Expansion for Block

Link to expansion-for-block

Additional methods for easier modification of block-related loot tables.

Name: addLootModifier

Adds an ILootModifier to this block, with the given name.

ZenScript
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Block.addLootModifier(name as string, modifier as ILootModifier)
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier to add.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add.

Link to addStateLootModifier

Name: addStateLootModifier

Adds an ILootModifier to this block, firing only if it matches the state outlined in the StatePropertiesPredicate.

ZenScript
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Block.addStateLootModifier(name as string, statePredicate as StatePropertiesPredicateBuilder, modifier as ILootModifier)
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier to add.
Parameter
statePredicate
Type
StatePropertiesPredicateBuilder
Description
A consumer to configure the StatePropertiesPredicate to identify the target state.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

ZenScript
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Block.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier)
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
tool
Type
IItemStack
Description
The tool the block was broken with.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

ZenScript
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Block.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier)
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
tool
Type
IItemStack
Description
The tool the block was broken with.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when trying to match the tool.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

ZenScript
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Block.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier)
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
tool
Type
IItemStack
Description
The tool the block was broken with.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when trying to match the tool.
Parameter
matchNbt
Type
boolean
Description
Whether to consider NBT data or not when trying to match the tool.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block.