LivingDeathEvent
Link to livingdeathevent
This event is fired just before an entity is killed. This allows you to run additional logic or prevent the death.
The event is cancelable.
If the event is canceled, the entity does not die.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingDeathEvent;
Extending LivingEvent
Link to extending-livingevent
LivingDeathEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDeathEvent
使用方式
Link to 使用方式
Name: getSource
Gets the source of the damage that killed the entity.
Returns: The source of the damage that killed the entity.
Return Type: DamageSource
ZenScript Copy// LivingDeathEvent.getSource() as DamageSource
event.getSource();
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 来源 | 类型 DamageSource | 可获得 true | 可设置 false | 描述 Gets the source of the damage that killed the entity. |