LivingAttackEvent
Link to livingattackevent
LivingAttackEvent is fired when a living Entity is attacked.
The event is cancelable.
If the event is canceled, the entity does not take attack damage.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingAttackEvent;
Extending LivingEvent
Link to extending-livingevent
LivingAttackEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingAttackEvent
使用方式
Link to 使用方式
Name: getAmount
Return Type: float
ZenScript Copy// LivingAttackEvent.getAmount() as float
myLivingAttackEvent.getAmount();
Name: getSource
Return Type: DamageSource?
ZenScript Copy// LivingAttackEvent.getSource() as DamageSource?
myLivingAttackEvent.getSource();
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 amount | 类型 float | 可获得 true | 可设置 false |
名称 来源 | 类型 DamageSource? | 可获得 true | 可设置 false |