Tipo BlockPos |
Name: getBlockEntityData
Gets the tile entity data for a tile entity at a given position.
Returns: The data of the tile entity.
Return Type: MapData
ZenScript Copy// Level.getBlockEntityData(pos as BlockPos) as MapData
myLevel.getBlockEntityData(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position of the tile entity. |
Name: getBlockState
Gets the block state at a given position.
Returns: The block state at the position.
Return Type: BlockState
ZenScript Copy// Level.getBlockState(pos as BlockPos) as BlockState
myLevel.getBlockState(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to look up. |
Name: getDayTime
Return Type: long
ZenScript Copy// Level.getDayTime() as long
myLevel.getDayTime();
Name: getDirectSignalTo
Gets the highest strong (direct) redstone signal of any neighboring block.
Returns: The highest strong (direct) redstone signal of all directly neighboring blocks.
Return Type: int
ZenScript Copy// Level.getDirectSignalTo(pos as BlockPos) as int
myLevel.getDirectSignalTo(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to check. |
Name: getEntities
Gets all entities in given area, excluding the one passed into it.
Return Type: stdlib.List<Entity>
ZenScript Copy// Level.getEntities(excludingEntity as Entity?, x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double, predicate as Predicate<Entity>) as stdlib.List<Entity>
myLevel.getEntities(entity, 1.0, 1.0, 1.0, 11.4, 11.4, 11.4, (entityIn) => entityIn.isInWater());
Parametro | Tipo | Descrizione |
---|---|---|
Parametro excludingEntity | Tipo Entity? | Descrizione |
Parametro x1 | Tipo double | Descrizione |
Parametro y1 | Tipo double | Descrizione |
Parametro z1 | Tipo double | Descrizione |
Parametro x2 | Tipo double | Descrizione |
Parametro y2 | Tipo double | Descrizione |
Parametro z2 | Tipo double | Descrizione |
Parametro predicate | Tipo Predicate<Entity> | Descrizione the entity filter |
Name: getEntitiesInArea
Gets all entities in given area, but the arguments are block poses. If pos2
is omitted, it will use pos1.add(1, 1, 1)
Returns: all entities in given area
Return Type: stdlib.List<T>
ZenScript CopyLevel.getEntitiesInArea<T : Entity>(pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<T>
Parametro | Tipo | Optional |
---|---|---|
Parametro pos1 | Tipo BlockPos | Optional no |
Parametro pos2 | Tipo BlockPos | Optional sì |
Parametro T | Tipo Entity | Optional |
Name: getEntitiesInAreaExcluding
Return Type: stdlib.List<Entity>
ZenScript Copy// Level.getEntitiesInAreaExcluding(excludingEntity as Entity?, predicate as Predicate<Entity>, pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<Entity>
myLevel.getEntitiesInAreaExcluding(entity, (entityIn) => entityIn.isInWater(), new BlockPos(0, 1, 2), new BlockPos(3, 4, 5));
Parametro | Tipo | Optional |
---|---|---|
Parametro excludingEntity | Tipo Entity? | Optional no |
Parametro predicate | Tipo Predicate<Entity> | Optional no |
Parametro pos1 | Tipo BlockPos | Optional no |
Parametro pos2 | Tipo BlockPos | Optional sì |
Name: getEntitiesOfClass
Gets all entities in given area.
Returns: all entities in given area.
Return Type: stdlib.List<T>
ZenScript CopyLevel.getEntitiesOfClass<T : Entity>(x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double) as stdlib.List<T>
Parametro | Tipo |
---|---|
Parametro x1 | Tipo double |
Parametro y1 | Tipo double |
Parametro z1 | Tipo double |
Parametro x2 | Tipo double |
Parametro y2 | Tipo double |
Parametro z2 | Tipo double |
Parametro T | Tipo Entity |
Name: getGametime
Return Type: long
ZenScript Copy// Level.getGametime() as long
myLevel.getGametime();
Name: getSignal
Gets the redstone signal strength available to a position from a given direction.
Returns: The redstone signal strength available from that direction.
Return Type: int
ZenScript Copy// Level.getSignal(pos as BlockPos, direction as Direction) as int
myLevel.getSignal(new BlockPos(0, 1, 2), <direction:north>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to check. |
Parametro direction | Tipo Direction | Descrizione The direction to query. |
Name: globalLevelEvent
Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.
ZenScript Copy// Level.globalLevelEvent(eventId as int, pos as BlockPos, data as int)
myLevel.globalLevelEvent(2005, new BlockPos(0, 1, 2), 0);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro eventId | Tipo int | Descrizione The ID of the event to play. |
Parametro pos | Tipo BlockPos | Descrizione The position of the event. |
Parametro data | Tipo int | Descrizione Four bytes of additional data encoded as an integer. This is generally unused. |
Name: hasNeighborSignal
Checks if a given position is receiving a redstone signal.
Returns: Whether the position is receiving a redstone signal.
Return Type: boolean
ZenScript Copy// Level.hasNeighborSignal(pos as BlockPos) as boolean
myLevel.hasNeighborSignal(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to check. |
Name: isClientSide
Return Type: boolean
ZenScript Copy// Level.isClientSide() as boolean
myLevel.isClientSide();
Name: isDay
Return Type: boolean
ZenScript Copy// Level.isDay() as boolean
myLevel.isDay();
Name: isEmptyBlock
Checks if the block at a given position is empty.
Returns: Whether the block is empty.
Return Type: boolean
ZenScript Copy// Level.isEmptyBlock(pos as BlockPos) as boolean
myLevel.isEmptyBlock(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to look up. |
Name: isLoaded
Checks if the block at a given position is in a loaded chunk.
Returns: Whether the position is in a loaded chunk.
Return Type: boolean
ZenScript Copy// Level.isLoaded(pos as BlockPos) as boolean
myLevel.isLoaded(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to look up. |
Name: isNight
Return Type: boolean
ZenScript Copy// Level.isNight() as boolean
myLevel.isNight();
Name: isRainingAt
Checks if it is raining at a specific position. This can never be true if the position does not have direct line of sight to the sky.
Returns: Whether it is raining at the current position.
Return Type: boolean
ZenScript Copy// Level.isRainingAt(pos as BlockPos) as boolean
myLevel.isRainingAt(new BlockPos(0, 1, 2));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to check. |
Name: levelEvent
Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.
ZenScript Copy// Level.levelEvent(excluded as Player?, eventId as int, pos as BlockPos, data as int)
myLevel.levelEvent(player, 2005, new BlockPos(0, 1, 2), 0);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro excluded | Tipo Player? | Descrizione An excluded player who will not receive the event. |
Parametro eventId | Tipo int | Descrizione The ID of the event to play. |
Parametro pos | Tipo BlockPos | Descrizione The position of the event. |
Parametro data | Tipo int | Descrizione Four bytes of additional data encoded as an integer. This is generally unused. |
Name: rayTraceBlocks
Creates a ray trace from one vector to the other vector, which will stop at a block or a fluid.
Returns: a BlockHitResult holding the result, the position and facing the ray stops.
Return Type: BlockHitResult
ZenScript Copy// Level.rayTraceBlocks(startVec as Vec3, endVec as Vec3, blockMode as BlockClipContext, fluidMode as FluidClipContext, entity as Entity) as BlockHitResult
myLevel.rayTraceBlocks(new Vec3(0.0, 0.0, 0.0), new Vec3(1.1, 4.5, 1.4), RayTraceBlockMode.OUTLINE, RayTraceFluidMode.NONE, entity);
Parametro | Tipo | Descrizione | Optional |
---|---|---|---|
Parametro startVec | Tipo Vec3 | Descrizione a vector which describes the starting point | Optional no |
Parametro endVec | Tipo Vec3 | Descrizione a vector which describes the direction and length we are searching in | Optional no |
Parametro blockMode | Tipo BlockClipContext | Descrizione the type of block that the ray trace would stop at. | Optional no |
Parametro fluidMode | Tipo FluidClipContext | Descrizione the type of fluid that the ray trace would stop at. | Optional no |
Parametro entity | Tipo Entity | Descrizione the entity for selection context | Optional sì |
Name: sequence
Creates a new SequenceBuilder<T,U> for this level.
SequenceBuilder<T,U>'s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.
Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,MapData>
ZenScript Copy// Level.sequence(data as MapData) as SequenceBuilder<Level,MapData>
myLevel.sequence({version: "1.0.0"});
Parametro | Tipo | Optional | Default Value |
---|---|---|---|
Parametro data | Tipo MapData | Optional sì | Default Value new crafttweaker.api.data.MapData() |
Name: sequence
Creates a new SequenceBuilder<T,U> for this level.
SequenceBuilder<T,U>'s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.
Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,T>
ZenScript Copy// Level.sequence<T : Object>(data as T) as SequenceBuilder<Level,T>
myLevel.sequence<crafttweaker.api.data.MapData>({version: "1.0.0"});
Parametro | Tipo |
---|---|
Parametro data | Tipo T |
Parametro T | Tipo Object |
Name: setBlockAndUpdate
Sets the block and its state at a given position.
Returns: Whether the block was changed.
Return Type: boolean
ZenScript Copy// Level.setBlockAndUpdate(pos as BlockPos, state as BlockState) as boolean
myLevel.setBlockAndUpdate(new BlockPos(0, 1, 2), <blockstate:minecraft:iron_block>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro pos | Tipo BlockPos | Descrizione The position to set the block at. |
Parametro state | Tipo BlockState | Descrizione The new state of the block. |
Name: setRainingLevel
Sets the current rain level.
ZenScript Copy// Level.setRainingLevel(level as float)
myLevel.setRainingLevel(0.5);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro level | Tipo float | Descrizione The new rain level between 0 and 1 |
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome daytime | Tipo long | Ha Getter sì | Ha Setter no | Descrizione |
Nome difficulty | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Gets the difficulty setting for the world. |
Nome difficultyLocked | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if the difficulty of the world has been locked. |
Nome dimension | Tipo ResourceLocation | Ha Getter sì | Ha Setter no | Descrizione Gets the registry name of the dimension this world represents. |
Nome gameTime | Tipo long | Ha Getter sì | Ha Setter no | Descrizione |
Nome hardcore | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if hardcore mode is enabled. |
Nome isClientSide | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isDay | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isNight | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome rainLevel | Tipo Level | Ha Getter no | Ha Setter sì | Descrizione Sets the current rain level. |
Nome raining | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if it is raining. |
Nome random | Tipo Random | Ha Getter sì | Ha Setter no | Descrizione |
Nome seaLevel | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the height of the sea level. |
Nome thundering | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if there is a thunder storm. |