LivingHurtEvent
Link to livinghurtevent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingHurtEvent;
Extending LivingEvent
Link to extending-livingevent
LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent
使用方式
Link to 使用方式
Name: getAmount
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
ZenScript Copy// LivingHurtEvent.getAmount() as float
event.getAmount();
Name: getSource
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
ZenScript Copy// LivingHurtEvent.getSource() as DamageSource
event.getSource();
Name: setAmount
Sets the amount of damage.
ZenScript Copy// LivingHurtEvent.setAmount(amount as float)
event.setAmount(0.5);
参数 | 类型 | 描述 |
---|---|---|
参数 amount | 类型 float | 描述 The amount of damage. |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 amount | 类型 float | 可获得 true | 可设置 true | 描述 Gets the amount of damage. |
名称 来源 | 类型 DamageSource | 可获得 true | 可设置 false | 描述 Gets the source of the damage. |