LivingDamageEvent
Link to livingdamageevent
The event is cancelable.
If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.living.LivingDamageEvent;
Extending LivingEvent
Link to extending-livingevent
LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent
使用方式
Link to 使用方式
Name: getAmount
Return Type: float
ZenScript Copy// LivingDamageEvent.getAmount() as float
myLivingDamageEvent.getAmount();
Name: getSource
Return Type: DamageSource
ZenScript Copy// LivingDamageEvent.getSource() as DamageSource
myLivingDamageEvent.getSource();
Name: setAmount
ZenScript CopyLivingDamageEvent.setAmount(amount as float)
参数 | 类型 |
---|---|
参数 amount | 类型 float |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 amount | 类型 float | 可获得 true | 可设置 true |
名称 来源 | 类型 DamageSource | 可获得 true | 可设置 false |