LivingFallEvent
Link to livingfallevent
The event is cancelable.
If the event is canceled, the Entity does not fall (no fall damage is inflicted).
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.living.LivingFallEvent;
Extending LivingEvent
Link to extending-livingevent
LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent
使用方式
Link to 使用方式
Name: getDamageMultiplier
Return Type: float
ZenScript Copy// LivingFallEvent.getDamageMultiplier() as float
myLivingFallEvent.getDamageMultiplier();
Name: getDistance
Return Type: float
ZenScript Copy// LivingFallEvent.getDistance() as float
myLivingFallEvent.getDistance();
Name: setDamageMultiplier
ZenScript CopyLivingFallEvent.setDamageMultiplier(value as int)
参数 | 类型 |
---|---|
参数 value | 类型 int |
Name: setDistance
ZenScript CopyLivingFallEvent.setDistance(value as int)
参数 | 类型 |
---|---|
参数 value | 类型 int |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 damageMultiplier | 类型 float | 可获得 true | 可设置 true |
名称 distance | 类型 float | 可获得 true | 可设置 true |