LivingHealEvent
Link to livinghealevent
This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.
The event is cancelable.
If the event is canceled, the entity is not healed
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingHealEvent;
Extending LivingEvent
Link to extending-livingevent
LivingHealEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHealEvent
使用方式
Link to 使用方式
Name: getAmount
Gets the amount of healing.
Returns: The amount of damage to heal.
Return Type: float
ZenScript Copy// LivingHealEvent.getAmount() as float
event.getAmount();
Name: setAmount
Sets the amount of healing.
ZenScript Copy// LivingHealEvent.setAmount(amount as float)
event.setAmount(0.5);
参数 | 类型 | 描述 |
---|---|---|
参数 amount | 类型 float | 描述 The amount of damage to heal. |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 amount | 类型 float | 可获得 true | 可设置 true | 描述 Gets the amount of healing. |