This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.

The event is cancelable.

If the event is canceled, the entity is not hurt

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.LivingHurtEvent;

Extending LivingEvent

Link to extending-livingevent

LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent

Name: getAmount

Gets the amount of damage.

Returns: The amount of damage.
Return Type: float

ZenScript
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// LivingHurtEvent.getAmount() as float

event.getAmount();

Name: getSource

Gets the source of the damage.

Returns: The source of the damage.
Return Type: DamageSource

ZenScript
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// LivingHurtEvent.getSource() as DamageSource

event.getSource();

Name: setAmount

Sets the amount of damage.

ZenScript
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// LivingHurtEvent.setAmount(amount as float)

event.setAmount(0.5);
参数类型描述
参数
amount
类型
float
描述
The amount of damage.
名称类型可获得可设置描述
名称
amount
类型
float
可获得
true
可设置
true
描述
Gets the amount of damage.
名称
来源
类型
DamageSource
可获得
true
可设置
false
描述
Gets the source of the damage.