PlayerInteractEvent
Link to playerinteractevent
This event is the superclass of all other PlayerInteract events. Generally, you want to use the subtypes of this event.
The event is not cancelable.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.player.interact.PlayerInteractEvent;
Extending PlayerEvent
Link to extending-playerevent
PlayerInteractEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerInteractEvent
使用方式
Link to 使用方式
Name: getBlockPos
If the interaction was on an entity, will be a BlockPos centered on the entity. If the interaction was on a block, will be the position of that block. Otherwise, will be a BlockPos centered on the player.
Return Type: BlockPos
ZenScript Copy// PlayerInteractEvent.getBlockPos() as BlockPos
myPlayerInteractEvent.getBlockPos();
Name: getCancellationResult
Returns: The EnumActionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event. By default, this is PASS, meaning cancelled events will cause the client to keep trying more interactions until something works.
Return Type: InteractionResult
ZenScript Copy// PlayerInteractEvent.getCancellationResult() as InteractionResult
myPlayerInteractEvent.getCancellationResult();
Name: getFace
The face involved in this interaction. For all non-block interactions, this will return null
Return Type: Direction?
ZenScript Copy// PlayerInteractEvent.getFace() as Direction?
myPlayerInteractEvent.getFace();
Name: getHand
Return Type: InteractionHand
ZenScript Copy// PlayerInteractEvent.getHand() as InteractionHand
myPlayerInteractEvent.getHand();
Name: getItemStack
The stack involved in this interaction. May be empty, but will never be null.
Return Type: IItemStack
ZenScript Copy// PlayerInteractEvent.getItemStack() as IItemStack
myPlayerInteractEvent.getItemStack();
Name: setCancellationResult
Set the EnumActionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.
Note that this only has an effect on RightClickBlockEvent, RightClickItemEvent, EntityInteractEvent.
ZenScript CopyPlayerInteractEvent.setCancellationResult(result as InteractionResult)
参数 | 类型 |
---|---|
参数 result | 类型 InteractionResult |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 blockPos | 类型 BlockPos | 可获得 true | 可设置 false | 描述 If the interaction was on an entity, will be a BlockPos centered on the entity. If the interaction was on a block, will be the position of that block. Otherwise, will be a BlockPos centered on the player. |
名称 cancellationResult | 类型 InteractionResult | 可获得 true | 可设置 true | 描述 |
名称 face | 类型 Direction? | 可获得 true | 可设置 false | 描述 The face involved in this interaction. For all non-block interactions, this will return null |
名称 hand | 类型 InteractionHand | 可获得 true | 可设置 false | 描述 |
名称 物品应用 | 类型 IItemstack | 可获得 true | 可设置 false | 描述 The stack involved in this interaction. May be empty, but will never be null. |