Expansion for BlockState

Link to expansion-for-blockstate

Additional methods for easier modification of block state-related loot tables.

Link to addBlockLootModifier

Name: addBlockLootModifier

Adds an ILootModifier to this block, ignoring the current state.

Return Type: void

ZenScript
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BlockState.addBlockLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add.

Link to addTargetedLootModifier

Name: addTargetedLootModifier

Adds an ILootModifier to the current block, only if it matches the current block state precisely.

Return Type: void

ZenScript
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BlockState.addTargetedLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block state.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

Return Type: void

ZenScript
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BlockState.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
tool
Type
IItemStack
Description
The tool the block state was broken with.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block state.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

Return Type: void

ZenScript
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BlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
tool
Type
IItemStack
Description
The tool the block state was broken with.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when trying to match the tool.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block state.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

Return Type: void

ZenScript
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BlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
tool
Type
IItemStack
Description
The tool the block state was broken with.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when trying to match the tool.
Parameter
matchNbt
Type
boolean
Description
Whether to consider NBT data or not when trying to match the tool.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the block state.